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模块:Battle skill config/data other

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罗瓦讨论 | 贡献2024年3月1日 (五) 18:56的版本
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local data = {
	[200201] = {name = "狂躁血脉",code = "comboBuffSelf",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 0,desc = "每次换弹后提升伤害{},效果可叠加,每层效果持续25秒。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%"},
	[301502] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。",vals = "1.2,1.3,1.5,1.6,1.7,1.9,2,2.1,2.3,2.4"},
	[301504] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
	[710101] = {name = "调酒时间",code = "Jill",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "战斗中吉尔会根据装备栏中的配料组合调制不同的饮料,调制时间3秒,每种饮料对应不同的增益。\n吉尔无法攻击,吉尔的每1点基础伤害都会为自身提供1%的冷却缩减(对前置冷却无效),上限30%。\n<span style=\"color:#db3d3d\">■</span>甜Adelhyde       <span style=\"color:#70ad47\">■</span>辣Flanergide      <span style=\"color:#91c1f0\">■</span>酒精Karmotrine <span style=\"color:#ffb400\">■</span>苦BronsonExt   <span style=\"color:#2e74b5\">■</span>酸PwdDelta  \n╔∷∷∷∷∷∷∷∷♪♪Menu♪♪∷∷∷∷∷∷∷∷╗\n            <span style=\"color:#ffb400\">■</span>苦<span style=\"color:#70ad47\">■</span>辣<span style=\"color:#91c1f0\">■</span>酒 Big Beer \n            提升霰弹{}护甲,{}伤害和命中,持续{}秒。\n            <span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#2e74b5\">■</span>酸 Brandtini\n            提升机枪{}伤害和命中,持续{}秒。\n            <span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#ffb400\">■</span>苦<span style=\"color:#91c1f0\">■</span>酒 Piano Woman\n            提升我方前排{}回避,其他单位提升{}伤\n            害, 持续{}秒。\n            <span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#db3d3d\">■</span>甜<span style=\"color:#91c1f0\">■</span>酒 Moonblast \n            提升我方全体{}射速,持续{}秒。\n            <span style=\"color:#ffb400\">■</span>苦<span style=\"color:#2e74b5\">■</span>酸<span style=\"color:#70ad47\">■</span>辣 Bleeding Jane\n            提升我方步枪和突击步枪{}暴击,使溢出\n            暴击率的60%转化为暴伤提升,持续{}秒。\n             <span style=\"color:#91c1f0\">■</span>酒<span style=\"color:#91c1f0\">■</span>酒<span style=\"color:#91c1f0\">■</span>酒 Fringe Weaver\n            提升我方全体{}伤害,持续{}秒;增益效果\n            结束后获得醉酒效果,降低{}伤害和命中,\n            持续3秒。\n            <span style=\"color:#db3d3d\">❈❈❈</span>基础饮品Sugar Rush\n            提升我方全体伤害{},持续{}秒。\n╚∷∷∷∷∷∷∷♪♪Night Night♪♪∷∷∷∷∷∷╝",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;15%,17%,19%,22%,24%,26%,28%,31%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,19%,19%,18%,18%,17%,17%,16%,16%,15%;10%,11%,12%,13%,14%,14%,15%,16%,17%,18%;5,6,6,6,7,7,7,8,8,8"},
	[710201] = {name = "红色间歇泉",code = "Dana",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "跃起并锤击地面造成大爆炸,对半径2范围内的敌人造成{}倍伤害和击退;自身每1点护甲值都会使技能伤害提升1%。\nFavoriteDrink:受到BigBeer增益时,自身每有1点护甲获得1点护盾。\n普通攻击:发射一枚会爆炸的火箭飞拳,只能攻击一个敌人,对目标造成{}倍伤害,并有{}概率击退目标。(不与独头弹、鸟弹效果叠加)",vals = "0.3,0.33,0.37,0.4,0.43,0.47,0.5,0.53,0.57,0.6;1.2,1.27,1.33,1.4,1.47,1.53,1.6,1.67,1.73,1.8;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[710301] = {name = "私密改造",code = "dorothy",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 30,desc = "点击技能,在MIRD113与纳米迷彩间进行切换:\nMIRD113:启用时提升自身伤害{},降低同排队友命中{}但提升回避{},同排增益无法触发蟒蛇被动;\n纳米迷彩:启用时提升自身回避{},降低同排队友回避{}但提升命中{},同排增益无法触发蟒蛇被动;\n多萝西在中间一行时默认启用纳米迷彩/反之默认启用MIRD113。\nFavoriteDrink:受到PianoWoman增益时,抵消50%自身技能的负面效果。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;60%,58%,56%,53%,51%,49%,47%,44%,42%,40%;50%,53%,57%,60%,63%,68%,70%,73%,77%,80%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;60%,58%,56%,53%,51%,49%,47%,44%,42%,40%;50%,53%,57%,60%,63%,68%,70%,73%,77%,80%"},
	[710401] = {name = "白骑士之盾",code = "Sei",cd_time = "450,432,417,399,384,366,351,333,318,300",start_cd_time = 180,desc = "给我方霰弹枪,冲锋枪,手枪增添一层能吸收{}点伤害的基础护盾,目标血量越低获得护盾值越高,最少提高基础护盾值的0.8倍,最多提高基础护盾值的1.8倍,持续{}秒。\n史黛拉在场时,赛伊的攻击也会计入史黛拉被动技能的攻击次数。\nFavoriteDrink:受到Moonblast增益期间释放技能,根据血量百分比额外提高的护盾值翻倍。",vals = "14,16,18,20,22,24,26,28,30,32;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[710501] = {name = "傀儡假面",code = "stella",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "主动:提升自身伤害{},持续{}秒。\n被动:玩偶每攻击超过{}次,下一轮攻击的暴击伤害提升50%。\n赛伊在场时,为赛伊提供10%的冷却缩减(对前置冷却无效)。\nFavoriteDrink:处于BleedingJane作用下时, 只需要攻击超过{}次就会触发被动效果。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20,20,20,20,18,18,18,16,16,16;14,14,14,14,12,12,12,10,10,10"},
	[710601] = {name = "爱&梦想",code = "Alma",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "额外召唤2架无人机进行攻击,额外的无人机继承本体的{}伤害,持续{}秒。\nFavoriteDrink:受到Brandtini增益会使无人机的持续时间延长1秒。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[740001] = {name = "火力压制",code = "powDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体伤害{},持续{}秒。",vals = "16%,17%,19%,20%,21%,23%,24%,25%,27%,28%;5,6,6,6,7,7,7,8,8,8"},
	[740002] = {name = "星轨掠影",code = "powBuff",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "火力压制发动时,会提升影响格上友方的伤害{},持续{}秒。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[740003] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害且附加嘲讽效果,持续{}秒。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[740004] = {name = "庇护者共识",code = "G36CMOD",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 15,desc = "开场后,对自身造成一次50点伤害后获得\"庇护\"效果:效果持续时间内,该人形不会掉编;\n\"庇护\"效果的持续时间由场上突击步枪或冲锋枪的数量单位决定:包括自身在内,每一把突击步枪或冲锋枪单位将提供{}秒的效果持续时间。\n战役中每获得一次战斗胜利,都将减少20%的\"庇护\"效果持续时间,上限3层。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[740008] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的穿透护盾的伤害并解除蓄力。",vals = "2.1,2.2,2.3,2.4,2.5,2.7,2.8,2.9,3,3.1;3.2,3.6,4,4.5,4.9,5.3,5.7,6.2,6.6,7"},
