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模块:Battle skill config/sangvis data 7

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local data = {
	[750001] = {name = "水弹乱斗",code = "BossArchitectSummer1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "对最近的敌方单位及其身后3范围内敌方单位造成{}倍必中且无视护甲的编制<span style=\"color:#db3d3d\">爆炸伤害</span>并眩晕2秒。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2",start_cd_time = 180},
	[750002] = {name = "水弹乱斗",code = "BossArchitectSummer1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "对最近的敌方单位及其身后3范围内敌方单位造成{}倍必中且无视护甲的编制<span style=\"color:#db3d3d\">爆炸伤害</span>并眩晕3秒。",vals = "1.2,1.3,1.5,1.6,1.8,1.9,2.1,2.2,2.4,2.5",start_cd_time = 180},
	[750003] = {name = "枪弹热潮",code = "BossArchitectSummer2",cd_time = "60,60,60,60,60,60,60,60,60,60",desc = "点击技能可以在不同武器模式间进行切换:\n机关枪模式(默认):每次攻击给自身叠加一层射速提升{},暴击率增加{}的增益效果,持续5秒,最大10层。\n鲨鱼炮模式:降低自身射速{},每次攻击发射一枚鲨鱼榴弹对目标及其2范围内单位造成{}倍的<span style=\"color:#db3d3d\">爆炸伤害</span>。",vals = "1%,1.1%,1.2%,1.3%,1.4%,1.6%,1.7%,1.8%,1.9%,2%;1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%;50%,47%,44%,42%,39%,36%,33%,31%,28%,25%;0.7,0.8,0.8,0.9,0.9,1,1,1.1,1.1,1.2",start_cd_time = 30},
	[750008] = {name = "蹈海",code = "BossArchitectSummer3",cd_time = "360,345,330,315,300",desc = "开场将战斗背景改写为夏日海边,召唤夏日的海浪击退敌方,每次间隔{}秒,同时降低敌方全体移速{},持续3秒。",vals = "12,11.5,11,10.5,10;12%,14%,16%,18%,20%",start_cd_time = 0},
	[750009] = {name = "通透",code = "BossArchitect3",cd_time = "0,0,0,0,0",desc = "当该单位在场时,我方所有<span style=\"color:#db3d3d\">爆炸伤害</span>额外提升{}",vals = "12%,14%,16%,18%,20%",start_cd_time = 0},
	[750056] = {name = "枭兽打击",code = "NorLieou",cd_time = "0,0,0,0,0",desc = "每{}次普攻后,执行一次狙击,在1秒瞄准后对最远的敌方单位造成{}的必中无视护甲伤害。",vals = "5,5,5,4,4;250%,280%,320%,350%,380%",start_cd_time = 0},
	[750058] = {name = "弱点标记",code = "SwapLieou",cd_time = "0,0,0,0,0",desc = "若当前目标身上拥有负面状态, 猎鸥SWAP对该目标造成的伤害将额外增加{}。",vals = "18%,21%,24%,27%,30%",start_cd_time = 0},
	[750080] = {name = "蠕行鬼雾",code = "Intruder_H1",cd_time = "540,531,519,510,501,489,480,471,459,450",desc = "向敌方梯队释放鬼雾,使全体敌方命中下降{},附加易伤10%,每秒受到{}倍的编制伤害,鬼雾持续6秒。\n召唤2组5编的万圣兵蚁,该单位继承终幕魔女自身10%的最大生命,10%的伤害,100%的命中、回避和射速,存在10秒。\n万圣兵蚁:每6次普通攻击后,将在单位位置处增援1编继承该单位属性100%的单位,持续10秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;0.1,0.1,0.1,0.2,0.2,0.2,0.2,0.3,0.3,0.3",start_cd_time = 180},
	[750081] = {name = "万灵巡游",code = "Intruder_H2",cd_time = "600,600,600,600,600,600,600,600,600,600",full_desc = {
		"召唤一组5编万圣巡游者:生命值为:100,伤害为:20,攻击速度为:50,命中为:50,闪避为:50,存在12秒。\n万圣巡游者:自身周围3范围内所有我方近战单位的火力提升8%和闪避提升18%。效果不可叠加。\n召唤的万圣巡游者死亡后,己方全体机械单位提升攻速8%,持续5秒。",
