◆少前百科是非盈利性、非官方的少女前线维基百科。
◆如果您发现某些内容错误/空缺,请勇于修正/添加!参与进来其实很容易!点这里 加入少前百科
◆有任何意见、建议、纠错,欢迎在 GFwiki:反馈与建议 提出和讨论。编辑事务讨论QQ群:597764980,微博@GFwiki少前百科
◆To foreigners,You can use twitter to contact us.
Icon Nyto Silver.png

“模块:Battle skill config/data 1”的版本间的差异

来自少前百科GFwiki
跳转至: 导航搜索
 
第168行: 第168行:
 
[109701] = {name = "葬仪之雨",code = "AugBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "以降低自身命中{}为代价,提升射速至150并进行扫射,持续{}秒。(装备\"专用Mlok护木\"后,技能发动时攻击额外附带一次60%的可暴击伤害)",vals = "30%,27%,23%,20%,17%,13%,10%,7%,3%,0%;3,3.4,3.9,4.3,4.8,5.2,5.7,6.1,6.6,7"},
 
[109701] = {name = "葬仪之雨",code = "AugBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "以降低自身命中{}为代价,提升射速至150并进行扫射,持续{}秒。(装备\"专用Mlok护木\"后,技能发动时攻击额外附带一次60%的可暴击伤害)",vals = "30%,27%,23%,20%,17%,13%,10%,7%,3%,0%;3,3.4,3.9,4.3,4.8,5.2,5.7,6.1,6.6,7"},
 
[110001] = {name = "锁链冲击",code = "comboBuffSelf",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "技能期间使用双枪攻击,造成两次伤害且必定暴击,持续{}秒。",vals = "3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
 
[110001] = {name = "锁链冲击",code = "comboBuffSelf",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "技能期间使用双枪攻击,造成两次伤害且必定暴击,持续{}秒。",vals = "3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
[110018] = {name = "酮血症",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "立即增加{}弹量并提升攻速{},每发子弹的击退概率提升至{}但伤害降低{},持续{}秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。",vals = "5,5,6,6,7,7,8,8,9,10;35%,40%,45%,50%,55%,60%,65%,70%,75%,80%;6%,6%,7%,7%,8%,8%,9%,9%,10%,10%;50%,44%,39%,33%,28%,22%,17%,11%,6%,0%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
+
[110018] = {name = "酮血症",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,full_desc = {"立即增加5弹量并提升攻速35%,每发子弹的击退概率提升至6%但伤害降低50%,持续6秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加5弹量并提升攻速40%,每发子弹的击退概率提升至6%但伤害降低44%,持续6.2秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加6弹量并提升攻速45%,每发子弹的击退概率提升至7%但伤害降低39%,持续6.4秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加6弹量并提升攻速50%,每发子弹的击退概率提升至7%但伤害降低33%,持续6.7秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加7弹量并提升攻速55%,每发子弹的击退概率提升至8%但伤害降低28%,持续6.9秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加7弹量并提升攻速60%,每发子弹的击退概率提升至8%但伤害降低22%,持续7.1秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加8弹量并提升攻速65%,每发子弹的击退概率提升至9%但伤害降低17%,持续7.3秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加8弹量并提升攻速70%,每发子弹的击退概率提升至9%但伤害降低11%,持续7.6秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加9弹量并提升攻速75%,每发子弹的击退概率提升至10%但伤害降低6%,持续7.8秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加10弹量并提升攻速80%,每发子弹的击退概率提升至10%,持续8秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。"}},
 
[110021] = {name = "应激性暗示",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身伤害{}和护甲{},持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
 
[110021] = {name = "应激性暗示",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身伤害{}和护甲{},持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
 
[110022] = {name = "失乐园",code = "shield",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "在当前排随机架设2个盾牌,造成小范围{}伤害和击退,并降低盾牌所在格单位所受伤害{},持续{}秒。(装备\"FP6折叠后托\"后,失乐园前置冷却时间缩短为4秒。并且技能期间盾牌正前方敌方单位伤害降低10%,穿甲属性降低80%)",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
 
[110022] = {name = "失乐园",code = "shield",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "在当前排随机架设2个盾牌,造成小范围{}伤害和击退,并降低盾牌所在格单位所受伤害{},持续{}秒。(装备\"FP6折叠后托\"后,失乐园前置冷却时间缩短为4秒。并且技能期间盾牌正前方敌方单位伤害降低10%,穿甲属性降低80%)",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
第189行: 第189行:
 
[110094] = {name = "强袭专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
 
[110094] = {name = "强袭专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
 
[110104] = {name = "强袭专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "18%,21%,24%,27%,30%,33%,36%,39%,42%,45%;25%,29%,34%,38%,43%,47%,52%,56%,61%,65%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
 
[110104] = {name = "强袭专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "18%,21%,24%,27%,30%,33%,36%,39%,42%,45%;25%,29%,34%,38%,43%,47%,52%,56%,61%,65%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
[110201] = {name = "紧急流速",code = "K31",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "以降低自身命中{}为代价,提升自身射速{},持续{}秒。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
+
[110201] = {name = "紧急流速",code = "K31",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "以降低自身命中{}为代价,提升自身射速{},持续{}秒。(装备\"GP11改良弹\"后,对敌方精英单位伤害提升30%)",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
 
[110301] = {name = "灰鼠",code = "p90",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 180,desc = "弧影:每秒获得一层可叠加的{}回避效果,后续4次攻击必定命中和暴击。\n被动:冷却时间6秒,非冷却期间损失5%及以上最大生命触发3秒弧影效果。\n主动:触发5秒弧影效果,并按编制留下999点护甲的幻象,幻象拥有3点生命,持续时间3秒。(装备\"DHG延长护木\",技能发动3秒后,按编制额外留下999点回避的新幻象,新幻象拥有1点生命,持续时间3秒)",vals = "8%,9%,11%,12%,13%,15%,16%,17%,19%,20%"},
 
[110301] = {name = "灰鼠",code = "p90",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 180,desc = "弧影:每秒获得一层可叠加的{}回避效果,后续4次攻击必定命中和暴击。\n被动:冷却时间6秒,非冷却期间损失5%及以上最大生命触发3秒弧影效果。\n主动:触发5秒弧影效果,并按编制留下999点护甲的幻象,幻象拥有3点生命,持续时间3秒。(装备\"DHG延长护木\",技能发动3秒后,按编制额外留下999点回避的新幻象,新幻象拥有1点生命,持续时间3秒)",vals = "8%,9%,11%,12%,13%,15%,16%,17%,19%,20%"},
 
[110401] = {name = "深红月蚀",code = "Jericho",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "主动:提升自身影响格上友方单位伤害{},持续{}秒。(装备\"RBL型握把\"后,开启技能时全队获得3发额外弹量)\n被动:自身影响格上友方单位每次换弹会获得5%的伤害和命中增益,最多叠加3层,持续15秒。\n",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
 
[110401] = {name = "深红月蚀",code = "Jericho",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "主动:提升自身影响格上友方单位伤害{},持续{}秒。(装备\"RBL型握把\"后,开启技能时全队获得3发额外弹量)\n被动:自身影响格上友方单位每次换弹会获得5%的伤害和命中增益,最多叠加3层,持续15秒。\n",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},