	[740009] = {name = "死神之约",code = "LiebaoMOD",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "普攻会优先攻击未攻击过的目标; 所有攻击命中非精英单位时会赋予对方\"<span style=\"color:#FFA41D\">死神标记</span>\",持续5秒; 阻断射击蓄力期间,自身伤害提高{},射速降低30%,技能进入冷却时效果消失。\n<span style=\"color:#FFA41D\">死神标记</span>:血量低于30%时,被标记的单位会受到致死伤害。",vals = "70%,76%,81%,87%,92%,98%,103%,109%,114%,120%"},
	[740025] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
	[740026] = {name = "锁定专注",code = "rateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身射速{}及命中{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[740027] = {name = "超压弹群",code = "mg3mod",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "每次攻击穿透护盾并增加自身命中{}点,持续10秒,叠加到30层时,额外提升自身暴击伤害{}并增加移速11点,持续至本场战斗结束。",vals = "1,1,2,2,3,3,4,4,5,5;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%"},
	[740034] = {name = "霜刃回锋",code = "obrmod",cd_time = "5,5,5,5,5,5,5,5,5,5",start_cd_time = 0,desc = "技能持续期间普攻优先选择敌方伤害属性最高单位,每发普攻命中目标时附加一层霜刃标记,每普攻3轮和技能结束时,每层标记将额外造成{}倍必中且无视护甲和护盾的伤害。",vals = "0.4,0.42,0.44,0.47,0.49,0.51,0.53,0.56,0.58,0.6"},
	[740037] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},同时提升影响格上友方伤害{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[740038] = {name = "锁链射击",code = "AimAttackSpecificTarge",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 120,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加4层。点击技能进行两次0.5秒的瞄准,根据蓄力层数每次对当前目标造成{}倍至{}倍的可暴击伤害,并解除蓄力。",vals = "0.7,0.9,1.2,1.4,1.6,1.9,2.1,2.3,2.6,2.8;1.5,1.7,1.9,2.2,2.4,2.6,2.8,3.1,3.3,3.5"},
	[740039] = {name = "爆破榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对1/2.5/4范围内的敌人分别造成{}/{}/{}倍的可暴击伤害。",vals = "2,2.3,2.7,3,3.3,3.7,4,4.3,4.7,5;0.8,0.9,1.1,1.2,1.3,1.5,1.6,1.7,1.9,2;0.4,0.5,0.5,0.6,0.7,0.7,0.8,0.9,0.9,1"},
	[740040] = {name = "冲锋号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{}和射速{},持续{}秒。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,6,6,6,7,7,7,8,8,8"},
	[740041] = {name = "攒射尖峰",code = "92mod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "冲锋号令发动时,指挥全队攻击敌方血量最高的单位,并降低其{}的回避,BOSS存在时则优先瞄准BOSS。\n若技能期间击杀了目标单位,则降低敌方全体伤害{},持续{}秒。",vals = "50%,54%,59%,63%,68%,72%,77%,81%,86%,90%;12%,14%,16%,18%,20%,22%,24%,26%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[740045] = {name = "裂痛共沸",code = "561mod",cd_time = "3,3,3,3,3,3,3,3,3,3",start_cd_time = 0,desc = "自身血量每损失1%,提升自身伤害{}。\n爆破榴弹发动时损失自身20%的最大生命值,造成的伤害根据当前编制再额外提升最高{}。",vals = "1%,1%,1%,1%,2%,2%,2%,2%,2%,2%;100%,111%,122%,133%,144%,156%,167%,178%,189%,200%"},
	[740052] = {name = "枷锁之冠",code = "98Kmod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "锁链射击根据自身命中和目标闪避属性额外获得爆头概率,造成额外{}伤害。\n战役中每获得一场战斗胜利获得一枚勋章,每枚勋章将永久增加一层锁链射击的初始蓄力层数,最多4层。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%"},
	[740057] = {name = "荣光之证",code = "limod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "自身受到增益效果时:若自身位于队长位时,则全体友方伤害提升{},否则自身射速提升{},持续{}秒。受到多个增益时效果可叠加,叠加层数上限为每次受到增益时影响格上友方单位数量。",vals = "5%,5%,6%,6%,6%,7%,7%,7%,8%,8%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[740062] = {name = "幻象裂镜",code = "DP12_2",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",start_cd_time = 0,desc = "每次换弹后,自身射速提升{},持续8秒,护甲增加{}点,持续99秒,并获得50%当前护甲值的护盾,持续{}秒。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3,3,3,3,4,4,4,4,5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[740068] = {name = "樱反像",code = "shield",cd_time = "600,567,534,501,468,432,399,366,333,300",start_cd_time = 120,desc = "给自身增加一个能吸收{}点伤害的护盾,持续5秒;\n若在持续时间内护盾破裂,提升自身闪避{},否则提升自身火力{},持续{}秒。\n持续时间内护盾破裂将清除自身负面效果并进入灵动状态,护盾持续至结束则进入专注状态。\n灵动状态:状态持续{}秒,当前每损失1%血量,闪避提升{},持续{}秒;\n专注状态:状态持续{}秒,攻击同一目标时额外赋予{}点的易伤,持续{}秒,可叠加10层。",vals = "20,24,27,31,34,38,41,45,48,52;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;60%,67%,73%,80%,87%,93%,100%,107%,113%,120%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10;1.2%,1.4%,1.6%,1.8%,2%,2.2%,2.4%,2.6%,2.8%,3%;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10;6,6,6,8,8,8,10,10,10,12;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10"},
	[740076] = {name = "樱吹雪",code = "yinghua_2",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",start_cd_time = 0,desc = "灵动状态下:免疫一次掉编伤害,免疫伤害后获得已损失血量{}的护盾,持续{}秒;\n专注状态下:每次攻击降低目标闪避{}点,持续{}秒,可叠10层。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10;3,3,4,4,5,5,6,6,7,8;6,6.4,6.8,7.4,7.8,8.2,8.6,9.2,9.6,10"},
	[740077] = {name = "战地哲学馆",code = "VariableBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "根据位于影响格上队友的种类提升不同能力:手枪/冲锋枪提升闪避{},步枪/突击步枪提升伤害{},机枪/霰弹枪提升命中{}并获得{}发额外弹量,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;1,1,1,2,2,2,2,3,3,3;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[740078] = {name = "命运占星术",code = "K5_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开启战地哲学馆时进行一次占卜演算,\n如果敌方梯队有精英单位,则提高全队射速{}和移动速度{},持续{}秒;\n如果敌方梯队有高威胁单位,则赋予全队9999点偏转力场,持续{}秒。",vals = "5%,6%,7%,7%,8%,9%,10%,10%,11%,12%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1"},
	[740084] = {name = "猎杀冲动",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 90,desc = "提升自身命中{}和暴击伤害{},且效果时间内攻击必定暴击,持续{}秒。",vals = "30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;1,1.6,2.1,2.7,3.2,3.8,4.3,4.9,5.4,6"},
	[740088] = {name = "巨噬震慑",code = "M1919A4_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "每次攻击优先选择距离最近的敌方单位,暴击时有{}的概率击退非精英单位3距离并眩晕2秒。每个敌方单位整场战斗只能触发一次。\n对敌方巨型单位伤害提升{}。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