		"召唤一组5编万圣巡游者:生命值为:100,伤害为:20,攻击速度为:50,命中为:50,闪避为:50,存在12秒。\n万圣巡游者:自身周围3范围内所有我方近战单位的火力提升9%和闪避提升21%。效果不可叠加。\n召唤的万圣巡游者死亡后,己方全体机械单位提升攻速9%,持续5秒。",
		"召唤一组5编万圣巡游者:生命值为:100,伤害为:20,攻击速度为:50,命中为:50,闪避为:50,存在12秒。\n万圣巡游者:自身周围3范围内所有我方近战单位的火力提升10%和闪避提升24%。效果不可叠加。\n召唤的万圣巡游者死亡后,己方全体机械单位提升攻速10%,持续5秒。",
		"召唤一组5编万圣巡游者:生命值为:100,伤害为:20,攻击速度为:50,命中为:50,闪避为:50,存在12秒。\n万圣巡游者:自身周围3范围内所有我方近战单位的火力提升11%和闪避提升27%。效果不可叠加。\n召唤的万圣巡游者死亡后,己方全体机械单位提升攻速10%,持续5秒。",
		"召唤一组5编万圣巡游者:生命值为:100,伤害为:20,攻击速度为:50,命中为:50,闪避为:50,存在12秒。\n万圣巡游者:自身周围3范围内所有我方近战单位的火力提升12%和闪避提升30%。效果不可叠加。\n召唤的万圣巡游者死亡后,己方全体机械单位提升攻速11%,持续5秒。",
		"召唤一组5编万圣巡游者SWAP,生命值为:200,伤害为:30,攻击速度为:80,命中为:70,闪避为:80,存在15秒。\n万圣巡游者SWAP:周围3范围内所有我方近战单位的火力提升15%和闪避提升40%。效果不可叠加。\n万圣巡游者SWAP拥有1级的侧重防护。\n召唤的万圣巡游者SWAP死亡后,己方全体机械单位提升攻速12%,持续5秒。",
		"召唤一组5编万圣巡游者SWAP,生命值为:200,伤害为:30,攻击速度为:80,命中为:70,闪避为:80,存在15秒。\n万圣巡游者SWAP:周围3范围内所有我方近战单位的火力提升15%和闪避提升40%。效果不可叠加。\n万圣巡游者SWAP拥有2级的侧重防护。\n召唤的万圣巡游者SWAP死亡后,己方全体机械单位提升攻速13%,持续5秒。",
		"召唤一组5编万圣巡游者SWAP,生命值为:200,伤害为:30,攻击速度为:80,命中为:70,闪避为:80,存在15秒。\n万圣巡游者SWAP:周围3范围内所有我方近战单位的火力提升15%和闪避提升40%。效果不可叠加。\n万圣巡游者SWAP拥有3级的侧重防护。\n召唤的万圣巡游者SWAP死亡后,己方全体机械单位提升攻速13%,持续5秒。",
		"召唤一组5编万圣巡游者SWAP,生命值为:200,伤害为:30,攻击速度为:80,命中为:70,闪避为:80,存在15秒。\n万圣巡游者SWAP:周围3范围内所有我方近战单位的火力提升15%和闪避提升40%。效果不可叠加。\n万圣巡游者SWAP拥有4级的侧重防护。\n召唤的万圣巡游者SWAP死亡后,己方全体机械单位提升攻速14%,持续5秒。",
		"召唤一组5编万圣巡游者SWAP,生命值为:200,伤害为:30,攻击速度为:80,命中为:70,闪避为:80,存在15秒。\n万圣巡游者SWAP:周围3范围内所有我方近战单位的火力提升15%和闪避提升40%。效果不可叠加。\n万圣巡游者SWAP拥有5级的侧重防护。\n召唤的万圣巡游者SWAP死亡后,己方全体机械单位提升攻速15%,持续5秒。"},start_cd_time = 120},
	[750082] = {name = "子夜剧场",code = "Intruder_H3",cd_time = "0,0,0,0,0",desc = "开场将战斗背景营造为万圣剧院,吟唱歌剧使己方场上面板伤害最高的两个机械单位获得终幕魔女自身伤害{}的伤害增强。夜间作战时,己方全体获得{}夜视性能提升。",vals = "4%,5%,5%,6%,6%;60%,70%,80%,90%,100%",start_cd_time = 0},
	[750086] = {name = "杰克的祝福",code = "Intruder_H4",cd_time = "10,10,10,10,10",desc = "当终幕魔女在场时,我方所有单位入场后都将获得终幕魔女自身最大生命值{}的护盾,机械单位额外获得终幕魔女自身射速{}的射速增强。",vals = "3%,4%,4%,5%,5%;6%,7%,8%,9%,10%",start_cd_time = 3},
	[750126] = {name = "蠕行鬼雾",code = "Intruder_H1",cd_time = "540,531,519,510,501,489,480,471,459,450",desc = "向敌方梯队释放鬼雾,使全体敌方命中下降{},附加易伤10%,每秒受到{}倍的编制伤害,鬼雾持续6秒。\n召唤2组5编的万圣兵蚁,该单位继承终幕魔女自身5%的最大生命,10%的伤害,100%的命中、回避和射速,存在10秒。\n万圣兵蚁:每6次普通攻击后,将在单位位置处增援1编继承该单位属性100%的单位,持续10秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;0.1,0.1,0.1,0.1,0.1,0.2,0.2,0.2,0.2,0.2",start_cd_time = 180},