2024年3月1日 (五) 18:51的最新版本

此模块的文档可以在模块:Battle skill config/data 1/doc创建

local data = {
	[100101] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。",vals = "32%,35%,37%,40%,42%,45%,47%,50%,52%,55%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100102] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。",vals = "35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100104] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100107] = {name = "火力专注T",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身伤害{},持续{}秒",vals = "40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[100108] = {name = "火力专注T",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身伤害{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[100109] = {name = "火力专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒。",vals = "20%,24%,29%,33%,38%,42%,47%,51%,56%,60%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[100110] = {name = "火力专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒。",vals = "22%,27%,32%,36%,41%,46%,51%,55%,60%,65%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[100111] = {name = "火力专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒。",vals = "25%,30%,35%,40%,45%,50%,55%,60%,65%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[100112] = {name = "火力专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒。(装备\"M2特制穿甲弹\"后,火力专注MG技能前置时间缩短为1秒,并且每轮弹量增加2发)",vals = "25%,30%,35%,40%,45%,50%,55%,60%,65%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[100114] = {name = "火力专注N",code = "nightpowBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 240,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。",vals = "50%,54%,59%,63%,68%,72%,77%,81%,86%,90%;16%,18%,19%,21%,22%,24%,25%,27%,28%,30%;3.5,3.8,4.1,4.3,4.6,4.9,5.2,5.4,5.7,6"},
	[100115] = {name = "火力专注N",code = "nightpowBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。",vals = "110%,118%,126%,133%,141%,149%,157%,164%,172%,180%;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;3.5,3.8,4.1,4.3,4.6,4.9,5.2,5.4,5.7,6"},
	[100116] = {name = "火力专注N",code = "nightpowBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。",vals = "120%,129%,138%,147%,156%,164%,173%,182%,191%,200%;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;3.5,3.8,4.1,4.3,4.6,4.9,5.2,5.4,5.7,6"},
	[100117] = {name = "火力专注N-MG",code = "nightpowBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。",vals = "40%,47%,54%,62%,69%,76%,83%,91%,98%,105%;12%,15%,17%,20%,22%,25%,27%,30%,32%,35%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[100118] = {name = "火力专注T",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 60,desc = "提升自身伤害{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100120] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "提升自身伤害{},持续{}秒。",vals = "160%,171%,182%,193%,204%,216%,227%,238%,249%,260%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100121] = {name = "火力专注N-MG",code = "nightpowBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。",vals = "32%,38%,44%,50%,56%,61%,67%,73%,79%,85%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[100122] = {name = "火力专注SG",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "提升自身伤害{},且攻击目标数暂时増至5,持续8秒(不与独头弹、鸟弹效果叠加)。",vals = "30%,40%,50%,60%,70%,80%,90%,100%,110%,120%"},
	[100124] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100125] = {name = "火力专注N",code = "nightpowBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。(装备\"9A高性能芯片\"后,夜间开启技能时,额外增加暴击率20%)",vals = "110%,118%,126%,133%,141%,149%,157%,164%,172%,180%;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;3.5,3.8,4.1,4.3,4.6,4.9,5.2,5.4,5.7,6"},
	[100201] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。",vals = "60%,66%,71%,77%,82%,88%,93%,99%,104%,110%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100202] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。",vals = "65%,71%,77%,83%,89%,96%,102%,108%,114%,120%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100203] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身闪避{},持续{}秒。",vals = "70%,77%,83%,90%,97%,103%,110%,117%,123%,130%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100204] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。",vals = "80%,88%,96%,103%,111%,119%,127%,134%,142%,150%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100206] = {name = "掩护专注T",code = "dodgeBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身闪避{},持续{}秒。",vals = "22%,24%,26%,28%,30%,32%,34%,36%,38%,40%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100207] = {name = "掩护专注T",code = "dodgeBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身回避{},持续{}秒。",vals = "25%,27%,29%,32%,34%,36%,38%,41%,43%,45%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100301] = {name = "精确专注",code = "hitBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "提升自身命中{},持续{}秒。",vals = "200%,233%,267%,300%,333%,367%,400%,433%,467%,500%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100401] = {name = "突击专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身射速{},持续{}秒。",vals = "32%,35%,37%,40%,42%,45%,47%,50%,52%,55%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100402] = {name = "突击专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身射速{},持续{}秒。",vals = "35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100403] = {name = "突击专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身射速{},持续{}秒。(装备\"7N14\"后,攻击敌方护甲单位时,会额外造成一次10%的伤害,该伤害必中,且无视目标护甲,可暴击)",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100404] = {name = "突击专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身射速{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100406] = {name = "突击专注T",code = "rateBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身射速{},持续{}秒。",vals = "35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[100407] = {name = "突击专注T",code = "rateBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身射速{},持续{}秒。",vals = "25%,27%,29%,32%,34%,36%,38%,41%,43%,45%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100408] = {name = "突击专注T",code = "rateBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 60,desc = "提升自身射速{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100412] = {name = "突击专注N",code = "nightrateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 240,desc = "夜间作战时,提升自身射速{}(昼间衰减至{}),持续{}秒。",vals = "50%,54%,59%,63%,68%,72%,77%,81%,86%,90%;16%,18%,19%,21%,22%,24%,25%,27%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100413] = {name = "突击专注N",code = "nightrateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 240,desc = "夜间作战时,提升自身射速{}(昼间衰减至{}),持续{}秒。",vals = "45%,49%,54%,58%,63%,67%,72%,76%,81%,85%;15%,16%,18%,19%,21%,22%,24%,25%,27%,28%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100414] = {name = "突击专注N",code = "nightrateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 240,desc = "夜间作战时,提升自身射速{}(昼间衰减至{}),持续{}秒。",vals = "55%,60%,65%,70%,75%,80%,85%,90%,95%,100%;18%,20%,21%,23%,24%,26%,27%,29%,30%,32%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100417] = {name = "突击专注T",code = "rateBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "提升自身射速{},持续{}秒。",vals = "22%,24%,26%,28%,30%,32%,34%,36%,38%,40%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[100501] = {name = "火力号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{},持续{}秒。",vals = "10%,11%,12%,13%,14%,14%,15%,16%,17%,18%;5,6,6,6,7,7,7,8,8,8"},
	[100502] = {name = "火力号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{},持续{}秒。",vals = "11%,12%,13%,14%,15%,16%,17%,18%,19%,20%;5,6,6,6,7,7,7,8,8,8"},
	[100503] = {name = "火力号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{},持续{}秒。",vals = "12%,13%,14%,15%,16%,17%,18%,19%,20%,22%;5,6,6,6,7,7,7,8,8,8"},
	[100504] = {name = "火力号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{},持续{}秒。(装备\"MkV运动骨骼\"后,开启技能时若自身影响格上存在友方单位,额外提升全体8%的射速。)",vals = "15%,16%,17%,18%,19%,20%,21%,22%,23%,25%;5,6,6,6,7,7,7,8,8,8"},
	[100511] = {name = "火力号令N",code = "nightpowBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "夜间作战时,提升我方全体伤害{}(昼间衰减至{}),持续{}秒(昼间衰减至{}秒)。",vals = "18%,20%,22%,24%,26%,27%,29%,31%,33%,35%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,6,6,6,7,7,7,8,8,8;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100602] = {name = "掩护号令",code = "dodgeBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体回避{},持续{}秒。",vals = "32%,35%,37%,40%,42%,45%,47%,50%,52%,55%;5,6,6,6,7,7,7,8,8,8"},
	[100610] = {name = "掩护号令N",code = "nightdodgeBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "夜间作战时,提升我方全体回避{}(昼间衰减至{}),持续{}秒(昼间衰减至{}秒)。",vals = "50%,54%,58%,62%,66%,69%,73%,77%,81%,85%;28%,29%,30%,30%,31%,32%,33%,33%,34%,35%;5,6,6,6,7,7,7,8,8,8;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[100701] = {name = "精确号令",code = "hitBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体命中{},持续{}秒。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;5,6,6,6,7,7,7,8,8,8"},
	[100802] = {name = "突击号令",code = "rateBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体射速{},持续{}秒。",vals = "11%,12%,13%,14%,15%,16%,17%,18%,19%,20%;5,6,6,6,7,7,7,8,8,8"},