	[740090] = {name = "诡秘民谣",code = "DP12",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 90,desc = "主动:立刻进行一次快速换弹,获得3发额外弹量;优先消耗额外弹量进行攻击,使用额外弹量的攻击对目标造成2次{}倍伤害(不与独头弹、鸟弹效果叠加)。\n被动:每次换弹给自身增加能吸收{}点伤害的护盾,持续{}秒,同时为自身及自身正后方的友方单位提供{}减伤,持续{}秒。\n每次换弹对自身正前方范围内的敌方单位造成一次{}伤害值并附加{}护甲值的盾击伤害(不与独头弹、鸟弹效果叠加),附带击退效果并减速{},持续{}秒。",vals = "0.6,0.64,0.69,0.73,0.78,0.82,0.87,0.91,0.96,1;25,28,31,33,36,39,42,44,47,50;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;280%,310%,340%,370%,400%,430%,460%,490%,520%,550%;16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[740092] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径4范围内的敌人造成{}倍的伤害,并赋予{}的易伤效果,持续{}秒。",vals = "2,2.4,2.9,3.3,3.8,4.2,4.7,5.1,5.6,6;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[740093] = {name = "致命风范",code = "evo3_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "投掷手雷后,再投掷一颗4范围的毒雾弹,范围内敌方单位伤害下降{},并造成每秒{}的伤害,持续{}秒。\n手雷每炸到一组敌方单位,毒雾范围内每秒伤害额外增加5%,最高额外增加30%。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[740095] = {name = "碎碎曲奇弹",code = "EM2",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "连续进行3次快速射击,对随机敌方造成{}倍必中计算护甲的可暴击伤害。",vals = "2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[740097] = {name = "怨恨追猎",code = "em2_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "碎碎曲奇弹命中敌方单位后标记为破碎目标,自身会优先攻击破碎目标,并造成{}额外伤害。若破碎目标死亡,则自身冷却时间减少10%。",vals = "10%,13%,17%,20%,23%,27%,30%,33%,37%,40%"},
	[740101] = {name = "夕阳隼",code = "falcon",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 180,desc = "主动:消耗一发特殊子弹,进行2秒瞄准,对血量最高的敌方单位造成可暴击的{}倍伤害。\n被动:开场6秒后获得一发特殊子弹,之后每隔8秒获得一发特殊子弹,上限两发,每有一发特殊子弹提升自身{}伤害和命中。\n被动:每隔1秒进行1次普通攻击,消耗一发普通子弹,对最远的敌方单位造成1.5倍伤害,普通子弹上限两发,普通子弹消耗完后进行装填,射速越快装填时间越短。",vals = "2,2.2,2.3,2.5,2.7,2.8,3,3.2,3.3,3.5;6%,7%,9%,10%,11%,13%,14%,15%,17%,18%"},
	[740102] = {name = "琶音共震",code = "sun_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "消耗的特殊子弹会对沿途敌人造成1倍伤害,并造成5码的击退效果。同时提升同排人形{}射速,持续{}秒。",vals = "20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
	[740104] = {name = "狩猎筹码",code = "px4",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "以降低影响格上队友暴击率{}为代价,提升影响格上队友暴击伤害{},持续{}秒。",vals = "30%,29%,28%,27%,26%,24%,23%,22%,21%,20%;35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[740105] = {name = "奖金激励",code = "pxs_2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 4,desc = "开场若场上枪种类型不超过两种,敌方全体非BOSS单位获得易损效果,持续至本场战斗结束。\n易损状态:被暴击时额外受到一次{}当前生命值的穿盾伤害,上限1000点。\n全队每触发暴击100次,提升全队{}的伤害,持续至战斗结束,上限3层。",vals = "2%,2%,2%,2%,2%,3%,3%,3%,3%,3%;1%,2%,3%,4%,5%,6%,7%,8%,9%,10%"},
	[744001] = {name = "致胜攻防论",code = "P2000_Skill",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "主动:切换精准模式和弱点模式。\n精准模式:期间我方命中和回避提升{},优先攻击敌方生命值最低单位,目标每损失10%生命值,伤害额外提升5%。\n弱点模式:优先攻击敌方生命值最高单位,每轮攻击使目标命中和回避降低{},最高5层,5层后额外赋予{}易伤,均持续8秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5%,5%,6%,6%,6%,7%,7%,7%,8%,8%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[750011] = {name = "贝利的使命",code = "KH2002skill",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",start_cd_time = 0,desc = "战斗开始后,斗牛犬<span style=\"color:#db3d3d\">贝利</span>加入战场,继承KH2002:{}伤害,80%的射速,{}的命中。该单位无法被索敌,无法暴击,不受任何光环影响,当KH2002退场时,<span style=\"color:#db3d3d\">贝利</span>也会退场。\nKH2002自身造成的最终伤害将下降{},持续到战斗结束。",vals = "400%,422%,444%,466%,488%,512%,534%,556%,578%,600%;100%,111%,122%,133%,144%,156%,167%,178%,189%,200%;20%,18%,16%,13%,11%,9%,7%,4%,2%,0%"},
	[750027] = {name = "一醉方休",code = "MG338skill",cd_time = "5,5,5,5,5,5,5,5,5,5",start_cd_time = 0,desc = "优先攻击面板伤害值最高的敌方单位,弹量耗尽后可持续射击,当自身输出为我方在场的人形中最高时才触发换弹。每次攻击增加自身暴击率{},持续4秒,最高叠加12层。",vals = "1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%"},
	[750068] = {name = "幕间切分",code = "CZ100",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "<span style=\"color:#FD8A9A\">进攻状态</span>/<span style=\"color:#AFF1F5\">压制状态</span>,这两种光环效果将交替发动,首次发动技能默认为<span style=\"color:#FD8A9A\">进攻状态</span>。\n<span style=\"color:#FD8A9A\">进攻状态</span>(默认):夜间作战时,提升我方全体伤害{}(昼间衰减至{}),持续{}秒(昼间不衰减)。\n<span style=\"color:#AFF1F5\">压制状态</span>:夜间作战时,降低敌方全体伤害{}(昼间衰减至{}),持续{}秒(昼间不衰减)。",vals = "18%,20%,22%,24%,26%,27%,29%,31%,33%,35%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;12%,13%,15%,16%,18%,19%,21%,22%,24%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750075] = {name = "冤大头谈判",code = "SR2",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 120,desc = "标记当前血量最高敌方单位并优先攻击该目标3秒(存在boss时优先选择boss),3秒内普攻可穿盾且必定命中和暴击。\n3秒结束时,\n被标记的单位存在于场上:赋予被标记单位{}易伤,并附加嘲讽效果使我方集火该单位,效果持续{}秒。\n被标记的单位死亡或消失:我方全体当前技能冷却时间缩减{}。",vals = "16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;16%,17%,18%,19%,20%,21%,22%,23%,24%,25%"},
	[750141] = {name = "奶酪凝酶",code = "M26MASS",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "被动:免疫5点以下的伤害。\n主动:每秒对身前2范围的敌人造成{}倍自身护甲值的必中且无视护甲的编制伤害,并且战斗中位于第三排的机枪人形伤害减免90%,持续10秒。",vals = "4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[750148] = {name = "临界星暴",code = "FO12",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开场时,若同排存在其他霰弹人形,赋予自身必中效果,击退概率提升至10%。\n攻击时每次命中敌人,都提升自身1点活跃度。\n活跃度达到100点时,对敌方面板伤害最高的一个非精英单位造成致死伤害,随后提升自身伤害{},射速间隔固定为1秒且不再换弹,持续至战斗结束。",vals = "25%,31%,36%,42%,47%,53%,58%,64%,69%,75%"},
	[750168] = {name = "正午追猎",code = "MAG7",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 60,desc = "被动:攻击目标少于3个时,自身暴击伤害提升{}且攻击无视护甲。\n主动:开启追猎模式,攻击目标将锁定并攻击一个最近的敌方单位,期间自身和目标伤害提升{},除目标外其余敌方单位伤害降低{},持续5秒。若在追猎期间目标死亡则结束追猎,并且增加自身伤害100点,该增益可叠加。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[750188] = {name = "使命必达",code = "NOVA",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "移动时增加6点移速,根据自身位置为友方提供不同增益效果:\n位于第一排时,自身护甲提升{},同排其他霰弹人形每秒获得{}点护盾,上限5层;\n位于第三排时,自身伤害提升{},同排的机枪人形增加{}点命中和{}暴击率。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;4,5,7,8,9,11,12,13,15,16;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;20,27,33,40,47,53,60,67,73,80;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%"},