	[750276] = {name = "凛冬三重奏",code = "Destroyer_C1",cd_time = "300,300,300,300,300,300,300,300,300,300",desc = "<span style=\"color:#0099FF\">抛射模式</span>:对自身射程内,远处一横排范围内随机发射9枚冰弹,每发冰弹造成1范围{}倍编制伤害,每发冰弹造成伤害时附加2层<span style=\"color:#00B0F0\">寒冷标记</span>。\n<span style=\"color:#FFCC00\">冲击模式</span>:双炮同时发射冰弹,对自身前方三横排范围内每排各造成一次编制伤害,伤害随每横排距离逐渐递减:{}倍/{}倍/{}倍编制伤害,并分别造成4层/2层/1层的<span style=\"color:#00B0F0\">寒冷标记</span>。\n<span style=\"color:#FF0000\">精准模式</span>:锁定血量最高单位发射9枚冰弹,每发冰弹造成{}倍非编制伤害,每发冰弹造成伤害时附加1层<span style=\"color:#00B0F0\">寒冷标记</span>,失去目标后将转移目标。",vals = "0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3;0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1,1;0.2,0.2,0.3,0.3,0.3,0.4,0.4,0.4,0.5,0.5;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2",start_cd_time = 180},
	[750277] = {name = "凛冬三重奏",code = "Destroyer_C1",cd_time = "300,300,300,300,300,300,300,300,300,300",desc = "<span style=\"color:#0099FF\">抛射模式</span>:对自身射程内,远处一横排范围内随机发射9枚冰弹,每发冰弹造成1范围{}倍编制伤害,每发冰弹造成伤害时附加2层<span style=\"color:#00B0F0\">寒冷标记</span>。\n<span style=\"color:#FFCC00\">冲击模式</span>:双炮同时发射冰弹,对自身前方三横排范围内每排各造成一次编制伤害,伤害随每横排距离逐渐递减:{}倍/{}倍/{}倍编制伤害,并分别造成4层/2层/1层的<span style=\"color:#00B0F0\">寒冷标记</span>。\n<span style=\"color:#FF0000\">精准模式</span>:锁定血量最高单位发射9枚冰弹,每发冰弹造成{}倍非编制伤害,每发冰弹造成伤害时附加1层<span style=\"color:#00B0F0\">寒冷标记</span>,失去目标后将转移目标。",vals = "0.6,0.7,0.8,0.9,1,1.1,1.2,1.3,1.4,1.5;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;0.2,0.2,0.3,0.3,0.3,0.4,0.4,0.4,0.5,0.5;1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3",start_cd_time = 180},
	[750278] = {name = "极寒驱动",code = "Destroyer_C2",cd_time = "30,30,30,30,30,30,30,30,30,30",desc = "主动:点击技能可切换凛冬三重奏的释放模式:<span style=\"color:#0099FF\">抛射模式</span>(默认),<span style=\"color:#FFCC00\">冲击模式</span>,<span style=\"color:#FF0000\">精准模式</span>。\n被动:破坏者-浮掠麋影的技能使用了特制冰弹,造成伤害时会附加<span style=\"color:#00B0F0\">寒冷标记</span>。\n<span style=\"color:#00B0F0\">寒冷标记</span>:每层<span style=\"color:#00B0F0\">寒冷标记</span>会降低目标射速{},移速{},可叠加,持续{}秒。当目标身上有6层<span style=\"color:#00B0F0\">寒冷标记</span>时,将全部转化为1层<span style=\"color:#0070C0\">冰冻标记</span>,冰冻持续{}秒。",vals = "3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%;3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2",start_cd_time = 0},
	[750279] = {name = "复合榴弹",code = "Destroyer3",cd_time = "0,0,0,0,0",desc = "破坏者-浮掠麋影使用特殊的榴弹发射器进行常规攻击,获得12发榴弹并在消耗后花费2秒补充,以降低自身攻速{}为代价,每次攻击发射2发榴弹对1范围内的敌方单位造成0.5倍计算编制的<span style=\"color:#db3d3d\">爆炸伤害</span>。",vals = "70%,65%,60%,55%,50%",start_cd_time = 0},
	[750280] = {name = "麋影猎场",code = "Destroyer_C4",cd_time = "99999,99999,99999,99999,99999",desc = "开场将战斗背景变更为冬日雪原,每间隔{}秒后全体敌方单位获得{}层<span style=\"color:#00B0F0\">寒冷标记</span>。破坏者-浮掠麋影对<span style=\"color:#0070C0\">冰冻标记</span>的敌人造成{}额外伤害。",vals = "12,11.5,11,10.5,10;1,1,1,2,2;12%,14%,16%,18%,20%",start_cd_time = 0},
	[750298] = {name = "冰封涂层",code = "jiangbing",cd_time = "360,345,330,315,300",desc = "降低3范围内敌人伤害{},对全场拥有<span style=\"color:#00B0F0\">寒冷标记</span>或<span style=\"color:#0070C0\">冰冻标记</span>的敌人额外增加{}易伤效果,持续6秒,最多叠加2层。",vals = "6%,7%,8%,9%,10%;12%,14%,16%,18%,20%",start_cd_time = 180},