	[100804] = {name = "突击号令",code = "rateBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体射速{},持续{}秒。",vals = "15%,16%,17%,18%,19%,20%,21%,22%,23%,25%;5,6,6,6,7,7,7,8,8,8"},
	[100805] = {name = "突击号令",code = "rateBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体射速{}(装备\"APS专用枪托\"后额外提升全体伤害4%),持续{}秒。",vals = "12%,13%,14%,15%,16%,17%,18%,19%,20%,22%;5,6,6,6,7,7,7,8,8,8"},
	[101302] = {name = "火力压制",code = "powDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体伤害{},持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5,6,6,6,7,7,7,8,8,8"},
	[101309] = {name = "火力压制N",code = "nightpowDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "夜间作战时,降低敌方全体伤害{}(昼间衰减至{}),持续{}秒(昼间衰减至{}秒)。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;12%,13%,14%,15%,16%,16%,17%,18%,19%,20%;5,6,6,6,7,7,7,8,8,8;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101401] = {name = "掩护压制",code = "dodgeDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体回避{},持续{}秒。",vals = "32%,33%,34%,35%,36%,36%,37%,38%,39%,40%;5,6,6,6,7,7,7,8,8,8"},
	[101403] = {name = "掩护压制",code = "dodgeDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体回避{},持续{}秒。",vals = "40%,42%,43%,45%,47%,48%,50%,52%,53%,55%;5,6,6,6,7,7,7,8,8,8"},
	[101410] = {name = "掩护压制N",code = "dodgeDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "夜间作战时,降低敌方全体回避{}(昼间衰减至{}),持续{}秒(昼间衰减至{}秒)。",vals = "55%,57%,59%,62%,64%,66%,68%,71%,73%,75%;30%,31%,32%,33%,34%,36%,37%,38%,39%,40%;5,6,6,6,7,7,7,8,8,8;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101502] = {name = "精确压制",code = "hitDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体命中{},持续{}秒。",vals = "24%,25%,27%,28%,29%,31%,32%,33%,35%,36%;4,4,4,5,5,5,5,6,6,6"},
	[101504] = {name = "精确压制",code = "hitDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体命中{},持续{}秒。",vals = "30%,32%,33%,35%,37%,38%,40%,42%,43%,45%;4,4,4,5,5,5,5,6,6,6"},
	[101601] = {name = "突击压制",code = "rateDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体射速{},持续{}秒。",vals = "12%,13%,14%,15%,16%,18%,19%,20%,21%,22%;5,6,6,6,7,7,7,8,8,8"},
	[101602] = {name = "突击压制",code = "rateDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体射速{},持续{}秒。",vals = "16%,17%,19%,20%,21%,23%,24%,25%,27%,28%;5,6,6,6,7,7,7,8,8,8"},
	[101603] = {name = "突击压制",code = "rateDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体射速{},持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5,6,6,6,7,7,7,8,8,8"},
	[101604] = {name = "突击压制",code = "rateDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体射速{},持续{}秒。",vals = "18%,19%,21%,22%,23%,25%,26%,27%,29%,30%;5,6,6,6,7,7,7,8,8,8"},
	[101701] = {name = "冲锋专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身伤害{}和射速{},持续{}秒。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;10%,11%,11%,12%,12%,13%,13%,14%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101703] = {name = "冲锋专注",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "提升自身伤害{}和射速{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101704] = {name = "冲锋专注",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "提升自身伤害{}和射速{},持续{}秒。",vals = "50%,54%,58%,62%,66%,69%,73%,77%,81%,85%;16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101705] = {name = "冲锋专注",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "提升自身伤害{}和射速{},持续{}秒。",vals = "35%,37%,38%,40%,42%,43%,45%,47%,48%,50%;12%,13%,14%,15%,16%,16%,17%,18%,19%,20%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[101802] = {name = "强袭专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101803] = {name = "狩猎示范",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101903] = {name = "机动专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身伤害{}和回避{},持续{}秒。",vals = "100%,106%,111%,117%,122%,128%,133%,139%,144%,150%;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[101904] = {name = "机动专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身伤害{}和回避{},持续{}秒。(装备\"轻量骨骼MkQ\"后,技能期间自身额外增加120点护盾。)",vals = "110%,116%,121%,127%,132%,138%,143%,149%,154%,160%;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[102002] = {name = "冲锋号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{}和射速{},持续{}秒。",vals = "6%,6%,7%,7%,8%,8%,8%,9%,9%,10%;6%,6%,7%,7%,8%,8%,8%,9%,9%,10%;5,6,6,6,7,7,7,8,8,8"},
	[102003] = {name = "穿刺号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体射速{}和暴击概率{},持续{}秒。(装备\"SBAL-PL\"后,夜间作战时技能期间额外提升我方全体伤害10%)",vals = "12%,13%,14%,15%,16%,16%,17%,18%,19%,20%;12%,13%,14%,15%,16%,16%,17%,18%,19%,20%;5,6,6,6,7,7,7,8,8,8"},
	[102101] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径2.5范围内的敌人造成{}倍的伤害。",vals = "1.8,2.2,2.6,3,3.4,3.9,4.3,4.7,5.1,5.5"},
	[102102] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径2.5范围内的敌人造成{}倍的伤害。",vals = "2,2.4,2.9,3.3,3.8,4.2,4.7,5.1,5.6,6"},
	[102103] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径2.5范围内的敌人造成{}倍的伤害。",vals = "2.2,2.7,3.2,3.6,4.1,4.6,5.1,5.5,6,6.5"},
	[102109] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "4,4.7,5.3,6,6.7,7.3,8,8.7,9.3,10"},
	[102110] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "4.5,5.2,5.9,6.7,7.4,8.1,8.8,9.6,10.3,11"},
	[102112] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "6,7,8,9,10,11,12,13,14,15"},
	[102113] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "5,5.8,6.6,7.3,8.1,8.9,9.7,10.4,11.2,12"},
	[102115] = {name = "爆破榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对1/2.5/4范围内的敌人分别造成{}/{}/{}倍的伤害。",vals = "2,2.1,2.7,3,3.3,3.7,4,4.3,4.7,5;0.8,0.8,1.1,1.2,1.3,1.5,1.6,1.7,1.9,2;0.4,0.5,0.5,0.6,0.7,0.7,0.8,0.9,0.9,1"},
	[102116] = {name = "爆破榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对1/2.5/4范围内的敌人分别造成{}/{}/{}倍的伤害。",vals = "1.8,2.1,2.4,2.7,3,3.3,3.6,3.9,4.2,4.5;0.7,0.8,0.9,1.1,1.2,1.3,1.4,1.7,1.8,1.8;0.4,0.5,0.5,0.6,0.7,0.7,0.8,0.9,0.9,1"},
	[102117] = {name = "榴弹践踏",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "连续发射三发榴弹,每发对半径1.5范围内的敌人造成{}倍的伤害。",vals = "2.5,2.8,3.1,3.3,3.6,3.9,4.2,4.4,4.7,5"},
	[102201] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "1.8,2,2.1,2.3,2.4,2.6,2.7,2.9,3,3.2"},
	[102202] = {name = "闪光弹",code = "Flashbomb",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "1.6,1.8,2,2.1,2.3,2.5,2.7,2.8,3,3.2"},
	[102203] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4"},
	[102204] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5"},
	[102205] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2,2.2,2.3,2.5,2.7,2.8,3,3.2,3.3,3.5"},
	[102301] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "2.8,3.1,3.4,3.7,4,4.3,4.6,4.9,5.2,5.5;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
	[102302] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
	[102303] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "3.2,3.6,3.9,4.3,4.7,5,5.4,5.8,6.1,6.5;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
	[102304] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的后续伤害,持续{}秒。",vals = "3.5,3.9,4.3,4.7,5.1,5.4,5.8,6.2,6.6,7;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
	[102401] = {name = "烟雾弹",code = "Smoke",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,持续{}秒。",vals = "20%,22%,24%,25%,27%,29%,31%,32%,34%,36%;28%,30%,32%,34%,36%,37%,39%,41%,43%,45%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[102402] = {name = "烟雾弹",code = "Smoke",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,持续{}秒。",vals = "20%,22%,24%,25%,27%,29%,31%,32%,34%,36%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[102403] = {name = "烟雾弹",code = "Smoke",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,持续{}秒。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[102503] = {name = "照明弹",code = "Flare",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "夜间提升我方全体夜视性能{},持续{}秒。",vals = "25%,27%,29%,32%,35%,38%,41%,44%,47%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[102504] = {name = "照明弹",code = "Flare",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "夜间提升我方全体夜视性能{},持续{}秒。",vals = "40%,43%,46%,49%,52%,55%,58%,62%,66%,70%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[102505] = {name = "照明弹",code = "Flare",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "夜间提升我方全体夜视性能{},持续{}秒。",vals = "60%,63%,66%,69%,72%,75%,78%,82%,86%,90%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[102603] = {name = "瞄准射击",code = "AimAttackSpecificTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对特定目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.6,1.7,1.8,1.9,2,2.2,2.3,2.4,2.5,2.6;2.5,2.8,3.2,3.5,3.8,4.2,4.5,4.8,5.2,5.5"},
	[102604] = {name = "瞄准射击",code = "AimAttackSpecificTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对特定目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.6,1.7,1.8,1.9,2,2,2.1,2.2,2.3,2.4;2.5,2.8,3.1,3.3,3.6,3.9,4.2,4.4,4.7,5"},
	[102705] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2.1,2.2,2.3,2.4,2.5,2.7,2.8,2.9,3,3.1;3.2,3.6,4,4.5,4.9,5.3,5.7,6.2,6.6,7"},
	[102706] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.7,1.8,1.9,2,2.1,2.2,2.3,2.4,2.5,2.6;2.8,3.1,3.4,3.7,4,4.3,4.6,4.9,5.2,5.5"},
	[102707] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2.2,2.3,2.5,2.6,2.7,2.9,3,3.1,3.3,3.4;3.5,4,4.5,5,5.5,6,6.5,7,7.5,8"},