	[750196] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。(装备\"PK专用三脚架\"后,换弹时间固定为4秒且造成多倍伤害的第4次攻击必中)",vals = "1.5,1.6,1.7,1.9,2,2.1,2.2,2.4,2.5,2.6"},
	[750198] = {name = "震荡打击",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行一次额外的攻击,攻击造成{}倍伤害,并造成{}码的击退效果。(装备\"聚合物手枪握把\"后,额外的攻击会使目标眩晕3秒)",vals = "1.2,1.3,1.5,1.6,1.8,1.9,2.1,2.2,2.4,2.5;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
	[750199] = {name = "豪饮战阵",code = "A545",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "被动:自身位于队长位或队长不在场上时,己方突击步枪人形暴击伤害提升{}。\n主动:开启烈酒模式,伤害提升{},自身暴击率变为100%,优先攻击敌方精英单位,持续{}秒。技能结束时,本场战斗自身命中和回避永久下降40%,上限2层。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;35%,37%,39%,42%,44%,46%,48%,51%,53%,55%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[750213] = {name = "叛逆主义",code = "ZIP22",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 30,desc = "自身位于成员位时,队长和敌方全体伤害、命中、回避和移速降低{},持续{}秒。\n自身位于队长位或队长不在场上,提升我方全体伤害{},降低我方全体回避90%,持续{}秒。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750215] = {name = "防御构筑",code = "M2WNL",cd_time = "600,600,600,600,600,600,600,600,600,600",start_cd_time = 150,desc = "全队移速降为零,2秒后我方全体人形当前位置处生成掩体,掩体位置处人形回避提升{}并免疫{}点以下的伤害,持续{}秒。掩体消失后恢复移速。",vals = "10%,13%,16%,18%,21%,24%,27%,29%,32%,35%;5,7,8,10,12,13,15,17,18,20;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[750242] = {name = "风行魔弹",code = "TFQ",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "自身伤害提升{},对敌方无甲单位伤害必中,持续{}秒。若在场敌人数量大于5组,额外提升全队移速5点,回避{},持续{}秒。",vals = "35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750247] = {name = "刮骨银尘",code = "PPQ",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:每间隔5秒降低当前敌方伤害/射速/回避/命中最高的单位对应属性{}/{}/{}/{},持续3秒。\n主动:敌方单位身上若带有伤害/射速/回避/命中属性的减益效果,则对应属性分别降低{}/{}/{}/{},持续{}秒。该技能不同属性的减益效果同时存在。",vals = "3%,3%,3%,4%,4%,4%,4%,5%,5%,5%;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750252] = {name = "雪原折光",code = "LS26",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 120,desc = "被动:换弹期间敌方单位射速和命中降低{}。\n主动:自身及同排机枪人形获得额外{}发弹链,影响格上单位获得所受伤害固定为5点的特殊光环,持续{}秒,并使得下一次换弹时间延长2秒。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;3,3,3,4,4,4,5,5,5,6;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750265] = {name = "决死轮盘",code = "rhino",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "每六次攻击造成0.1倍,0.5倍,1倍,{}倍,{}倍,{}倍的伤害,每轮第一发子弹随机,次序固定。\n每轮若第一发随机子弹倍率不小于1倍,则提升自身命中和暴击伤害{},反之则降低自身移速和回避{},持续20秒。\n主动:提升自身射速{},持续{}秒。",vals = "1.5,1.6,1.6,1.7,1.7,1.8,1.8,1.9,1.9,2;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%;5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;15%,18%,21%,23%,26%,29%,32%,34%,37%,40%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750300] = {name = "牵制矩阵",code = "xm8s2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "杀伤榴弹爆炸后形成一块干扰区域,降低区域内敌方的伤害{}和命中{},持续{}秒。\n每秒对区域内随机一个单位造成{}必中无视护甲伤害并眩晕1.5秒。",vals = "16%,17%,18%,19%,20%,21%,22%,23%,24%,25%;32%,34%,36%,38%,40%,42%,44%,46%,48%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;60%,70%,80%,90%,100%,110%,120%,130%,140%,150%"},
	[750301] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害,同时清除被榴弹命中的敌方单位身上的伤害、射速、命中和回避类增益效果。",vals = "5,5.8,6.6,7.3,8.1,8.9,9.7,10.4,11.2,12"},
	[750316] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径2.5范围内的敌人造成{}倍的伤害。",vals = "2.2,2.7,3.2,3.6,4.1,4.6,5.1,5.5,6,6.5"},
	[750318] = {name = "百万勋章",code = "ppshs2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "投掷手雷后获得1枚勋章,爆炸后依据当前勋章数量赋予全队冲锋枪人形增益效果,勋章数量可在下场战斗中继承,最多3枚,梯队撤离后清零。\n1枚:提升{}伤害。\n2枚:提升{}伤害和{}回避。\n3枚:提升{}伤害和{}回避,{}减伤。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%"},
	[750323] = {name = "白獒之瞳",code = "AK15",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:攻击有15%的概率点燃怒火,持续3秒,持续时间内每次普攻将造成一次40%的额外伤害。\n主动:激活白獒之瞳监视敌方全体,攻击被监视的单位时提升自身{}火力,命中和暴击率,被监视目标攻击时提升自身{}闪避,监视持续6秒。技能持续时间内每两秒增加自身五层负荷,场上的每组被监视单位每两秒会增加自身一层负荷,达到{}层时白獒之瞳效能下降并清除负荷层数,自身射速,命中下降20%,持续5秒,该减益可与监视增益共存,但效能下降持续时间内无法再次激活白獒之瞳。",vals = "25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;18,18,18,20,20,20,22,22,22,24"},
	[750324] = {name = "破胆怒嗥",code = "ak15s2",cd_time = "10,10,10,10,10,10,10,10,10,10",start_cd_time = 0,desc = "监视目标超过5组或损失编制时,触发伤害免疫2秒,同时对敌方伤害属性最高单位进行报复,造成一次{}倍必中且无视护盾护甲的编制伤害,怒火期间报复伤害翻倍。\n场上队友只剩忤逆成员时,开启白獒之瞳后,额外赋予自身嘲讽效果,所受伤害减免{},持续{}秒。",vals = "10,12,13,15,17,18,20,22,23,25;50%,54%,59%,63%,68%,72%,77%,81%,86%,90%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[750334] = {name = "人偶扳机",code = "AN94_Shot",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "变更攻击目标时会造成两次伤害。开启技能期间每次攻击都会造成两次伤害,持续{}秒。",vals = "4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[750340] = {name = "狼影相携",code = "an94s2",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "变更目标时给自身加一层标记。释放人偶扳机时,给全部忤逆成员一层标记,忤逆成员攻击时,每层标记可造成额外10%的必中可暴击伤害,最多3层,标记持续{}秒。\n在场时,AK-12的射速达到上限时,降低其30%射速,提升其{}伤害;暴击率达到上限时,则降低其30%暴击率,提升其{}暴击伤害,持续{}秒。",vals = "3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750348] = {name = "观测者直击",code = "Coldweapon",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "投掷回旋飞斧,对目标造成{}倍的伤害。(装备\"OMEGA滑架\"后,飞斧目标为敌方最远单位,并且路径上的敌人会受到30%的飞斧伤害。)",vals = "5,5.6,6.1,6.7,7.2,7.8,8.3,8.9,9.4,10"},
	[750361] = {name = "掩护号令",code = "dodgeBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体回避{},持续{}秒。(装备\"M13框架\"后,技能期间额外降低敌方全体伤害,命中和护甲10%。)",vals = "35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;5,6,6,6,7,7,7,8,8,8"},