	[750363] = {name = "血弹循香",code = "hunter_WV1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "被动:猎手-裳夜落蛾普通攻击状态下使用双枪进行射击,优先攻击拥有<span style=\"color:#0099FF\">蔷薇标记</span>的单位,对目标敌人造成2段0.5倍伤害。\n主动:根据自身增益效果种类数量,每种提升自身伤害{},最多叠加5种,每轮普通攻击造成2段{}倍的必中伤害,持续{}秒。",vals = "4%,4.4%,4.8%,5.4%,5.8%,6.2%,6.6%,7.2%,7.6%,8%;0.5,0.5,0.5,0.6,0.6,0.6,0.6,0.7,0.7,0.7;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5",start_cd_time = 180},
	[750364] = {name = "血弹循香",code = "hunter_WV1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "被动:猎手-裳夜落蛾普通攻击状态下使用双枪进行射击,优先攻击拥有<span style=\"color:#0099FF\">蔷薇标记</span>的单位,对目标敌人造成2段0.5倍伤害。\n主动:根据自身增益效果种类数量,每种提升自身伤害{},最多叠加5种,每轮普通攻击造成2段{}倍的必中伤害,持续{}秒。",vals = "6%,6.4%,6.8%,7.4%,7.8%,8.2%,8.6%,9.2%,9.6%,10%;0.5,0.5,0.5,0.6,0.6,0.6,0.6,0.7,0.7,0.7;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6",start_cd_time = 180},
	[750365] = {name = "灭魄利刺",code = "hunter_WV2",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "被动:猎手-裳夜落蛾的普通攻击穿透护盾,并对护盾造成{}倍额外伤害。\n主动:提升自身伤害{}和暴击率{},并对拥有<span style=\"color:#0099FF\">蔷薇标记</span>的敌方单位每秒造成其当前生命值{}必中且无视护甲的伤害,持续{}秒。",vals = "1,1,1,2,2,2,2,3,3,3;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;1%,1%,2%,2%,3%,3%,4%,4%,5%,5%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4",start_cd_time = 90},
	[750366] = {name = "旖梦幻境",code = "hunter_WV3",cd_time = "0,0,0,0,0",desc = "开场将战斗背景营造为夜间礼堂,除自身外,场上所有单编制非BOSS单位获得<span style=\"color:#0099FF\">蔷薇标记</span>:伤害下降{},回避下降{},持续至战斗结束。",vals = "10%,15%,20%,25%,30%;30%,35%,40%,45%,50%",start_cd_time = 0},
	[750367] = {name = "独行者杀手",code = "hunter_WV4",cd_time = "0,0,0,0,0",desc = "敌方编制越少自身造成伤害越高,最高提升{}。",vals = "12%,14%,16%,18%,20%",start_cd_time = 0},
	[750377] = {name = "香殒醒幻",code = "Vespid_b2",cd_time = "99999,99999,99999,99999,99999",desc = "全体友方单位不再获得<span style=\"color:#0099FF\">蔷薇标记</span>,开局提升全体单编制友方单位伤害{}和暴击伤害{},不可叠加。",vals = "6%,7%,8%,9%,10%;12%,14%,16%,18%,20%",start_cd_time = 0},
	[750397] = {name = "灭绝死光",code = "BossCerberus1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "普通攻击为一轮双枪各造成50%的伤害。\n提升己方其他机械单位{}的伤害,持续5秒,对身前发射一束激光,身前激光范围内的单位眩晕2秒,对最高血量单位发射10枚导弹,所有导弹共计对该单位造成{}倍的必中伤害。\n满解析后,激光将额外造成{}倍的范围内编制伤害。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;8,9.3,10.7,12,13.3,14.7,16,17.3,18.7,20;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1",start_cd_time = 180},