	[102708] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;3,3.4,3.8,4.2,4.6,4.9,5.3,5.7,6.1,6.5"},
	[102805] = {name = "沉稳射击",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最远目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.8,1.9,2,2.1,2.2,2.4,2.5,2.6,2.7,2.8;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[102808] = {name = "沉稳射击",code = "AimAttackDistanceTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对最远目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2.2,2.3,2.5,2.6,2.7,2.9,3,3.1,3.3,3.4;3.5,4,4.5,5,5.5,6,6.5,7,7.5,8"},
	[102815] = {name = "沉稳射击",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最远目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.8,1.9,2,2.1,2.2,2.4,2.5,2.6,2.7,2.8;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[102905] = {name = "锁链射击",code = "AimAttackSpecificTarge",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 120,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加4层。点击技能进行两次0.5秒的瞄准,根据蓄力层数每次对当前目标造成{}倍至{}倍的伤害,并解除蓄力。",vals = "0.7,0.9,1.2,1.4,1.6,1.9,2.1,2.3,2.6,2.8;1.5,1.7,1.9,2.2,2.4,2.6,2.8,3.1,3.3,3.5"},
	[103004] = {name = "锁定射击",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对当前目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.7,1.8,1.9,2,2.1,2.2,2.3,2.4,2.5,2.6;2.8,3.1,3.4,3.7,4,4.3,4.6,4.9,5.2,5.5"},
	[103005] = {name = "锁定射击",code = "AimAttackDistanceTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对当前目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;3,3.4,3.8,4.2,4.6,4.9,5.3,5.7,6.1,6.5"},
	[103105] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
	[103202] = {name = "震荡打击",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行一次额外的攻击,攻击造成{}倍伤害,并造成{}码的击退效果。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
	[103203] = {name = "震荡打击",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行一次额外的攻击,攻击造成{}倍伤害,并造成{}码的击退效果。",vals = "1.2,1.3,1.5,1.6,1.8,1.9,2.1,2.2,2.4,2.5;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
	[104101] = {name = "突击者之眼",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "每次攻击会对目标造成{}次伤害,持续{}秒。",vals = "2,2,2,2,2,2,2,2,3,3;3,3.2,3.3,3.5,3.7,3.8,4,4.2,4.3,4.5"},
	[105001] = {name = "歼灭号令",code = "critBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{}和暴击率{},持续{}秒。",vals = "6%,6%,7%,7%,8%,8%,9%,9%,10%,10%;25%,26%,27%,28%,29%,31%,32%,33%,34%,35%;5,6,6,6,7,7,7,8,8,8"},
	[105101] = {name = "蓄势待发N",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "夜间作战时提升自身伤害{}(昼间衰减至{}),持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "25%,27%,29%,32%,34%,36%,38%,41%,43%,45%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
	[105102] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "16%,17%,19%,20%,21%,23%,24%,25%,27%,28%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,1,2,2,2,2,3,3,3,3"},
	[105103] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "18%,19%,21%,22%,23%,25%,26%,27%,29%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,1,2,2,2,2,3,3,3,3"},
	[105104] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "18%,19%,21%,22%,23%,25%,26%,27%,29%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
	[105105] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
	[105106] = {name = "蓄势待发N",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "夜间作战时提升自身伤害{}(昼间衰减至{}),持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "28%,30%,33%,35%,38%,40%,43%,45%,48%,50%;6%,7%,7%,8%,8%,9%,9%,10%,10%,11%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
	[105201] = {name = "猎杀冲动",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 90,desc = "提升自身命中{},且效果时间内攻击必定暴击,持续{}秒。",vals = "22%,26%,30%,35%,39%,43%,47%,52%,56%,60%;1,1.6,2.1,2.7,3.2,3.8,4.3,4.9,5.4,6"},
	[105202] = {name = "猎杀冲动",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 90,desc = "提升自身命中{},且效果时间内攻击必定暴击,持续{}秒。",vals = "25%,29%,34%,38%,43%,47%,52%,56%,61%,65%;1,1.6,2.1,2.7,3.2,3.8,4.3,4.9,5.4,6"},
	[105203] = {name = "猎杀冲动",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 90,desc = "提升自身命中{},且效果时间内攻击必定暴击,持续{}秒。",vals = "30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;1,1.6,2.1,2.7,3.2,3.8,4.3,4.9,5.4,6"},
	[105204] = {name = "猎杀冲动N",code = "nightcritBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "夜间提升自身伤害{}(昼间不提升)和命中{}(昼间衰减至{}),且效果时间内攻击必定暴击,持续{}秒。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;1,1.6,2.1,2.7,3.2,3.8,4.3,4.9,5.4,6"},
	[105302] = {name = "防护专注",code = "armorBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身护甲{},持续{}秒。",vals = "30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[105303] = {name = "防护专注",code = "armorBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身护甲{},持续{}秒。",vals = "40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[105403] = {name = "生存本能",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身回避{}和护甲{},持续{}秒。",vals = "28%,31%,34%,37%,40%,43%,46%,49%,52%,55%;25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[105404] = {name = "生存本能",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身护甲{}和回避{},持续{}秒。",vals = "30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[105405] = {name = "生存本能",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身回避{}和护甲{},持续{}秒。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;20%,23%,26%,28%,31%,34%,37%,39%,42%,45%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[105502] = {name = "隐秘号令",code = "dodgeBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体命中{}和回避{},持续{}秒。",vals = "32%,35%,37%,40%,42%,45%,47%,50%,52%,55%;16%,17%,19%,20%,21%,23%,24%,25%,27%,28%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[105604] = {name = "心智威慑",code = "powDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "降低敌方全体伤害{},并提升自身回避{},持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[105705] = {name = "巨鹰攻势",code = "AimAttackDistanceTarge",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "以降低自身攻速{}为代价,提升伤害{},持续{}秒。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;80%,91%,102%,113%,124%,136%,147%,158%,169%,180%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[105709] = {name = "崩甲射击",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 240,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对血量最高的目标造成{}倍至{}倍的伤害并解除蓄力,若目标为装甲单位则造成{}倍至{}倍的伤害",vals = "1.8,1.9,2,2.1,2.2,2.4,2.5,2.6,2.7,2.8;2.5,2.9,3.3,3.7,4.1,4.4,4.8,5.2,5.6,6;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4;4.5,5.1,5.7,6.3,6.9,7.6,8.2,8.8,9.4,10"},
	[105902] = {name = "歼灭专注N",code = "powBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{})和暴击率{}(昼间衰减至{}),持续{}秒。",vals = "50%,55%,61%,66%,72%,77%,83%,88%,94%,100%;18%,21%,24%,27%,30%,33%,36%,39%,42%,45%;22%,24%,26%,28%,30%,32%,34%,36%,38%,40%;12%,13%,14%,15%,16%,17%,18%,19%,20%,22%;5,6,6,6,7,7,7,8,8,8"},
	[105903] = {name = "歼灭专注",code = "critBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身伤害{}和暴击率{},持续{}秒。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[105904] = {name = "歼灭专注N",code = "powBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{})和暴击率{}(昼间衰减至{}),持续{}秒。",vals = "60%,67%,73%,80%,87%,93%,100%,107%,113%,120%;20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;15%,16%,17%,18%,19%,20%,21%,22%,23%,25%;5,6,6,6,7,7,7,8,8,8"},
	[106004] = {name = "巨羚号角",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行三次伤害逐渐提升的攻击,对每个目标造成{}/{}/{}倍的伤害。(装备\"后座缓冲套件\"后,技能强化的三次伤害必定暴击,并造成5码的击退效果)",vals = "0.8,0.9,1,1.1,1.2,1.3,1.4,1.4,1.5,1.5;1.2,1.3,1.5,1.6,1.8,1.9,2.1,2.2,2.4,2.5;1.6,1.7,2,2.1,2.4,2.5,2.8,3,3.3,3.5"},
	[106101] = {name = "强袭号令",code = "powBuffSelf",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{}和命中{},持续{}秒",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5,6,6,6,7,7,7,8,8,8"},
	[106203] = {name = "猩红回响",code = "powBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "对于技能发动时位于自身影响格上的队友,其伤害、射速和命中全部提升{},持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[106304] = {name = "暴动宣告",code = "comboBuffSelf",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "每次攻击时有{}概率额外发射一颗必定暴击的子弹。(装备\"PT2可调节后托\"后,开场时影响格上每有一个我方单位,本场战斗增加暴动宣告10%发动概率)",vals = "5%,7%,8%,10%,12%,13%,15%,17%,18%,20%"},
	[106404] = {name = "至高枪弹",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "提升自身伤害{}和命中{},且攻击目标切换为敌方后排,持续{}秒。",vals = "50%,53%,57%,60%,63%,67%,70%,73%,77%,80%;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;5,6,6,6,7,7,7,8,8,8"},
	[106406] = {name = "零枪-魔狼牙/思兼",code = "BB_Noel",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "向敌方冲刺,并对小范围内的敌人造成8次{}倍的伤害。",vals = "0.6,0.7,0.7,0.8,0.9,0.9,1,1.1,1.1,1.2"},
	[106407] = {name = "压轴甜点",code = "GG_Elfeldt",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "造成{}倍的伤害并锁定目标,随后发射导弹,对目标周围1.5范围内的敌人造成{}倍的伤害。",vals = "4,4.4,4.9,5.3,5.8,6.2,6.7,7.1,7.6,8;6,6.7,7.3,8,8.7,9.3,10,10.7,11.3,12"},
	[106501] = {name = "烙印过载",code = "powBuffSelf",cd_time = "19980,19980,19980,19980,19980,19980,19980,19980,19980,19980",start_cd_time = 30,desc = "被动效果:未释放技能时,每2秒回避上升10%,伤害下降5%,最多叠加5层。主动效果:清空当前所有被动效果,释放后每2秒伤害上升{},回避下降{},最多叠加5层。",vals = "20%,21%,22%,23%,24%,25%,26%,27%,28%,30%;20%,21%,21%,22%,22%,23%,23%,24%,24%,25%"},