	[750382] = {name = "组合喷剂",code = "SCR",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "开场默认使用轻型枪,释放技能后切换并使用战术型枪进行普攻,每次普攻消耗1点“战术型枪弹量”,消耗完切换回轻型枪。\n使用轻型枪期间:每秒增加1发“战术型枪弹量”,每获得伤害、射速、回避、命中、移速、暴击率、暴击伤害中任意一种类型的增益,增加5发“战术型枪弹量”,每次释放技能前,同类型增益只能增加一次弹量。\n技能非冷却期间每秒额外增加1发“战术型枪弹量”并记录额外增加的数量,该数量将累积并在释放完技能后,切换回轻型枪时直接获得该数量的“战术型枪弹量”。\n使用战术型枪期间:每次普通攻击必中且造成的伤害提升{},并且不会增加任何“战术型枪弹量”。",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%"},
	[750473] = {name = "音籁共鸣",code = "SPAS15",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开场时,每存在一个机枪人形,自身获得1层音符,每存在一个霰弹枪人形,自身获得2层音符,场上存在SPAS-12时,自身再额外获得3层音符。\n每层音符提供自身{}的减伤效果,并根据音符数量发动不同的技能效果:\n音符少于6层时:自身伤害提升{},持续至战斗结束;\n音符为6或7层时:全队获得{}发额外弹量;\n音符多于7层时:全队霰弹枪人形移速增加9点,护甲增加{}点并获得{}点护盾,均持续40秒。",vals = "1%,1%,1%,1%,1%,2%,2%,2%,2%,2%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;9,10,11,12,13,14,15,16,17,18;50,56,61,67,72,78,83,89,94,100;100,111,122,133,144,156,167,178,189,200"},
	[750483] = {name = "B-52进化靶机",code = "MK3A1",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "被动:开场若自身射速高于40点,则获得自身影响格的增益效果。\n主动:制造B-52进化靶机辅助战斗,该靶机附带100%易伤效果且不受属性增益效果影响,MK3A1不在场时消失。\n第一次释放技能时,在自身前方制造出一个继承{}自身当前属性的B-52进化靶机,该靶机无法攻击,存在{}秒。\n第二次释放技能时,再次制造出B-52进化靶机,该装置的普攻使用激光束贯穿敌方,对敌方造成{}的编制伤害,该伤害必中且无视护甲,该靶机存在{}秒\n第三次释放技能时,最后一次制造出可普攻的B-52进化靶机,存在至战斗结束。该技能最多使用三次。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;100%,111%,122%,133%,144%,156%,167%,178%,189%,200%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750509] = {name = "蓝星☆声援",code = "UTS15",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 120,desc = "被动:除自身外,自身周围九宫格范围内的友方单位护甲值增加{}点;影响格上的友方单位每秒获得{}点额外命中,上限{}点。\n主动:自身和同排单位获得{}减伤,持续{}秒。已叠满额外命中的友方单位获得2发弹量。",vals = "5,6,6,7,7,8,8,9,9,10;1,1,1,2,2,2,2,3,3,3;10,10,10,20,20,20,20,30,30,30;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750517] = {name = "晕眩魇影",code = "P290",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:射程范围内的敌方单位数量超过8组时,眩晕敌方全体高威胁单位{}秒,每场战斗只触发一次。\n主动:降低敌方全体伤害{},夜间作战时,额外提升全队夜视能力{},持续{}秒。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750523] = {name = "起爆扣杀",code = "CMR30",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "自身每个编制同时对当前目标发射一枚特制网球炸弹,对目标及后续直线上的敌人造成{}倍编制伤害并标记命中的敌人。\n网球炸弹造成伤害飞出后,若自身输出为我方在场的人形中最高时,场上被标记的敌人再受到一次最大生命值{}的伤害并清空标记。",vals = "2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[750528] = {name = "帕拉丁之心",code = "M240L",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 60,desc = "被动:开场我方人数少于敌方时,获得50点骑士精神。每次攻击增加1点骑士精神,每层骑士精神增加自身伤害和穿甲值1点,上限100层。\n主动:优先攻击敌方高威胁单位,对目标额外造成三次溢出穿甲值{}的伤害,持续{}秒。若骑士精神已经满层,技能期间攻击必中,额外提升自身暴击伤害10%。\n若自身位于队长位,发动技能时额外清空自身和影响格上己方机枪和霰弹枪人形的属性负面效果,每清空一层效果,增加2点骑士精神。",vals = "3%,3%,4%,4%,4%,5%,5%,5%,6%,6%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[750539] = {name = "第226号命令",code = "S308",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:每两轮射击会获得1点指令点,上限20点。\n主动:自身射速提升{},每点指令点额外提升相邻格人形1%的射速并增加相邻格人形1%的暴击伤害,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750542] = {name = "指令制导",code = "AR18",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 120,desc = "被动:优先攻击低编制单位,并提升对低编制单位造成的伤害,目标编制越少造成伤害越高,最高提升{}。\n主动:提升影响格上突击步枪和冲锋枪{}的伤害和{}的命中,并使友方单位优先攻击自身当前攻击的目标,效果持续{}秒。",vals = "20%,24%,24%,28%,28%,32%,32%,36%,36%,40%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750545] = {name = "DD-黑爪特攻",code = "M327",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 180,desc = "特种弹:使用一枚特种弹的普攻会对目标造成{}的伤害并降低目标{}的闪避,效果持续{}秒,可叠3层。\n被动:自身每次获得增益时,获得三枚特种弹;影响格上的友方单位每次获得增益时,自身获得一枚特种弹;累积上限99枚。(增益效果仅限提升类增益)\n主动:开启技能后,我方全体单位普攻目标切换至队长当前普攻目标,持续3秒,且自身每轮普攻都将使用一枚特种弹,直至自身积累的特种弹耗尽为止。",vals = "180%,190%,210%,220%,230%,250%,260%,270%,290%,300%;6%,7%,7%,8%,9%,9%,10%,11%,11%,12%;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
	[750602] = {name = "秘密花园",code = "Erma",cd_time = "900,900,900,900,900,900,900,900,900,900",start_cd_time = 1200,desc = "被动:梯队里除自身外每有一个冲锋枪人形,减少自身前置技能冷却时间的25%。\n主动:发动后,我方场上其他人形的主动技能立刻冷却完毕。提升全队伤害和回避{},持续{}秒。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;8,8.4,8.9,9.3,9.8,10.2,10.7,11.1,11.6,12"},
	[750610] = {name = "社会工程学",code = "ColtWalker",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "本场战斗我方所有单位常驻射速下降30%的减益效果并且无法获得射速提升的增益效果,敌方单位无法获得伤害增益效果。\n我方其他单位释放主动技能(切换模式类除外)或者换弹结束时,全队获得{}点护盾并且伤害提升{},效果持续{}秒,上限10层。",vals = "1,2,2,3,3,4,4,5,5,6;1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%;8,8.4,8.9,9.3,9.8,10.2,10.7,11.1,11.6,12"},
	[750690] = {name = "暴走登场",code = "Saki",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "骑摩托向前方冲出,将敌人向两侧击退,造成{}倍伤害并降低沿途的敌人{}的伤害和{}的命中,持续{}秒。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "4,5,5,6,7,7,8,9,9,10;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750693] = {name = "琴影十字斩",code = "Yuugiri",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "被动:换弹时提升我方全体单位{}的伤害和暴击率。\n主动:召唤\"传说中的花魁\"对十字范围的敌方单位进行斩击造成{}倍伤害。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.6,4.1,4.7,5.2,5.8,6.3,6.9,7.4,8"},
	[750710] = {name = "觉醒之音",code = "Ai",cd_time = "360,348,333,321,306,294,279,267,252,240",start_cd_time = 180,desc = "召唤落雷随机对敌方单位(优先选择没有被落雷击中的单编制单位)造成一次{}倍伤害并麻痹3秒,最多8个目标,自身有概率受到其中一次落雷。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "9,10,11,12,13,14,15,16,17,18"},
	[750711] = {name = "强力和弦",code = "Junko",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "根据我方人形是否受伤提供不同增益,持续{}秒:\n提升我方全体受伤人形{}的回避并赋予{}点护盾;提升我方全体未受伤的人形{}的伤害和{}的命中。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;20,24,29,33,38,42,47,51,56,60;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;10%,12%,13%,15%,17%,18%,20%,22%,23%,25%"},