	[750398] = {name = "灭绝死光",code = "BossCerberus1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "普通攻击为一轮双枪各造成50%的伤害。\n提升己方其他机械单位{}的伤害,持续5秒,对身前发射一束激光,身前激光范围内的单位眩晕2秒,对最高血量单位发射10枚导弹,所有导弹共计对该单位造成{}倍的必中伤害。\n满解析后,激光将额外造成{}倍的范围内编制伤害。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;8,9.3,10.7,12,13.3,14.7,16,17.3,18.7,20;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1",start_cd_time = 180},
	[750399] = {name = "撼地狂轰",code = "BossCerberus2",cd_time = "0,0,0,0,0,0,0,0,0,0",desc = "每普攻12轮,触发一次榴弹洗地,对正前方9*6范围内发射6枚1.5范围的榴弹,每枚榴弹造成{}倍编制伤害。\n同时双枪快速射击,对最近单位造成一轮共计18次的{}伤害。技能触发时增加自身护甲值{}点,持续3秒。",vals = "0.6,0.7,0.7,0.8,0.9,0.9,1,1.1,1.1,1.2;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;30,34,39,43,48,52,57,61,66,70",start_cd_time = 0},
	[750400] = {name = "钢铁之心",code = "BossCerberus3",cd_time = "300,300,300,300,300",desc = "每10秒为己方全体机械单位提供{}自身最大生命值的护盾,持续5秒,护盾消失时对应单位获得{}回避,持续{}秒。",vals = "2%,2.5%,3%,3.5%,4%;18%,21%,24%,27%,30%;3,3.5,4,4.5,5",start_cd_time = 0},
	[750401] = {name = "求生本能",code = "Langz2",cd_time = "99999,99999,99999,99999,99999",desc = "末日魔犬当前生命值越低,受到的伤害越低。每损失自身最大生命值的{},受到的伤害降低1%",vals = "5%,4.5%,4%,3.5%,3%",start_cd_time = 0},
	[750409] = {name = "潮音斩",code = "NytoWhiteSummer_1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "释放技能对自身3范围内的敌方单位造成{}倍范围编制伤害,并附加浪涌印记。持续期间普攻形态改变,对最近单位进行斩击,技能持续8秒。\n每次斩击时,带浪涌印记的敌方单位同时受到额外0.7倍必中可暴击的非编制伤害。\n技能结束时,随机斩杀一个血量低于20%且被标记了浪涌印记的敌方单位,斩杀单位后眩晕2范围内单位1秒。技能结束后,场上所有浪涌印记消失。",vals = "1,1.2,1.3,1.5,1.7,1.8,2,2.2,2.3,2.5",start_cd_time = 120},
	[750410] = {name = "潮音斩",code = "NytoWhiteSummer_1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "释放技能对自身3范围内的敌方单位造成{}倍范围编制伤害,并附加浪涌印记。持续期间普攻形态改变,对最近单位进行斩击,技能持续8秒。\n每次斩击时,带浪涌印记的敌方单位同时受到额外1倍必中可暴击的非编制伤害。\n技能结束时,随机斩杀一个血量低于20%且被标记了浪涌印记的敌方单位,斩杀单位后眩晕2范围内单位1秒。技能结束后,场上所有浪涌印记消失。",vals = "1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3",start_cd_time = 120},
	[750411] = {name = "浪涌印记",code = "NytoWhiteSummer_2",cd_time = "600,588,573,561,546,534,519,506,491,480",desc = "自身获得伤害减免{},释放时,随机拉取最多3名敌方远处单位至身前,并给予目标嘲讽和易伤{},技能效果持续6秒。\n技能效果持续期间普通攻击或潮音斩,都将附带额外效果:对目标身后1范围敌方单位造成额外1倍范围编制伤害并附加浪涌印记。",vals = "50%,53%,57%,60%,63%,67%,70%,73%,77%,80%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%",start_cd_time = 60},
	[750412] = {name = "澄渊降临",code = "NytoWhiteSummer_3",cd_time = "300,300,300,300,300",desc = "开场将战斗背景改写为夏日海边,每10秒扔出一个1点生命值的咸鱼靶机,咸鱼靶机死亡时我方人形单位包括自身射速提升{},暴击率提升{},持续{}秒。",vals = "12%,14%,16%,18%,20%;12%,14%,16%,18%,20%;3,3.5,4,4.5,5",start_cd_time = 0},
	[750413] = {name = "心祷",code = "NytoWhiteSummer_4",cd_time = "30,30,30,30,30",desc = "每秒提高自身伤害和回避{}点,上限120点。",vals = "2,3,4,5,6",start_cd_time = 0},