	[106601] = {name = "锁定专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身射速{}和命中{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[106701] = {name = "断罪者魔弹",code = "AimAttackDistanceTarge",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "经过1秒的瞄准后射出一颗特制子弹,造成{}倍伤害,附加{}易伤,并使其成为我方集火目标,持续{}秒。当竞争者位于前/中/后排时会变更技能目标,分别瞄准我方射程内最远/当前血量最高/最近的敌人,BOSS存在时则优先瞄准BOSS。(装备\"TC高性能骨骼\"后,若在技能期间击杀断罪者魔弹目标,其他敌方单位会眩晕2秒并被清空护盾)",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[106801] = {name = "坚壁理论",code = "shield",cd_time = "360,347,334,321,308,295,282,269,256,240",start_cd_time = 60,desc = "给战斗中位于第一排的我方人形增加能吸收{}点伤害的护盾,持续{}秒。",vals = "15,18,21,24,27,30,33,36,39,42;3,3.2,3.4,3.7,3.9,4.1,4.3,4.5,4.7,5"},
	[106901] = {name = "狂热突袭",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "{}秒内提升攻速{},且装弹量增加{}发,但该轮射击后第一次换弹时间延长1秒。",vals = "6,6.2,6.4,6.7,6.9,7.1,7.3,7.5,7.7,8;32%,35%,38%,41%,44%,47%,50%,53%,56%,60%;1,2,2,2,2,3,3,3,3,4"},
	[107001] = {name = "量子回溯",code = "Seele",cd_time = "99,99,99,99,99,99,99,99,99,99",start_cd_time = 30,desc = "该轮攻击的最后一发子弹造成{}的伤害,同时立刻完成换弹。",vals = "150%,170%,180%,200%,220%,230%,250%,270%,280%,300%"},
	[107101] = {name = "黑洞触媒",code = "Bronya",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 150,desc = "扔出一颗爆炸后会产生黑洞的手雷,黑洞持续{}秒,会吸引半径2.5范围内的敌人,同时黑洞中心1.5范围内的敌人每秒会受到{}伤害。",vals = "2,2.3,2.7,3,3.3,3.7,4,4.3,4.7,5;10%,11%,12%,13%,14%,15%,16%,17%,18%,20%"},
	[107301] = {name = "阿斯加德之怒",code = "Kiana",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "产生一道闪电对半径1.5范围内的敌人造成暴击伤害,同时在{}秒内对被击中的目标附加麻痹(无法移动和攻击)和脆弱(受到伤害加深{})效果(麻痹和脆弱效果对BOSS无效)。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%"},
	[107401] = {name = "超电磁狙击",code = "RaidenMei",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "进行1.5秒的瞄准,对最远目标造成{}倍的伤害,同时在{}秒内对目标附加麻痹(无法移动和攻击)效果(麻痹效果对BOSS无效)。",vals = "2.5,2.8,3.1,3.3,3.6,3.9,4.2,4.4,4.7,5;1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
	[107501] = {name = "圣光制裁",code = "Theresa",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 30,desc = "{}秒内对自身周围半径{}范围内的敌人伤害提升{},并且每次攻击有{}的概率使目标禁锢(无法移动){}秒(麻痹效果对BOSS无效)。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;4,4,4,4,4,4,4,5,5,5;60%,64%,69%,73%,78%,82%,87%,91%,96%,100%;5%,8%,11%,13%,16%,19%,22%,24%,27%,30%;1.5,1.6,1.6,1.7,1.7,1.8,1.8,1.9,1.9,2"},
	[107601] = {name = "夜之畏惧",code = "Himeko",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "对距离最近的3个敌人附加魅惑(伤害下降{})和畏惧(移速下降{})效果,同时自身对处于畏惧状态的敌人伤害上升{},持续{}秒。",vals = "15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[107701] = {name = "热力过载",code = "comboBuffSelf",cd_time = "150,144,138,132,126,120,114,108,100,90",start_cd_time = 240,desc = "战斗内点击技能可切换攻击模式。Fever模式(默认):短点射模式,攻击造成3次{}的伤害且枪管温度提升1。温度超过15后当前每点温度降低命中和伤害{}(上限20层)。Note模式:单发模式,每次攻击温度下降1,移速和闪避降低{},攻击同一敌人时每次攻击伤害和命中上升{}(上限10层)。(装备\"GRUNT导轨\"后,Fever模式攻击有40%概率不提升温度,Note模式增益上限提升为15层)",vals = "40%,41.2%,42.4%,43.6%,44.8%,46%,47.2%,48.4%,49.6%,52%;3.2%,3.1%,3%,2.8%,2.7%,2.6%,2.4%,2.3%,2.2%,2%;60%,58%,56%,54%,52%,50%,48%,46%,44%,40%;2%,2.3%,2.6%,3%,3.3%,3.6%,4%,4.3%,4.6%,5%"},
	[107801] = {name = "玛尔斯号角",code = "Carcano1891",cd_time = "300,294,286,280,273,267,259,253,246,240",start_cd_time = 180,desc = "主动:使用后,队伍中每存在一组步枪人形,自身暴击与射速提升{},持续{}秒。被动:攻击有40%概率使同列所有我方人形暴击与射速提升{},持续2秒(叠加上限3层)。",vals = "5%,5.3%,5.6%,5.9%,6.2%,6.5%,6.8%,7.2%,7.6%,8%;5,5.2,5.5,5.8,6,6.3,6.6,6.8,7.1,7.5;2%,2.2%,2.4%,2.6%,2.8%,3%,3.2%,3.4%,3.7%,4%"},
	[107907] = {name = "墨尔斯假面",code = "Carcano1938",cd_time = "300,294,286,280,273,267,259,253,246,240",start_cd_time = 180,desc = "被动:攻击有{}概率增加{}层印记。印记达到18层后,下次攻击对精英单位造成{}的伤害(对普通单位造成{})并立即重置印记层数。主动:立即增加{}层印记。",vals = "30%,35%,40%,45%,50%,55%,55%,60%,65%,70%;1,1,1,1,1,1,2,2,2,2;180%,190%,200%,210%,225%,240%,255%,270%,285%,300%;2700%,2850%,3000%,3150%,3375%,3600%,3825%,4050%,4275%,4500%;12,13,14,14,15,16,16,17,17,18"},
	[108001] = {name = "夜枭轰鸣",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "发射榴弹对半径2.5范围内的敌人造成{}的伤害,若命中3个及以上单位则对目标附加{}的增伤效果,持续{}秒;若命中3个以下敌人则提升自身伤害{},持续{}秒。",vals = "120%,140%,160%,180%,200%,220%,240%,260%,280%,300%;10%,11%,11%,12%,12%,13%,13%,14%,14%,15%;2,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,3;40%,42%,44%,46%,48%,50%,52%,54%,57%,60%;5,5.3,5.6,5.9,6.2,6.5,6.8,7.2,7.6,8"},
	[108101] = {name = "临界点射击",code = "AimAttackSpecificTarge",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 120,desc = "进行1秒的瞄准后对最近目标造成{}的伤害,但伤害可能会被闪避且射击后需要消耗2秒再次装填。",vals = "800%,840%,890%,930%,980%,1020%,1070%,1110%,1160%,1200%"},
	[108201] = {name = "黎明气焰",code = "nightpowBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "昼间提升伤害{}和暴击{},夜间提升命中{}和射速{},持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;30%,31%,32%,33%,34%,36%,37%,38%,39%,40%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[108401] = {name = "弦月舞者",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "降低攻速和命中{},提升移速{}和闪避{},持续{}秒。",vals = "40%,38%,36%,33%,31%,29%,27%,24%,22%,20%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;100%,109%,118%,127%,136%,144%,153%,162%,171%,180%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[108607] = {name = "人偶扳机",code = "AN94_Shot",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "变更攻击目标时会造成两次伤害。开启技能期间每次攻击都会造成两次伤害,持续{}秒。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[108701] = {name = "无差别崩坏",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升装弹量{},伤害{}以及命中{},同时进入扫射模式,每次攻击都会切换攻击目标,但移动速度下降50%,持续{}秒。",vals = "1,1,1,2,2,2,2,2,2,2;10%,13%,17%,20%,23%,27%,30%,33%,37%,40%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
	[108803] = {name = "猎鹰刑场",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:每隔{}秒会周期性给敌人添加1层标记。开启技能后每次普攻会触发一次额外攻击,指向被标记目标并消耗1层标记。主动效果持续{}秒或至标记全部消耗。",vals = "3,2.8,2.7,2.5,2.3,2.2,2,1.8,1.7,1.5;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[108901] = {name = "战地哲学馆",code = "VariableBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "根据位于影响格上队友的种类提升不同能力:手枪/冲锋枪提升闪避{},步枪/突击步枪提升伤害{},机枪/霰弹枪提升命中{},持续{}秒。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[109001] = {name = "心情链环",code = "CBJMS",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "点击技能在不同弹药间进行切换,每种弹药提供不同的常驻状态效果:<span style=\"color:#91c1f0\">亚音速弹</span>(默认):提升回避{}/<span style=\"color:#db3d3d\">勺尖弹</span>:提升伤害{}/<span style=\"color:#ffb400\">标准弹</span>:提升命中{}。(装备\"SAAB运动外骨骼\"后,赋予同排的友方人形单位50%心情链环的技能效果)",vals = "30%,34%,38%,42%,46%,49%,53%,57%,61%,65%;40%,45%,50%,55%,60%,65%,70%,75%,80%,85%;110%,120%,130%,140%,150%,160%,170%,180%,190%,200%"},
	[109101] = {name = "危机嗅探器",code = "powBuffShield",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "若战斗内前方一格存在队友时为队友提供护盾{}点和闪避{},若不存在则提升自身伤害{}和射速{},持续{}秒。",vals = "16,20,23,27,30,34,37,41,44,48;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;20%,23%,26%,28%,31%,34%,37%,39%,42%,45%;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10"},
	[109401] = {name = "“再接再厉!”",code = "Clear",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "暂停普通攻击并进行五次演奏,每次提升随机一位队友的伤害和命中{}(装备“荣耀之光”后提升至{}),效果可叠加1层,每层持续3秒。",vals = "15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%"},
	[109501] = {name = "“慢慢来吧~”",code = "Fail",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "暂停普通攻击并进行五次演奏,每次降低随机3名敌方单位的射速和命中{}(装备“漆黑之猫”后提升至{}),效果可叠加2层,每层持续3秒。",vals = "7%,8%,8%,9%,9%,10%,10%,11%,11%,12%;10%,11%,11%,12%,12%,13%,13%,14%,14%,15%"},
	[109701] = {name = "葬仪之雨",code = "AugBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "以降低自身命中{}为代价,提升射速至150并进行扫射,持续{}秒。(装备\"专用Mlok护木\"后,技能发动时攻击额外附带一次60%的可暴击伤害)",vals = "30%,27%,23%,20%,17%,13%,10%,7%,3%,0%;3,3.4,3.9,4.3,4.8,5.2,5.7,6.1,6.6,7"},
	[110001] = {name = "锁链冲击",code = "comboBuffSelf",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "技能期间使用双枪攻击,造成两次伤害且必定暴击,持续{}秒。",vals = "3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[110018] = {name = "酮血症",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,full_desc = {"立即增加5弹量并提升攻速35%,每发子弹的击退概率提升至6%但伤害降低50%,持续6秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加5弹量并提升攻速40%,每发子弹的击退概率提升至6%但伤害降低44%,持续6.2秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加6弹量并提升攻速45%,每发子弹的击退概率提升至7%但伤害降低39%,持续6.4秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加6弹量并提升攻速50%,每发子弹的击退概率提升至7%但伤害降低33%,持续6.7秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加7弹量并提升攻速55%,每发子弹的击退概率提升至8%但伤害降低28%,持续6.9秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加7弹量并提升攻速60%,每发子弹的击退概率提升至8%但伤害降低22%,持续7.1秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加8弹量并提升攻速65%,每发子弹的击退概率提升至9%但伤害降低17%,持续7.3秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加8弹量并提升攻速70%,每发子弹的击退概率提升至9%但伤害降低11%,持续7.6秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加9弹量并提升攻速75%,每发子弹的击退概率提升至10%但伤害降低6%,持续7.8秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。","立即增加10弹量并提升攻速80%,每发子弹的击退概率提升至10%,持续8秒。\n装备\"Frag12高爆弹\"后,攻击对目标1范围内敌人造成1倍计算回避护甲的伤害。"}},
	[110021] = {name = "应激性暗示",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身伤害{}和护甲{},持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
	[110022] = {name = "失乐园",code = "shield",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "在当前排随机架设2个盾牌,造成小范围{}伤害和击退,并降低盾牌所在格单位所受伤害{},持续{}秒。(装备\"FP6折叠后托\"后,失乐园前置冷却时间缩短为4秒。并且技能期间盾牌正前方敌方单位伤害降低10%,穿甲属性降低80%)",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