	[750712] = {name = "星星射线",code = "Lily",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 60,desc = "向前方敌人发出15轮可爱的星星,每0.33秒造成{}点伤害,并降低其{}的移动速度,持续{}秒。\n\n当自身位于队长位,且其余四个队友全为法兰秀秀成员时,未登场的法兰秀秀成员将继承自身编制和30%的全属性值开局支援登场。\n开场若场上法兰秀秀全部登场,则会在我方梯队前方生成护罩,生命值为法兰秀秀成员整体生命值的15%,回避为法兰秀秀成员整体回避值的50%,护甲为法兰秀秀成员整体护甲值的30%。\n护罩存在时,法兰秀秀成员伤害减免80%,护罩消失后,法兰秀秀成员全体会受到一次50点伤害。",vals = "50,56,61,67,72,78,83,89,94,100;25%,27%,29%,32%,34%,36%,38%,41%,43%,45%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750746] = {name = "禁忌领域",code = "CZP10C",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 30,desc = "<span style=\"color:#FFB300\">释放间隔2秒</span>\n主动:消耗1层充能,自身所在一排和一列上的我方单位免疫不高于999点的伤害,持续{}秒。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2"},
	[750749] = {name = "回转探戈",code = "APC9K",cd_time = "300,294,288,279,273,267,261,252,245,240",start_cd_time = 180,desc = "队长不在场时,提升自身回避{},持续{}秒;\n队长在场时,提升队长射速{},持续{}秒。技能期间队长自身普攻对敌方单位每造成1次伤害时,自身回避值提升4点,持续{}秒,上限200点。\n自身累积的回避值达到上限200点后,影响格上的我方单位伤害提升{},持续3秒,每轮技能期间仅触发一次。",vals = "100%,109%,118%,127%,136%,144%,153%,162%,171%,180%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[750754] = {name = "花间梦",code = "Jatimatic",cd_time = "300,294,288,279,273,267,261,252,245,240",start_cd_time = 90,desc = "被动:受到的低于能量值的伤害减免{},能量值上限为100点。\n主动:进入休眠状态每秒回复5点能量值和{}点护盾,移速变为0并且停止攻击,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,6,6,7,7,8,8,9,9,10;3,3,3,4,4,4,4,5,5,5"},
	[750755] = {name = "天使心",code = "VP9",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:开场后每2秒触发一次募捐行为,射程内的每组敌方单位募捐一层募捐金额,射程内不存在敌方单位时则自身募捐一层募捐金额,上限20层。\n主动:提升己方全体射速{},并清空募捐金额层数,每层募捐金额额外增加全体队友{}点命中,持续{}秒。",vals = "12%,13%,14%,15%,16%,18%,19%,20%,21%,22%;1,1,1,2,2,2,2,3,3,3;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750756] = {name = "超人气榜单",code = "TPS",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "主动:自身获得20点人气值,眩晕自身前方3范围内的敌方单位{}秒。\n被动:自身在队长位时,开场拥有30点人气值;自身不是队长时,影响格上的机枪和霰弹枪人形增加100点穿甲和30点命中;\n敌方单位损失编制时增加1点人气值,我方单位损失编制时增加10点人气值。\n人气值达到20点时:赋予敌方全体{}的易伤;\n人气值达到50点时:自身及同排友方单位减少{}点受到的伤害;\n人气值达到100点时:敌方全体伤害下降{}。",vals = "1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,6,6,7,7,8,8,9,9,10;10%,13%,17%,20%,23%,27%,30%,33%,37%,40%"},
	[750799] = {name = "超视距歼击",code = "BoysAntiTank",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 150,desc = "降低自身射速30%,持续{}秒,技能期间的子弹将对沿途不同类型敌方单位造成不同效果:\n对普通人形单位:造成{}伤害,并降低其伤害和射速{},持续{}秒,效果不可叠加;\n对装甲人形和普通机械单位:造成{}伤害并附带{}的易伤效果,持续{}秒,效果不可叠加;\n对装甲机械和首领单位:造成{}伤害;\n对召唤物单位:造成100%伤害",vals = "6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;100%,102%,104%,107%,109%,111%,113%,116%,118%,120%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;110%,114%,119%,123%,128%,132%,137%,141%,146%,150%"},
	[750800] = {name = "荣光延续",code = "HK433",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 120,desc = "被动:当敌方精英单位生命值首次低于70%时,对其发射一颗小型榴弹,造成半径1.5范围{}倍编制伤害。\n主动:提升自身伤害{},持续{}秒。若开启技能时自身输出不是我方在场的人形中最高,则伤害增益提升至{}。",vals = "0.8,0.9,1.1,1.2,1.3,1.5,1.6,1.7,1.9,2;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%"},
	[750801] = {name = "错金铜虎节",code = "QBU191",cd_time = "300,294,288,279,273,267,261,252,245,240",start_cd_time = 150,desc = "被动:全队每击杀敌方一组普通单位获得1枚硬币,击杀一组精英单位获得3枚硬币,击杀一个Boss单位获得5枚硬币。\n持有硬币超过10枚后,每获得一次硬币,每枚新获得的硬币提升自身暴击伤害{},持续{}秒。硬币增加的暴击伤害最高不超过{}。\n战斗中获得的硬币在战斗胜利后上缴,每场战斗胜利后都获得5枚奖励硬币,该硬币可累计且无需上缴。\n主动:影响格上每有一个队友触发一次协同效果。\n协同效果:随机选择一个影响格上队友,该队友和QBU-191自身各自获得一次QBU-191的影响格效果,持续{}秒。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;5,5.6,6.1,6.7,7.2,7.8,8.3,8.9,9.4,10;100%,112%,122%,134%,144%,156%,166%,178%,188%,200%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[750831] = {name = "印象底片",code = "Owen",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:梯队编入3名及3名以上冲锋枪时,提升同排友方伤害{}。\n主动:将自身属性转变为队长的属性的{},自身为队长或队长不在场时转换为自身属性的120%,持续{}秒。该技能不受技能冷却影响。\n转换属性包括:伤害,射速,命中,回避,护甲,移速,穿甲,暴击率,暴击伤害,护盾。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;80%,82%,84%,87%,89%,91%,93%,96%,98%,100%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[750837] = {name = "霞光萍踪",code = "82types",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 60,desc = "<span style=\"color:#FFB300\">释放间隔2秒</span>\n被动:每隔4秒获得1点充能,如果身前5范围有敌方单位则额外获得1点。\n主动:消耗1点充能,投掷手榴弹,对2.5范围内敌方单位造成{}编制伤害,每投掷2枚手榴弹后获得一项能力强化,最多获得3次能力强化。\n能力强化I:手榴弹范围扩大至4;\n能力强化II:手榴弹对单编制敌人伤害提升{};\n能力强化III:手榴弹每炸到一组敌人,自身获得{}最大生命值的护盾,最多6层。",vals = "215%,230%,245%,260%,275%,290%,305%,320%,335%,350%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;3.5%,4%,4.5%,5%,5.5%,6%,6.5%,7%,7.5%,8%"},
	[750845] = {name = "追猎史诗",code = "Beowulf",cd_time = "600,588,573,561,546,534,519,506,491,480",start_cd_time = 180,desc = "被动:开场依次标记敌方单位:威胁度最高的为<span style=\"color:#FF741A\">巨龙</span>,伤害最高的为<span style=\"color:#2AE112\">海怪</span>,血量最高的为<span style=\"color:#FF2727\">巨人</span>,优先标记未被标记的单位。\n贝奥武夫对被标记的敌方单位造成的伤害提升{},多个标记效果可叠加。\n主动:普通攻击强化为80%编制伤害并附加目标单编最大生命值1%的必中伤害(最高不超过1000),以<span style=\"color:#FF2727\">巨人</span>,<span style=\"color:#2AE112\">海怪</span>,<span style=\"color:#FF741A\">巨龙</span>的顺序优先索敌,持续{}秒。\n击败<span style=\"color:#FF2727\">巨人</span>后:自身增加{}点射速,{}点命中,持续至战斗结束;\n击败<span style=\"color:#2AE112\">海怪</span>后:自身增加{}点伤害,持续至战斗结束;\n击败<span style=\"color:#FF741A\">巨龙</span>后:攻击未被标记单位时,标记其为<span style=\"color:#658CFF\">猎物</span>。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10,11,12,13,14,16,17,18,19,20;20,23,27,30,33,37,40,43,47,50;30,33,37,40,43,47,50,53,57,60"},