	[750433] = {name = "鲨排发射!",code = "RecceCentreSwim_1",cd_time = "0,0,0,0,0",desc = "战斗开始后,依据自身攻速持续向场内增援鲨排。每只鲨排拥有10点移速,并继承大白鲨乐园{}的生命以及10%的伤害,其余属性与本体保持一致。\n鲨排接触到敌方或到达最大行进距离后,立刻触发自爆,对周边范围3以内的敌方单位造成{}倍的<span style=\"color:#db3d3d\">爆炸伤害</span>并给予易伤{},持续3秒。\n坚守和冲锋模式下,鲨排将向前移动直至碰撞敌方单位;歼灭模式下鲨排将寻找最近的单位触发伤害。",vals = "30%,35%,40%,45%,50%;12,14,16,18,20;6%,7%,8%,9%,10%",start_cd_time = 0},
	[750444] = {name = "随机发球!",code = "RecceCentreSwim_2",cd_time = "0,0,0,0,0",desc = "每增援{}次鲨排,额外随机出现蓝鲨排或黄鲨排中的一种:\n蓝鲨排:移动至我方血量百分比最低单位,给予3范围内我方单位{}点护盾,护盾消失前该单位获得{}点回避,埃莉诺-沧龙掠骑者将获得双倍效果,持续5秒。\n黄鲨排:移动至当前在场敌方输出最高单位,眩晕1范围内敌人2秒,埃莉诺-沧龙掠骑者在场时眩晕4秒。",vals = "4,4,3,3,2;20,25,30,35,40;10,15,20,25,30",start_cd_time = 0},
	[750579] = {name = "噩兆崩落",code = "ExcutionerHalloween_1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "行裁者-血魇猎狂跃起砸向前方,对最近目标周围2范围内敌人造成{}倍非编制近战伤害,但该伤害由受击目标的各个编制平摊;再斩向后方,对目标身后3范围敌人造成{}倍编制伤害。\n技能释放结束后,自身获得100%减伤,该减伤效果每秒衰减20%并转化为一层自身最大生命值1%的护盾,直至消失。",vals = "4,4.7,5.3,6,6.7,7.3,8,8.7,9.3,10;0.6,0.7,0.8,0.9,1,1.1,1.2,1.3,1.4,1.5",start_cd_time = 180},
	[750580] = {name = "噩兆崩落",code = "ExcutionerHalloween_1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "行裁者-血魇猎狂跃起砸向前方,对最近目标周围2范围内敌人造成{}倍非编制近战伤害,但该伤害由受击目标的各个编制平摊;再斩向后方,对目标身后3范围敌人造成{}倍编制伤害。\n技能释放结束后,自身获得100%减伤,该减伤效果每秒衰减20%并转化为一层自身最大生命值2%的护盾,直至消失。",vals = "4,4.7,5.3,6,6.7,7.3,8,8.7,9.3,10;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2",start_cd_time = 180},
	[750581] = {name = "猩红爪痕",code = "ExcutionerHalloween_2",cd_time = "300,294,288,279,273,267,261,252,245,240",desc = "坚守模式下:\n主动:3秒内普攻优先攻击新目标且必中。\n被动:普攻对敌方人形单位造成伤害时会使目标进入弹伤流血状态。\n弹伤流血状态:易伤{},每秒受到{}点固定伤害。\n非坚守模式下:\n主动:3秒内普攻对敌人身后直线上单位造成的伤害转变为编制近战伤害。\n被动:普攻对敌方人形单位造成伤害时会使目标进入割伤流血状态。\n割伤流血状态:伤害下降{},每秒受到{}点固定伤害。\n伤口愈合时间为3秒,敌方再次受伤时会同时重置两种伤口愈合时间。敌方单位同时处于两种状态中时,流血造成的固定伤害均提升{}倍。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;10,12,14,17,19,21,23,26,28,30;5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;10,12,14,17,19,21,23,26,28,30;3,3,3,4,4,4,4,5,5,5",start_cd_time = 90},
	[750582] = {name = "梦魇交叠",code = "ExcutionerHalloween_3",cd_time = "0,0,0,0,0",desc = "开场将战斗背景变更为惊涛甲板;\n坚守模式下:自身伤害和攻速提升{},获得额外的攻击距离后对最近敌人射击并造成1倍伤害 ;\n非坚守模式下:对最近敌人及其身后直线上单位造成{}必中的非编制近战伤害\n且每轮普攻自身2范围内我方单位获得一层自身{}回避值的护盾,最多可叠3层。",vals = "6%,7%,8%,9%,10%;40%,45%,50%,55%,60%;3%,4%,4%,5%,5%",start_cd_time = 0},
	[750583] = {name = "夜隐镰割",code = "ExcutionerHalloween_4",cd_time = "0,0,0,0,0",desc = "对3秒内未受到普攻伤害的敌方单位,行裁者-血魇猎狂的普攻所造成伤害提高至{}。",vals = "104%,108%,112%,116%,120%",start_cd_time = 0},
	[750622] = {name = "充能力场",code = "Nyto_tareus1",cd_time = "900,867,834,801,768,732,699,666,633,600",desc = "优先对Boss或威胁度最高的敌方单位造成三段必中且无视护甲的{}倍单体伤害,并向目标4范围内溅射一次{}倍编制伤害。\n在我方前排单位前架起1000点生命值并附带嘲讽效果的吸能护盾,持续5秒。吸能护盾消失后,塔亚柔斯将进入高能状态{}秒。\n高能状态下:\n电磁枪的攻击强化为贯穿伤害;\n蓄能炮的蓄能时间减少至3秒;\n狙击枪的斩杀上限提高至25%。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10",start_cd_time = 180},