	[110028] = {name = "锁定专注",code = "comboBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身射速{}和命中{},持续{}秒。",vals = "16%,19%,21%,24%,27%,29%,32%,35%,37%,40%;40%,46%,51%,57%,62%,68%,73%,79%,84%,90%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110029] = {name = "樱反像",code = "shield",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加一个能吸收{}点伤害的护盾,持续5秒;\n若在持续时间内护盾破裂,提升自身闪避{},否则提升自身火力{},持续{}秒。",vals = "20,24,27,31,34,38,41,45,48,52;30%,34%,38%,42%,46%,49%,53%,57%,61%,65%;40%,45%,50%,55%,60%,65%,70%,75%,80%,85%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110041] = {name = "地狱公路",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "给自身增加{}力场值(上限1000点),持续{}秒,力场值生成后每秒衰减100点。(装备\"巡查头盔\"后,地狱公路前置冷却时间缩短为4秒,技能期间力场值衰减减少为50点)",vals = "550,600,650,700,750,800,850,900,950,1000;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[110042] = {name = "排斥反应",code = "Himeko",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "开启技能期间,降低受到自身攻击的目标{}火力和命中(精英目标衰减至{}),压制效果持续{}秒,技能持续{}秒。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;12%,13%,15%,16%,18%,19%,21%,22%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110045] = {name = "隐秘专注N",code = "nightdodgeBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "夜间作战时,提升自身闪避{}(昼间衰减至{})和命中{}(昼间衰减至{}),持续{}秒。",vals = "60%,70%,80%,90%,100%,110%,120%,130%,140%,150%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[110046] = {name = "杀伤榴弹N",code = "RifleGrenadeNight",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对1.5范围内敌人造成{}倍伤害,夜间作战时额外提升自身伤害和命中{},持续{}秒。",vals = "4,4.7,5.3,6,6.7,7.3,8,8.7,9.3,10;20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[110047] = {name = "隐秘专注",code = "dodgeBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "提升自身闪避{}和命中{},持续{}秒。",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[110048] = {name = "愤怒灵感",code = "comboBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身射速和暴伤属性{},持续{}秒。",vals = "15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110049] = {name = "锁定专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身射速{}及命中{},持续{}秒。",vals = "27%,29%,31%,33%,35%,37%,39%,41%,43%,45%;27%,29%,31%,33%,35%,37%,39%,41%,43%,45%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[110051] = {name = "掩护压制",code = "dodgeDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体回避{},持续{}秒。",vals = "36%,37%,38%,39%,40%,42%,43%,44%,45%,46%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[110052] = {name = "大流星暴",code = "AugBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "以降低自身命中{}为代价,提升射速至150并进行扫射,持续{}秒。",vals = "30%,27%,23%,20%,17%,13%,10%,7%,3%,0%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[110054] = {name = "临阵磨枪",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "根据场上敌人组数获得持续{}秒的回避(每层提升{})和伤害增益(每层提升{})。技能发动时,若场上仅存在1组敌人则获得3层伤害,敌人每多一组,多获得一层回避,少获得一层伤害,上限6层。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
	[110059] = {name = "懒惰的怒火",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "主动:提升自身伤害{},持续{}秒。被动:轻机枪模式提升自身移动速度50%,命中下降{};停止移动6秒切换为重机枪模式,额外增加{}弹量并提升自身命中{},移动后切换回轻机枪模式。",vals = "27%,32%,38%,43%,48%,54%,59%,64%,70%,75%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;40%,38%,36%,33%,31%,29%,27%,24%,22%,20%;0,0,0,1,1,1,2,2,2,2;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%"},
	[110062] = {name = "自我气焰",code = "AimAttackCurrentTarge",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "标记当前攻击目标,进行1.5秒的瞄准,对被标记的敌人造成{}倍伤害。标记持续5秒,若标记期间敌人死亡则提升自身射速{},持续5秒。",vals = "2.8,3.1,3.4,3.7,4,4.3,4.6,4.9,5.2,5.5;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%"},
	[110066] = {name = "狩猎筹码",code = "px4",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "以降低影响格上队友暴击率{}为代价,提升影响格上队友暴击伤害{},持续{}秒。",vals = "30%,29%,28%,27%,26%,24%,23%,22%,21%,20%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[110067] = {name = "恐惧榴弹",code = "K11Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "按编制发射榴弹,对半径1范围内的敌人造成{}倍伤害。榴弹附带伤害加深标记,持续3秒,K11的榴弹命中带有标记的敌方单位额外造成1次2倍伤害。(装备\"自制智能榴弹\"后,恐惧榴弹伤害无视敌方单位的护盾)",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[110094] = {name = "强袭专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[110104] = {name = "强袭专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "18%,21%,24%,27%,30%,33%,36%,39%,42%,45%;25%,29%,34%,38%,43%,47%,52%,56%,61%,65%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[110201] = {name = "紧急流速",code = "K31",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "以降低自身命中{}为代价,提升自身射速{},持续{}秒。(装备\"GP11改良弹\"后,对敌方精英单位伤害提升30%)",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110301] = {name = "灰鼠",code = "p90",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 180,desc = "弧影:每秒获得一层可叠加的{}回避效果,后续4次攻击必定命中和暴击。\n被动:冷却时间6秒,非冷却期间损失5%及以上最大生命触发3秒弧影效果。\n主动:触发5秒弧影效果,并按编制留下999点护甲的幻象,幻象拥有3点生命,持续时间3秒。(装备\"DHG延长护木\",技能发动3秒后,按编制额外留下999点回避的新幻象,新幻象拥有1点生命,持续时间3秒)",vals = "8%,9%,11%,12%,13%,15%,16%,17%,19%,20%"},
	[110401] = {name = "深红月蚀",code = "Jericho",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "主动:提升自身影响格上友方单位伤害{},持续{}秒。(装备\"RBL型握把\"后,开启技能时全队获得3发额外弹量)\n被动:自身影响格上友方单位每次换弹会获得5%的伤害和命中增益,最多叠加3层,持续15秒。\n",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[110501] = {name = "未来预警",code = "64shiki",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "技能发动时,若在场敌人数量大于5组,则提升自身射速与命中{};否则提升伤害{},持续3秒;\n3秒后,若在场敌人数量大于2组,则影响格上友方增加{}点护盾;否则提升自身与影响格上友方{}伤害,该效果持续5秒。\n(装备\"64式狙击镜\"后,自身技能增益持续时间和敌人数量判断时间都增加2秒)",vals = "30%,36%,41%,47%,52%,58%,63%,69%,74%,80%;40%,46%,51%,57%,62%,68%,73%,79%,84%,90%;16,18,19,21,22,24,25,27,28,30;25%,28%,32%,35%,38%,42%,45%,48%,52%,55%"},
	[110701] = {name = "反击者壁垒",code = "LWMMGShield",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "给我方全体增加能吸收{}点伤害的护盾,持续6秒;3秒后若我方单位还存在护盾,提升其伤害和命中{},持续{}秒。",vals = "20,24,27,31,34,38,41,45,48,52;18%,20%,22%,24%,26%,27%,29%,31%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110801] = {name = "花之锁",code = "X95",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "开启技能期间,攻击目标切换为血量最少的敌方单位,敌方血量越低攻击造成伤害越高,伤害提升倍率等同于目标损失生命百分比的{}倍,技能持续{}秒。",vals = "1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[110901] = {name = "白夜独奏曲",code = "UKM2000",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "夜间作战时,提升自身命中{}(昼间衰减至{}),持续{}秒,并将该轮射击的弹量延长4发(昼间衰减至2发),换弹时间缩减30%(昼间换弹时间不变)。(装备\"7.62P80穿甲弹\"后,技能前置冷却缩短为2秒并且夜间作战时,技能期间额外提升自身伤害80%(昼间衰减至30%))",vals = "40%,44%,48%,54%,58%,62%,66%,72%,76%,80%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
	[111001] = {name = "决战序列",code = "powBuffShield",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升战斗中位于第一/二/三排的我方人形{}点护盾/{}命中和回避/{}伤害,持续{}秒。",vals = "36,39,42,46,49,52,55,59,62,65;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5,6,6,6,7,7,7,8,8,8"},
	[111201] = {name = "力天使",code = "Lewis",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "主动:提升自身伤害{},持续{}秒;被动:每次换弹后换弹时间缩减15%,最多缩减45%;且每次换弹装弹量提升1发,最多提升3发。",vals = "27%,32%,38%,43%,48%,54%,59%,64%,70%,75%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[111301] = {name = "火力压制N",code = "nightpowDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "夜间作战时,降低敌方全体伤害{}(昼间衰减至{}),持续{}秒(昼间衰减至{}秒)。",vals = "22%,24%,26%,28%,30%,32%,34%,36%,38%,40%;13%,14%,15%,16%,17%,18%,19%,20%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[111401] = {name = "无言杀意",code = "M200Shot",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "主动:开启狙击模式,每隔{}秒瞄准时间对最远目标造成{}倍计算护甲的必中可暴击伤害,并降低目标伤害{},效果持续3秒,狙击模式持续9秒。被动:普通攻击对无甲单位造成1.05倍伤害。",vals = "2.5,2.4,2.3,2.2,2.1,1.9,1.8,1.7,1.6,1.5;1.5,1.56,1.61,1.67,1.72,1.78,1.83,1.89,1.94,2;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[111506] = {name = "夕阳隼",code = "falcon",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 180,desc = "主动:消耗一发特殊子弹,进行2秒瞄准,对血量最高的敌方单位造成可暴击的{}倍伤害。\n被动:开场6秒后获得一发特殊子弹,之后每隔8秒获得一发特殊子弹,上限两发,每有一发特殊子弹提升自身{}伤害和命中。\n被动:每隔1秒进行1次普通攻击,消耗一发普通子弹,对最远的敌方单位造成1.5倍伤害,普通子弹上限两发,普通子弹消耗完后进行装填,射速越快装填时间越短。",vals = "1.5,1.61,1.72,1.83,1.94,2.06,2.17,2.28,2.39,2.5;6%,7%,9%,10%,11%,13%,14%,15%,17%,18%"},
	[111601] = {name = "幻重暗劲",code = "comboBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},降低自身伤害和命中{},同时每次攻击会对目标造成2次伤害,持续{}秒。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;50%,48%,46%,43%,41%,39%,37%,34%,32%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[111701] = {name = "百合纹章",code = "ChauchatM1915",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 180,desc = "被动:开场获得1个百合纹章,之后每隔{}秒获得1个百合纹章,百合纹章上限4个。\n主动:消耗1个百合纹章,使下一次换弹时间缩减{},最多叠加2层。",vals = "6,5.8,5.6,5.3,5.1,4.9,4.7,4.4,4.2,4;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[111901] = {name = "光影帷幕",code = "MG36",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "主动:提升自身伤害{},持续{}秒。并根据自身影响格上友方单位的枪种类型使自身获得增益;AR:提升自身命中25%,持续{}秒;SMG:缩减自身下一次换弹时间25%;SG:立刻增加1发装弹量。单种增益上限3层。\n被动:换弹期间提升自身影响格上友方单位减伤20%。",vals = "25%,28%,32%,35%,38%,42%,45%,48%,52%,55%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[112001] = {name = "劲爆乐园",code = "PA15",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "对血量最高的敌方单位造成{}秒眩晕和{}倍计算护甲的必中可暴击伤害,若距离目标2.5的横向范围内存在其他敌方单位,则对2.5范围内敌人额外造成{}秒的眩晕和{}倍计算护甲的必中可暴击伤害。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3;2.5,2.67,2.83,3,3.17,3.33,3.5,3.67,3.83,4;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;1.2,1.29,1.38,1.47,1.56,1.64,1.73,1.82,1.91,2"},