	[750900] = {name = "心智裂隙",code = "lds1",cd_time = "450,450,450,450,450,450,450,450,450,450",start_cd_time = 180,desc = "被动:掉编后清除当前所有减益,提升{}回避并获得{}最大生命值的护盾,持续5秒。\n主动:入侵当前场上单位,降低其回避{}和护甲{},持续5秒,期间每参与击杀一个敌方单位我方全体可提升1层伤害5%,命中5%,持续5秒,精英单位提升3层,最多5层。",vals = "20%,29%,38%,47%,56%,64%,73%,82%,91%,100%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
	[750907] = {name = "爆破艺术",code = "lds2",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:参与击杀敌方单位后,下一发攻击强化为爆破榴弹,优先生命值最高单位对其造成{}伤害并造成2.5范围{}编制伤害。\n主动:提升自身伤害{},持续5秒,期间每次参与击杀额外增加2秒持续时间。",vals = "200%,222%,244%,267%,289%,311%,333%,356%,378%,400%;40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;20%,21%,22%,23%,24%,26%,27%,28%,29%,30%"},
	[750913] = {name = "梦魇与死神",code = "lds3",cd_time = "60,60,60,60,60,60,60,60,60,60",start_cd_time = 60,desc = "主动:点击切换攻击方式,下一轮换弹后使用机枪/RPG攻击。\nRPG:对最近单位造成{}必中伤害并额外造成2.5范围{}编制伤害,每攻击一次都需要换弹。\n机枪:对最近单位造成100%伤害,对单编目标额外造成{}伤害。",vals = "160%,170%,180%,190%,200%,210%,220%,230%,240%,250%;50%,53%,57%,60%,63%,67%,70%,73%,77%,80%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
	[750923] = {name = "靡丽丧钟",code = "Stevens520",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开场时,若自身一格范围内不存在其他人形,本场战斗换弹时间固定为2秒。\n每次攻击会消耗所有弹量,造成5倍伤害。若消耗弹量不少于10发,则额外压制目标伤害{},持续1秒。\n每次换弹时获得{}倍自身弹量的护盾,持续{}秒。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;1,2,3,3,4,5,6,6,7,8;1,1.2,1.4,1.7,1.9,2.1,2.3,2.6,2.8,3"},
	[750924] = {name = "罅隙剖解",code = "FM24",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "优先攻击距离最近的敌方单位,每次攻击附带{}调查度必中且不可暴击的伤害。\n每次攻击同一目标时增加20点调查度,切换攻击目标时清空10%调查度。\n换弹时增加{}点调查度,调查度上限1000点。",vals = "40%,44%,49%,53%,58%,62%,67%,71%,76%,80%;100,110,120,130,140,160,170,180,190,200"},
	[750940] = {name = "壁垒战线",code = "Stevens620",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:开场在当前排建造3个掩体,自身每次换弹在空影响格上随机生成1个掩体。我方单位在掩体格可获得25%减伤和移速提升50%的效果,自身受到的该效果翻倍。\n主动:在空影响格上生成1个掩体并提升掩体能力,掩体格上我方单位的伤害和命中提升{},机枪换弹时间减少50%,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[759042] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。(装备\"CS红点\"后,若自身伤害高于敌方护甲,则有60%的概率无视护甲造成伤害。)",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[759151] = {name = "终结打击",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 450,desc = "对单个目标固定造成{}点伤害,并造成{}码的击退效果。(装备\"mk87改进型突击盾\"后,终结打击前置冷却时间缩短为6秒,击退效果增加2码,并且目标被击退后对附近2范围的单位造成1000点编制伤害)",vals = "100,200,300,400,500,600,700,800,900,1000;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3"},
	[800101] = {name = "烟雾弹",code = "Smoke",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,持续{}秒。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[800102] = {name = "绝境神枪手",code = "AimAttackSpecificTarge",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "扔出烟雾弹后,接下来7次攻击会依次瞄准从远至近的目标,每次攻击造成{}的伤害。",vals = "150%,156%,161%,167%,172%,178%,183%,189%,194%,200%"},
	[800304] = {name = "战地魔术",code = "M1918",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "换弹时间缩短至{}秒,且换弹后的前3次攻击伤害提升{}(包括首轮攻击)。",vals = "5.5,5.4,5.4,5.3,5.3,5.2,5.2,5.1,5.1,5;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%"},
	[800307] = {name = "火力专注MG",code = "powBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒。(装备\"M2特制穿甲弹\"后,火力专注MG技能前置时间缩短为1秒,并且每轮弹量增加2发)",vals = "28%,33%,38%,43%,48%,54%,59%,64%,70%,75%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[800401] = {name = "突击压制",code = "rateDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体射速{},持续{}秒。",vals = "16%,17%,19%,20%,21%,23%,24%,25%,27%,28%;5,6,6,6,7,7,7,8,8,8"},
	[800402] = {name = "潮音侵袭",code = "rateBuff",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "突击压制发动时,会提升影响格上友方的射速{},持续{}秒。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[800504] = {name = "七音之凯歌",code = "powBuff",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "7次攻击后会重新进行装填,装填后的第一次攻击会提升全队的伤害{}与命中{},持续{}秒。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[800505] = {name = "火力压制N",code = "nightpowDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "夜间作战时,降低敌方全体伤害{}(昼间衰减至{}),持续{}秒(昼间衰减至{}秒)。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[800602] = {name = "苍白收割者",code = "MosinNagant",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "普通攻击击杀敌人后提升自身伤害{},持续3秒(不可叠加)。沉稳射击击杀敌人后提升自身射速{},持续5秒。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%"},
	[800605] = {name = "沉稳射击",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最远目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;3.2,3.6,3.9,4.3,4.7,5,5.4,5.8,6.1,6.5"},
	[800702] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身闪避{},持续{}秒。",vals = "70%,77%,83%,90%,97%,103%,110%,117%,123%,130%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[800703] = {name = "电光大狂欢",code = "rateBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "战斗开始时拥有3格电量,每一点电量会提供额外{}的射速及{}的伤害。电量每{}秒消耗一格。当IDW开启掩护专注时电量恢复至3格。",vals = "6%,6%,7%,7%,8%,8%,9%,9%,10%,10%;12%,13%,14%,15%,16%,16%,17%,18%,19%,20%;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2"},
	[800801] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。(装备“高性能迷彩骨骼”后,受该单位闪光弹影响被眩晕的单位,将失去自身所有增益/护盾效果)",vals = "2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4"},
	[800802] = {name = "沉默闪光",code = "dodgeBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "闪光弹额外附带{}的命中下降效果,持续{}秒,该效果对免疫眩晕的单位有效。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[800901] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[800902] = {name = "凛冽斗志",code = "powBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "火力专注发动时会额外提升射速{},持续{}秒。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[801002] = {name = "罪与罚",code = "AR15_Shot",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "开启突击专注时会使用主副武器同时攻击,副武器造成{}的伤害,对受伸冤者印记影响的目标造成{}的伤害。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;10%,12%,12%,14%,14%,16%,16%,18%,18%,20%"},