	[750623] = {name = "充能力场",code = "Nyto_tareus1",cd_time = "900,867,834,801,768,732,699,666,633,600",desc = "优先对Boss或威胁度最高的敌方单位造成三段必中且无视护甲的{}倍单体伤害,并向目标4范围内溅射一次{}倍编制伤害。\n在我方前排单位前架起1000点生命值并附带嘲讽效果的吸能护盾,持续5秒。吸能护盾消失后,塔亚柔斯将进入高能状态{}秒。\n高能状态下:\n电磁枪的攻击强化为贯穿伤害;\n蓄能炮的蓄能时间减少至3秒;\n狙击枪的斩杀上限提高至25%。",vals = "4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10",start_cd_time = 180},
	[750624] = {name = "侵蚀指令",code = "Nyto_tareus2",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",desc = "对范围2以内的我方梯队进行支援;\n进战斗时,给威胁度最高的敌方单位和战斗中召唤入场的敌方单位植入眩晕侵蚀体。\n眩晕侵蚀体:\n每0.33秒损失{}点伤害,首次感染时被眩晕1秒;\n每3秒或感染单位死亡时向该单位的2.5范围内扩散;\n因感染单位死亡而触发的扩散,将附加伤害降低{}的效果,持续{}秒,可叠10层。",vals = "10,12,14,17,19,21,23,26,28,30;1%,1%,1%,1%,1%,2%,2%,2%,2%,2%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5",start_cd_time = 0},
	[750625] = {name = "轮转扳机",code = "Nyto_tareus3",cd_time = "99999,99999,99999,99999,99999",desc = "塔亚柔斯拥有三种武器进行攻击:\n电磁枪:对范围内的最远单位造成{}倍的普通攻击伤害;\n蓄能炮:每蓄能4秒,对索敌范围内的最远处单位发射并造成2范围的{}倍编制伤害;\n狙击枪:场上出现血量低于10%的非Boss单编单位时将射击并斩杀,每次射击后5秒内不会再次触发。",vals = "1,1.25,1.5,1.75,2;1,1.5,2,2.5,3",start_cd_time = 0},
	[750626] = {name = "相位逆转",code = "Nyto_tareus4",cd_time = "99999,99999,99999,99999,99999",desc = "进场后更换地图为心智地图,给威胁度最高的敌方单位植入扩散侵蚀体。\n扩散侵蚀体:\n每3秒或感染单位死亡时向该单位的2.5范围内扩散,赋予感染单位易伤{}和命中降低5%,持续{}秒,可叠4层。",vals = "1%,2%,3%,4%,5%;3,3.5,4,4.5,5",start_cd_time = 0},
	[750700] = {name = "转轮强袭",code = "Scarecrow_SF1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "被动:稻草人-魇渊夕来的普通攻击将由三把浮游枪完成一轮射击,每发浮游枪造成稻草人自身40%的伤害并优先攻击高威胁单位。\n主动:浮游枪高速旋转2秒后,旋转中心向前方发出一束贯通粒子炮;\n沿途的友方单位获得自身单编制血量{}的护盾,持续5秒;沿途的敌方单位受到{}倍编制伤害并且被麻痹(无法移动和攻击)2秒。",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2",start_cd_time = 180},
	[750701] = {name = "转轮强袭",code = "Scarecrow_SF1",cd_time = "450,441,429,420,411,399,390,381,369,360",desc = "被动:稻草人-魇渊夕来的普通攻击将由三把浮游枪完成一轮射击,每发浮游枪造成稻草人自身40%的伤害并优先攻击高威胁单位。\n主动:浮游枪高速旋转2秒后,旋转中心向前方发出一束贯通粒子炮;\n沿途的友方单位获得自身单编制血量{}的护盾,持续5秒;沿途的敌方单位受到{}倍编制伤害并且被麻痹(无法移动和攻击)2秒。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;1.2,1.3,1.5,1.6,1.8,1.9,2.1,2.2,2.4,2.5",start_cd_time = 120},
	[750702] = {name = "折翼缚足",code = "Scarecrow_SF2",cd_time = "360,354,348,339,333,327,321,312,306,300",desc = "提升暴击率{},{}秒内浮游枪随机攻击敌方单位,每发攻击造成{}的伤害并附带回避下降{}和禁足效果,效果不可叠加,持续{}秒。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;50%,52%,54%,57%,59%,61%,63%,66%,68%,70%;10%,13%,17%,20%,23%,27%,30%,33%,37%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5",start_cd_time = 240},
	[750703] = {name = "血雨洗礼",code = "Scarecrow_SF3",cd_time = "600,525,450,375,300",desc = "每隔{}秒清空敌方单位属性提升的增益效果和护盾。",vals = "20,17.5,15,12.5,10",start_cd_time = 600},