	[112101] = {name = "碎碎曲奇弹",code = "EM2",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "连续进行3次快速射击,对随机敌方造成{}倍必中计算护甲的可暴击伤害。",vals = "2,2.18,2.36,2.53,2.71,2.89,3.07,3.24,3.42,3.5"},
	[112201] = {name = "强运扳机",code = "R93",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:三秒内攻击同一目标提升自身射速{},持续3秒,最多叠加3层,切换目标后清除。\n主动:提升自身伤害{},持续{}秒。开启技能后目标切换为当前最远的敌方单位直至其死亡,技能持续期间,每次攻击叠加一层被动并使被动在切换目标后不再被清除。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[112401] = {name = "睚眦必报",code = "P30avenger",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 90,desc = "点击技能在不同的常驻状态间进行切换:<span style=\"color:#91c1f0\">报复进行时</span>(默认):提升全体射速{}(无法触发蟒蛇被动)/<span style=\"color:#db3d3d\">追讨的决心</span>:提升全体移速{}。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%"},
	[112501] = {name = "死线一击",code = "fuzichocosaigo",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "主动:提升自身射速{},持续{}秒。\n被动:每攻击2次,下一次攻击射出具有贯通效果的子弹,对穿透的敌人及目标造成必中的1倍伤害。(装备“有坂穿甲弹”后,主动技能持续时间内,每攻击1次,就可射出具有贯通效果的子弹)",vals = "25%,28%,32%,35%,38%,42%,45%,48%,52%,55%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[112601] = {name = "风暴潮",code = "AdsStorm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "主动:发射特殊榴弹,对目标半径2.5范围内的敌人造成3层侵蚀效果,对榴弹的主目标额外造成2层侵蚀效果;使用技能后,普攻造成侵蚀效果的概率上升至100%,持续{}秒。\n被动:普攻有{}概率造成1层侵蚀效果;当敌方的侵蚀效果达到5层时,侵蚀效果对其造成极小范围的{}倍伤害和{}秒的眩晕,并清除其身上的侵蚀效果。\n侵蚀效果:降低目标射速和移速{},持续{}秒。(装备\"PSP特殊弹\"后,侵蚀效果额外降低目标6%的伤害和命中)",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,22%,24%,26%,30%,32%,34%,36%,38%,40%;3,3.33,3.67,4,4.33,4.67,5,5.33,5.67,6;1.5,1.6,1.7,1.8,1.9,2,2.1,2.2,2.3,2.4;3%,3%,4%,4%,4%,5%,5%,5%,6%,6%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[112701] = {name = "沉默猎手",code = "SSG3000s",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "主动:开启狙击模式,每隔{}秒瞄准时间对最远目标造成{}倍计算护甲的必中可暴击伤害,并降低目标伤害{},效果持续3秒,狙击模式持续9秒。",vals = "2.5,2.4,2.3,2.2,2.1,1.9,1.8,1.7,1.6,1.5;1.2,1.27,1.33,1.4,1.47,1.53,1.6,1.67,1.73,1.8;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%"},
	[112801] = {name = "高压冲击",code = "kords",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 0,desc = "点击技能在不同攻击效果间进行切换:<span style=\"color:#91c1f0\">贯穿效果(默认):</span>攻击附带贯穿效果,伤害降低{},穿甲降低50%/<span style=\"color:#db3d3d\">强击效果:</span>提升自身伤害和命中{}。",vals = "45%,43%,42%,40%,38%,37%,35%,33%,32%,30%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[112901] = {name = "有备无患",code = "M1895MGs",cd_time = "165,165,165,165,165,165,165,165,165,165",start_cd_time = 90,desc = "主动:点击技能开启备用弹链射击模式,每次攻击消耗一发备用弹链,造成的伤害提升{}但降低自身命中{},命中负增益最高叠加10层,持续5秒;启用备用弹链前会优先消耗当前剩余弹量,再次点击技能关闭备用弹链射击模式。\n被动:开场获得30发备用弹链,非换弹期间每隔3秒获得1发备用弹链。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;25%,24%,23%,22%,21%,19%,18%,17%,16%,15%"},
	[113001] = {name = "暗影绞杀曲",code = "ACRs",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "主动:提升自身射速{},持续{}秒;开启技能期间,降低受到自身攻击的目标伤害{},持续3秒。(装备\"ACR固定后托\"后,技能发动时,给予敌方全体单位随机三种属性负面效果,持续3秒,属性减益效果值固定为10%)\n被动:攻击有负面效果的敌方单位时伤害提升,目标仅有1种类型负面效果时伤害提升{},每多1种负面效果类型伤害提升{},多种负面效果伤害提升加算。\n负面效果包括:伤害减益,射速减益,命中减益,回避减益,护甲减益,移速减益,点燃,眩晕,易伤。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%"},
	[113101] = {name = "威慑印记",code = "deserteagles",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "主动:提升自身射速{},持续{}秒。标记3个血量加护盾值最高的敌方单位,并附加10%易伤。优先攻击被标记的单位,对有标记的单位每次攻击最终伤害提升{}倍,最高提升3次。\n被动:攻击穿透护盾,并对护盾造成等额伤害。",vals = "15%,18%,21%,23%,26%,29%,32%,34%,37%,40%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;1.3,1.33,1.37,1.4,1.43,1.47,1.5,1.53,1.57,1.6"},
	[113201] = {name = "诡秘民谣",code = "DP12",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "主动:立刻进行一次快速换弹,获得3发额外弹量;优先消耗额外弹量进行攻击,使用额外弹量的攻击对目标造成2次{}倍伤害(不与独头弹、鸟弹效果叠加)。\n被动:每次换弹给自身增加能吸收{}点伤害的护盾,持续{}秒,同时为自身及自身正后方的友方单位提供{}减伤,持续{}秒。",vals = "0.6,0.64,0.69,0.73,0.78,0.82,0.87,0.91,0.96,1;25,28,31,33,36,39,42,44,47,50;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[113401] = {name = "临阵磨枪",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "根据场上敌人组数获得持续{}秒的回避(每层提升{})和伤害增益(每层提升{})。技能发动时,若场上仅存在1组敌人则获得3层伤害,敌人每多一组,多获得一层回避,少获得一层伤害,上限6层。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;12%,14%,16%,18%,20%,22%,24%,26%,28%,30%;25%,27%,29%,32%,34%,36%,38%,41%,43%,45%"},
	[113501] = {name = "战场弄潮儿",code = "sig556",cd_time = "120,120,120,120,120,120,120,120,120,120",start_cd_time = 150,desc = "提升自身射速至极限并提升自身伤害{},再次点击关闭技能;\n开启技能状态每次攻击叠加1层过载,12层过载时清除所有过载层数,眩晕自身2秒并关闭技能,眩晕期间梯队无法前进。\n关闭技能状态每次攻击减少1层过载。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%"},
	[113601] = {name = "肌肉泵感",code = "CR21",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},并优先攻击伤害最高的敌方单位,持续{}秒。",vals = "30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[113801] = {name = "连携发令",code = "webley",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "自身位于成员位时,提升队长伤害和射速{},持续{}秒,并减少队长当前剩余冷却时间{}。\n自身位于队长位或队长不在场上,提升全体伤害{},持续{}秒。",vals = "10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[113901] = {name = "牛油晶冻",code = "06S",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "开启技能期间,每次受伤减少{}点受到的伤害,持续{}秒。(装备\"熊猫挂饰\"后,技能期间敌方单位每次受到的伤害增加50点)",vals = "5,6,7,8,9,10,11,12,13,15;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[115602] = {name = "震荡裂轰",code = "SAF",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "朝自身正前方5码投掷手雷,对半径2.5范围内的敌人造成{}倍的伤害,并造成3码的击飞效果。\n当自身位于中列时,往两侧击飞敌人;当自身位于上/下列时,则将敌人击飞至场中。击飞效果对正在攻击或正在释放技能的单位无效。",vals = "2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
	[115701] = {name = "耀变体",code = "AKalfa",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "主动:提升自身伤害{},持续{}秒,技能持续期间,优先攻击自身正前方最近敌方单位。\n被动:攻击自身正前方敌方单位时伤害提升{}。",vals = "30%,34%,38%,42%,46%,49%,53%,57%,61%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[115801] = {name = "獠牙绽放",code = "coltdefender",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 0,desc = "被动:每次攻击消耗所有弹量,对最近单个目标造成8次伤害(击退概率仅判定1次,伤害不与独头弹、鸟弹效果叠加),距离越远伤害越低,距离越近伤害越高,最高造成{}倍伤害,换弹时间缩减至{}秒。(装备“20G特制独头弹”后,获得主动技能:前置时间0秒,冷却时间8秒,触发技能后,下一次攻击必中。)",vals = "1.6,1.7,1.8,1.9,2,2.1,2.2,2.3,2.4,2.5;3,2.9,2.8,2.7,2.6,2.4,2.3,2.2,2.1,2"},
	[115901] = {name = "完美连锁",code = "zb26",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "主动:即刻完成一次特殊换弹,获得{}发额外弹量,使用额外弹量时射击伤害和命中提升{}。\n被动:自身完成一次换弹时,增加队伍中其他机枪一发弹量;每次换弹后自身换弹时间缩减20%,最多60%。\n(装备\"8mm毛瑟特殊弹\"后,自身换弹时额外提升全队机枪伤害6%,持续10秒)",vals = "3,4,4,5,5,6,6,7,7,8;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
	[116001] = {name = "二重警备",code = "VSK",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "将技能开启时自身当前命中属性的{}附加至伤害属性,持续{}秒;技能开启后的{}次攻击造成两次伤害。(装备\"正义警服\"后,技能开启后的攻击增强为造成三次伤害)",vals = "10%,11%,12%,13%,15%,16%,17%,18%,19%,20%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;1,1,1,1,2,2,2,2,3,3"},
	[116101] = {name = "思维演变",code = "AugPara",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "点击技能在不同状态间进行切换。\n每{}秒将自身回避属性转换为伤害和命中属性,每降低1点回避增加2点伤害和1点命中;当前回避不足{}点时停止转换。\n每{}秒将自身伤害和命中属性转换为回避属性,每降低1点伤害和1点命中增加4点回避;当前伤害不足{}点或当前命中不足{}点时停止转换。\n属性增减在其他增益减益后结算,已转换的属性不会因增益消失而消失;切换转换状态后,优先还原已转换属性。",vals = "0.2,0.2,0.167,0.167,0.167,0.133,0.133,0.133,0.1,0.1;85,84,83,82,81,80,79,78,77,75;0.2,0.2,0.167,0.167,0.167,0.133,0.133,0.133,0.1,0.1;50,49,48,47,45,43,41,39,37,35;35,34,33,32,31,30,29,27,25,23"},
	[116203] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。(装备“汤姆森外骨骼”后根据自身已损失血量百分比提升伤害和增加暴击率,技能期间嘲讽敌方单位。)",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[116301] = {name = "极夜闪光",code = "TKB",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时伤害和暴击伤害提升{}(昼间衰减至{}),持续{}秒。若场上枪种超过3种则技能期间额外增加暴击率{}(昼间不提升)。",vals = "20%,26%,31%,37%,42%,48%,53%,59%,64%,70%;10%,12%,14%,16%,18%,20%,22%,24%,26%,28%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%"},
	[116401] = {name = "小邪神飞踢",code = "jashinchan",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "主动:小邪神飞踢!小邪神对血量最高敌方单位使出强力飞踢,期间获得1.5秒无敌,对中心1.5范围内的敌人造成{}倍伤害,并对外圈4范围内敌人造成最低{}倍伤害,最高造成{}倍伤害,中心范围敌方越多伤害越高。\n被动:小邪神使用飞踢作为普通攻击,对最近敌方单位造成1范围计算回避护甲的编制伤害。小邪神每隔10秒恢复自身已损失生命值10%的护盾。",vals = "2,2.17,2.33,2.5,2.67,2.83,3,3.17,3.33,3.5;0.6,0.7,0.8,0.9,1,1.1,1.2,1.3,1.4,1.5;1.8,2.1,2.4,2.7,3,3.3,3.6,3.9,4.2,4.5"},
	[116501] = {name = "无尽处刑",code = "yurine",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "主动:对血量最高敌方单位释放魔法,对2.5范围内敌方造成{}倍伤害并禁锢{}秒。\n被动:换弹完成后随机获得1种刑具强化自身。\n三叉戟:立即增加友方全体{}点弹量,并提升{}伤害,持续8秒。\n铁处女:攻击降低目标射速和移速{},持续{}秒,叠加5层后眩晕{}秒并造成{}倍伤害。\n电锯:每次攻击额外造成{}倍必中无视护甲无视护盾的伤害。",vals = "1.5,1.61,1.72,1.83,1.94,2.06,2.17,2.28,2.39,2.5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;1,1,1,1,1,2,2,2,2,2;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3;0.1,0.117,0.133,0.15,0.167,0.183,0.2,0.217,0.233,0.25"},
	[116601] = {name = "戈耳工之眼",code = "medusa",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 90,desc = "随机攻击敌方并为敌方添加一层印记,印记降低回避和命中{},最多叠加5层,持续{}秒。释放技能石化(眩晕)拥有印记的敌方单位并附加{}易伤,每层印记增加1秒石化时间,同一单位只会被石化1次。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[116701] = {name = "天使契约",code = "pekora",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 0,desc = "被动:佩克拉默认状态下无法攻击。佩克拉获得5层增益后恢复天使光环,并可进行攻击。\n对血量百分比最低敌方单位造成1倍无视护甲无视护盾的伤害,附带目标已损失血量{}的伤害(最多不超过自身伤害值100%),并有{}概率清除目标所有增益。\n主动:赋予全体友方自身最大血量5%的护盾值,持续5秒。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%"},
	[116801] = {name = "恶魔重拳",code = "minosu",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 180,desc = "冲撞身前范围,眩晕敌方{}秒,造成{}倍非编制伤害,并附加敌方最大血量{}的伤害,附加伤害不超过自身伤害的50倍。米诺斯换弹后恢复最大生命值{}的护盾值,无法叠加。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;12%,13%,14%,15%,16%,16%,17%,18%,19%,20%;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%"},
	[117301] = {name = "埃阿斯之盾",code = "sp9",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "被动:梯队编入2名及2名以上冲锋枪时,开场赋予梯队{}点护盾,并减少15%的前置冷却。\n主动:减少自身前方6范围内敌方伤害{}点,持续{}秒。",vals = "32,35,38,41,44,48,51,54,57,60;12,13,14,15,16,16,17,18,19,20;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[117401] = {name = "时光溯流",code = "fara83",cd_time = "450,450,450,450,450,450,450,450,450,450",start_cd_time = 240,desc = "被动:梯队编入3名及3名以上突击步枪时,增加自身1格范围内友方暴击率{}。\n主动:记录当前输出最高友方的属性并在6秒后返还{}记录的属性给该角色,该效果持续{}秒。效果持续期间内,目标属性会不断重置为记录值。该效果无法触发其他人形技能效果。",vals = "10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;85%,88%,91%,93%,96%,99%,102%,104%,107%,110%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[117501] = {name = "与我共舞",code = "apc556",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "梯队内编入3名及3名以上突击步枪时,提升自身伤害{}。\n自身受到伤害增益时,增加队长伤害,增加值等同于自身当前乘法伤害增益值的{},持续{}秒。该效果无法触发其他人形技能效果。",vals = "10%,13%,17%,20%,23%,27%,30%,33%,37%,40%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[117901] = {name = "星孛劫火",code = "HS50",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "攻击间隔最短为1秒,优先攻击敌方有甲单位,造成{}倍的伤害,每攻击5次会休整5秒。对有甲单位伤害提升{}。",vals = "1.5,1.6,1.6,1.7,1.7,1.8,1.8,1.9,1.9,2;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%"},
	[118001] = {name = "喀秋莎",code = "AK74M",cd_time = "999999,999999,999999,999999,999999,999999,999999,999999,999999,999999",start_cd_time = 0,full_desc = {"根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\n<span style=\"color:#A6A6A6\">AK74U:“排斥反应”增强为被动常驻技能。(技能等级为4时新增该效果)\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。(技能等级为6时新增该效果)\nAK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\n<span style=\"color:#A6A6A6\">AK74U:“排斥反应”增强为被动常驻技能。(技能等级为4时新增该效果)\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。(技能等级为6时新增该效果)\nAK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\n<span style=\"color:#A6A6A6\">AK74U:“排斥反应”增强为被动常驻技能。(技能等级为4时新增该效果)\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。(技能等级为6时新增该效果)\nAK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\n<span style=\"color:#A6A6A6\">AK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。(技能等级为6时新增该效果)\nAK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\n<span style=\"color:#A6A6A6\">AK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。(技能等级为6时新增该效果)\nAK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。\n<span style=\"color:#A6A6A6\">AK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。\n<span style=\"color:#A6A6A6\">AK-15:攻击必定点燃怒火。(技能等级为8时新增该效果)\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。\nAK-15:攻击必定点燃怒火。\n<span style=\"color:#A6A6A6\">AK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。\nAK-15:攻击必定点燃怒火。\n<span style=\"color:#A6A6A6\">AK-阿尔法:攻击自身正前方敌方单位时伤害必中。(技能等级为10时新增该效果)</span>","根据技能等级,使梯队中带有[AK]的人形获得技能强化\nAK74M:梯队中每有一个带有[AK]的人形,提升自身伤害和射速5%。\nAK-47:“强袭专注”伤害和命中增益数值互换。\nAK74U:“排斥反应”增强为被动常驻技能。\nAK-12:“雪狼之眼”技能期间额外提升暴击伤害35%。\nAK-15:攻击必定点燃怒火。\nAK-阿尔法:攻击自身正前方敌方单位时伤害必中。"}},
	[118002] = {name = "强袭专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{}和命中{},持续{}秒。",vals = "15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[118003] = {name = "雪狼之眼",code = "AK12_Buff",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升{}伤害,射速,命中和暴击率,持续{}秒。",vals = "15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[119001] = {name = "罪首必诛",code = "QBZ191",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "主动:各个编制独立计算攻击,可分别攻击不同敌方单位,优先攻击Boss和高威胁敌方,技能持续{}秒。技能开启后各个编制的首次攻击能造成1.5范围的沉默效果,只对高威胁敌方有效,持续4秒。\n被动:攻击相同敌方单位时,每隔1次攻击额外造成1次1.5范围{}倍伤害(该伤害必中计算护甲不可暴击不计算编制)",vals = "6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1"},
	[119101] = {name = "回响震爆",code = "sterling",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 30,desc = "主动:消耗1点充能,投掷手榴弹,对2.5范围内敌方单位造成{}倍伤害。\n被动:梯队每编入1把冲锋枪人形,增加自身充能上限和初始充能点数1点。\n自身每次使用技能后,提升全队人形手榴弹伤害{},持续{}秒。",vals = "1.6,1.9,2.1,2.4,2.7,2.9,3.2,3.5,3.7,4;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;4,4,4,5,5,5,5,6,6,6"},
	[119201] = {name = "热焰光畴",code = "MPK",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:每秒赋予自身周围一格内所有单位淬燃效果,获得淬燃效果的单位会损失0.5%最大生命值。\n主动:赋予更强力的淬燃效果,损失血量增加至{}最大生命值;拥有淬燃效果的单位额外提升{}伤害;技能持续{}秒。\n若自身拥有衍光效果,赋予淬燃效果的同时还会降低敌方单位移速和射速{}。",vals = "3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[119301] = {name = "银月波场",code = "MPL",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:每秒赋予自身周围一格内所有单位衍光效果,获得衍光效果的单位增加{}点护盾值,上限5层。\n主动:赋予更强力的衍光效果,护盾值增加至{}点;拥有衍光效果的单位还将获得{}易伤;技能持续{}秒。\n若自身拥有淬燃效果,赋予衍光效果的同时,使拥有护盾的敌方单位受到的伤害增加{}点。",vals = "2,2,3,3,4,4,5,5,6,6;6,8,9,11,12,14,15,17,18,20;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;15,18,21,23,26,29,32,34,37,40"},
	[119601] = {name = "圣晖加冕",code = "SCAR_L",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "作战开始时,使场上的偶数格子成为圣晖领域。若圣晖领域内存在友方单位,每秒为自身增加1点圣晖能量,多个单位可叠加,上限100点。\n友方位于圣晖领域内时,不会受到低于30点的偶数伤害。位于圣晖领域内的友方普攻时附带余火效果,额外造成100点固定伤害。\n主动:消耗所有圣晖能量,每消耗1点圣晖能量增加自身{}点伤害值,该效果持续{}秒。",vals = "1,2,3,4,5,6,7,8,9,10;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[119701] = {name = "月海盈辉",code = "SCAR_H",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "作战开始后,使场上的奇数格子成为月海领域。若月海领域内存在友方单位,每秒为友方增加1点月海能量,上限100点。\n友方位于月海领域内时,不会受到低于30点的奇数伤害。位于月亮领域的友方普攻时附带连击效果,额外造成1次{}的伤害。\n主动:消耗全体友方所有月海能量,友方每消耗1点能量增加1点射速值,持续{}秒。",vals = "12%,14%,16%,18%,20%,22%,24%,26%,28%,30%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[120007] = {name = "无畏者之拥",code = "Links",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,使影响格上队友的对应属性提升{}/{}/{}/{}/{},持续3秒;\n主动:接下来的六次攻击有{}的概率使自身伤害提升{}(上限6层),持续{}秒。",vals = "3%,3%,4%,4%,5%,5%,5%,6%,6%,6%;3%,3%,4%,4%,5%,5%,5%,6%,6%,6%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;6%,7%,7%,8%,9%,9%,10%,11%,11%,12%;40%,47%,53%,60%,67%,73%,80%,87%,93%,100%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[120106] = {name = "伪神的启示",code = "M82A1",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 180,desc = "每场战斗拥有3发特制子弹,使用技能消耗一颗子弹,瞄准1秒后造成{}倍伤害。最后一发子弹伤害翻倍且致残目标,{}秒内降低其{}火力。战役中每获得一场战斗胜利,技能伤害提升{},上限3层。(装备\"Barrett QDL\"后,特制子弹对非精英单位伤害可暴击)",vals = "2.5,2.69,2.88,3.07,3.26,3.44,3.63,3.82,4.01,4.2;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[120401] = {name = "厄运冲撞",code = "SakuraSkill",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 90,desc = "从自身身后召唤记忆中的卡车撞向敌人,对沿途单位造成{}当前生命值的伤害并眩晕2秒,最高不超过10000点伤害。\n若自身被卡车撞击,则眩晕恢复后伤害,射速,命中和暴击率提高{},持续{}秒。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[120506] = {name = "罗梅罗的声援汪!",code = "TaeSkill",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:战斗开始后,僵尸犬加入战场,继承梯队法兰秀秀成员{}的整体伤害,30%的整体射速和{}的整体命中。\n该单位无法被索敌,无法暴击,不受任何光环影响,当山田多惠退场时,僵尸犬也会退场。\n主动:将自身头扔向敌方,对1.5范围内敌人造成{}倍伤害,并降低其{}的回避,持续{}秒。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "5%,6%,7%,8%,9%,11%,12%,13%,14%,15%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2,2.3,2.7,3,3.3,3.7,4,4.3,4.7,5;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[120701] = {name = "里表华尔兹",code = "M110",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 120,desc = "被动:自身射速达到100点时,普通攻击变为造成2次60%伤害;射速达到150点时,普通攻击变为造成3次45%伤害;每次伤害均附带普攻特效效果。\n主动:提升自身射速{},持续{}秒。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[120801] = {name = "逆反辐射",code = "MSBS",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:自身受到伤害/射速/回避/命中的减益时,使敌方全体单位的对应属性降低{}/{}/{}/{},持续3秒。\n攻击12次后给自身一个随机属性降低1%的减益,持续3秒。\n主动:使全体敌方单位受到的伤害增加,敌方单位每拥有一种减益,受到的伤害增加{}点,效果持续{}秒。",vals = "3%,3%,4%,4%,4%,5%,5%,5%,6%,6%;3%,3%,4%,4%,4%,5%,5%,5%,6%,6%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30,32,34,37,39,41,43,46,48,50;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[121401] = {name = "AB面翻转",code = "LAMG",cd_time = "480,459,441,420,399,381,360,339,321,300",start_cd_time = 90,desc = "主动:切换至AR模式,技能持续期间移速增加6点,射速最高不会超过150,伤害提升{},命中提升{},持续{}秒。\n被动:允许装备AR装备。",vals = "10%,14%,19%,23%,28%,32%,37%,41%,46%,50%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[121501] = {name = "超频冲击",code = "VRB",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 150,desc = "接下来5次攻击造成{}倍必中可暴击伤害,场上友方单位超过5个时,每多1个友方单位额外获得1次攻击次数。",vals = "1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
	[121601] = {name = "战场神偷",code = "CM901",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "偷取1个拥有增益的敌方非Boss单位的3种增益效果,优先偷取护盾、伤害和射速增益,持续{}秒。\n如果没偷取到任何增益,提升自身伤害{},持续{}秒。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[121801] = {name = "黄昏预兆",code = "MG15",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 240,desc = "对当前生命值最高的敌方单位射击,同时呼叫空中支援额外造成每秒6次{}的伤害,持续{}秒,期间MG15持续攻击同一目标时不会进行换弹,直到切换目标。",vals = "60%,70%,80%,90%,100%,110%,120%,130%,140%,150%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
}
return data