	[750704] = {name = "刀尖起舞",code = "Scarecrow_SF4",cd_time = "0,0,0,0,0",desc = "位于敌方占领点进行战斗时,梯队所受伤害减免{}。",vals = "4%,8%,12%,16%,20%",start_cd_time = 0},
	[750783] = {name = "火树银花",code = "Nyto_sana1",cd_time = "600,588,573,561,546,534,519,506,491,480",desc = "被动:开场标记最近2个敌方单位为已锁定单位,位于我方点位时则标记增加至4个。对已锁定单位造成的伤害提升{}。\n主动:发射舱内所有导弹,对范围内全体敌方单位造成{}倍可暴击的编制伤害。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2",start_cd_time = 180},
	[750784] = {name = "火树银花",code = "Nyto_sana1",cd_time = "600,588,573,561,546,534,519,506,491,480",desc = "被动:开场标记最近2个敌方单位为已锁定单位,位于我方点位时则标记增加至4个。对已锁定单位造成的伤害提升{}。\n主动:发射舱内所有导弹,对范围内全体敌方单位造成{}倍可暴击的编制伤害。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3",start_cd_time = 180},
	[750785] = {name = "黑色哀悼曲",code = "Nyto_sana2",cd_time = "450,432,417,399,384,366,351,333,318,300",desc = "蓄力1秒后释放激光,优先对敌方护甲最高的单位造成{}倍必中且无视护甲的穿盾伤害并削减护甲{}点,持续{}秒。\n若目标是已锁定单位则额外清除其护盾并向索敌范围内的有甲单位传递相同技能效果。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;50,56,61,67,72,78,83,89,94,100;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6",start_cd_time = 60},
	[750786] = {name = "厄运锁定",code = "Nyto_sana3",cd_time = "0,0,0,0,0",desc = "每攻击{}轮,下轮普攻前使用雷达将未被锁定的最近敌方单位标记为已锁定单位。\n同时向范围内最远的两名敌方单位的位置,各发射一枚1.5范围的烟雾弹,降低范围内非Boss单位的伤害,射速和命中{},烟雾弹持续3秒,效果不可叠加。",vals = "8,7,6,5,4;10%,15%,20%,25%,30%",start_cd_time = 0},
	[750787] = {name = "裁决落定",code = "Nyto_sana4",cd_time = "0,0,0,0,0",desc = "当已锁定单位离场时,提升自身射速{},持续20秒,最大叠加5层。",vals = "6%,7%,8%,9%,10%",start_cd_time = 0},
	[750870] = {name = "七原罪",code = "NarcissSkill1",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:娜希斯控制七把浮游刃完成一次攻击,每把浮游刃造成娜希斯自身15%的伤害。\n主动:娜希斯戴上面具,优先刺杀距离最远的敌方单位,闪烁过去造成{}倍编制伤害,该行动进行3次。",vals = "2,2.4,2.9,3.3,3.8,4.2,4.7,5.1,5.6,6"},
	[750871] = {name = "七原罪",code = "NarcissSkill1",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:娜希斯控制七把浮游刃完成一次攻击,每把浮游刃造成娜希斯自身15%的伤害。\n主动:娜希斯戴上面具,优先刺杀距离最远的敌方单位,闪烁过去造成{}倍编制伤害,该行动进行3次。",vals = "3,3.6,4.1,4.7,5.2,5.8,6.3,6.9,7.4,8"},
	[750872] = {name = "刃上血",code = "NarcissSkill2",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 60,desc = "娜希斯解放限制,控制浮游刃对随机敌方单位造成14次{}的必中伤害,期间无法移动,每次伤害附带{}的易伤效果,持续{}秒。",vals = "20%,26%,31%,37%,42%,48%,53%,59%,64%,70%;1%,1%,1%,2%,2%,2%,2%,3%,3%,3%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750873] = {name = "独尊",code = "NarcissSkill3",cd_time = "0,0,0,0,0",start_cd_time = 0,desc = "开场后,除自身和友方人形单位外,双方所有单位伤害降低{}。",vals = "10%,15%,20%,25%,30%"},
	[750874] = {name = "践踏",code = "NarcissSkill4",cd_time = "0,0,0,0,0",start_cd_time = 0,desc = "敌方伤害越低,自身对其造成的伤害越高,最高提升{}。(对伤害低于100的单位生效)",vals = "12%,14%,16%,18%,20%"}
}
return data