	[801003] = {name = "突击专注T",code = "rateBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身射速{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[801101] = {name = "火力专注T",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身伤害{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;6,6.4,6.9,7.3,7.8,8.2,8.7,9.1,9.6,10"},
	[801108] = {name = "伸冤者印记",code = "M4_Nightmare",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "开启火力专注期间会对目标附加伸冤者印记。当我方场上单位数量为3及以下时,以攻速降低70%为代价,每次普攻对目标造成{}的伤害,同时对2.5范围内的目标附加印记并造成100%的溅射伤害。(期间火力专注仍然有效)",vals = "300%,333%,367%,400%,433%,467%,500%,533%,567%,600%"},
	[801302] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "5,5.8,6.6,7.3,8.1,8.9,9.7,10.4,11.2,12"},
	[801303] = {name = "勇气的冰点",code = "RifleGrenade",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "杀伤榴弹对血量低于50%的敌人额外造成{}倍伤害,对血量大于等于50%敌人造成{}秒眩晕。",vals = "1.6,1.87,2.13,2.4,2.67,2.93,3.2,3.47,3.73,4;0.8,0.9,1,1.1,1.2,1.2,1.3,1.4,1.5,1.6"},
	[801414] = {name = "阴影解救者",code = "rateBuffSelf",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "伪装被动:伪装状态下提升自身命中{}和射速{},移动或发动技能会清除伪装状态,伪装状态在静止3秒后恢复;伪装主动:伪装状态下发动技能额外提升{}伤害,清除伪装状态。",vals = "5%,5%,6%,6%,6%,7%,7%,7%,8%,8%;5%,5%,6%,6%,6%,7%,7%,7%,8%,8%;10%,11%,12%,13%,14%,14%,15%,16%,17%,18%"},
	[801417] = {name = "阻断射击",code = "AimAttackCurrentTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.8,1.9,2,2.1,2.2,2.4,2.5,2.6,2.7,2.8;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[801501] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "18%,19%,21%,22%,23%,25%,26%,27%,29%,30%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;1,2,2,2,2,3,3,3,3,4"},
	[801502] = {name = "强手的间隙",code = "comboBuffSelf",cd_time = "5,5,5,5,5,5,5,5,5,5",start_cd_time = 0,desc = "每次换弹额外增加一发弹量和{}命中,最多叠加3层。",vals = "5%,6%,7%,8%,9%,11%,12%,13%,14%,15%"},
	[801601] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "6,7,8,9,10,11,12,13,14,15"},
	[801602] = {name = "狂乱马戏",code = "SplitGrenade",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "杀伤榴弹爆炸后额外分裂出3个小榴弹(优先选择受伸冤者印记影响的目标),分别对半径1范围内的敌人造成{}伤害,对受伸冤者印记影响的目标额外造成{}伤害。",vals = "70%,83%,97%,110%,123%,137%,150%,163%,177%,190%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%"},
	[801701] = {name = "决斗幸存者",code = "rateBuff",cd_time = "180,174,168,159,153,147,141,132,126,120",start_cd_time = 180,desc = "柯尔特每存活{}秒提升我方全体射速{}和命中{},最高叠加3层。",vals = "6,5.8,5.6,5.3,5.1,4.9,4.7,4.4,4.2,4;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%"},
	[801702] = {name = "火力号令",code = "powBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{},持续{}秒。",vals = "15%,16%,17%,18%,19%,20%,21%,22%,23%,25%;5,6,6,6,7,7,7,8,8,8"},
	[801801] = {name = "烟雾弹",code = "Smoke",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,持续{}秒。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;32%,35%,37%,40%,42%,45%,47%,50%,52%,55%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[801804] = {name = "迷雾盒",code = "ShortCircuit",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "烟雾弹生效两秒后,每隔两秒会入侵受烟雾弹影响的目标,被入侵的目标会进入短路状态,每次攻击会受到{}的固定伤害,短路状态持续5秒。",vals = "23,26,29,32,35,38,41,44,47,50"},
	[801901] = {name = "火力专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[801902] = {name = "明澈斗志",code = "px4",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "火力专注发动时会额外提升暴击伤害{},持续{}秒。",vals = "5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[802001] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径2.5范围内的敌人造成{}倍的伤害。",vals = "2.2,2.7,3.2,3.6,4.1,4.6,5.1,5.5,6,6.5"},
	[802002] = {name = "英勇护盾",code = "StenMK2",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "开场6秒后降低自身所受伤害{},持续{}秒;之后每隔{}秒降低自身所受伤害{},持续{}秒。",vals = "20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;20,19.6,19.1,18.7,18.2,17.8,17.3,16.9,16.4,16;20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[802101] = {name = "火力专注T",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "提升自身伤害{},持续{}秒。",vals = "45%,48%,52%,55%,58%,62%,65%,68%,72%,75%;6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.4,10"},
	[802102] = {name = "弧光契约",code = "G36Buff",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开启火力专注时,提升影响格上友方单位闪避{},持续{}秒,同时自身影响格每存在一个人形,提升自身射速{},最多叠加两层,持续{}秒。",vals = "10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[802201] = {name = "猎杀冲动",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 90,desc = "提升自身命中{},且效果时间内攻击必定暴击,持续{}秒。",vals = "30%,34%,39%,43%,48%,52%,57%,61%,66%,70%;1,1.6,2.1,2.7,3.2,3.8,4.3,4.9,5.4,6"},
	[802203] = {name = "闪耀屏障",code = "LWMMGShield",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "每次攻击有{}概率,赋予影响格上的我方人形{}点护盾,护盾持续{}秒,猎杀冲动发动期间赋予护盾的概率上升至100%。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;3,3,3,3,4,4,4,4,4,5;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[802301] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[802303] = {name = "虚化战壕",code = "Mp5mods",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "力场盾结束后,每存在一组敌方单位提升自身一层回避{},持续{}秒,最多叠加3层。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[802502] = {name = "爆破榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对1/2.5/4范围内的敌人分别造成{}/{}/{}倍的伤害。",vals = "2,2.33,2.67,3,3.33,3.67,4,4.33,4.67,5;0.8,0.93,1.07,1.2,1.33,1.47,1.6,1.73,1.87,2;0.4,0.47,0.53,0.6,0.67,0.73,0.8,0.87,0.93,1"},
	[802504] = {name = "炎风暴",code = "Stg44mod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "发射的榴弹伤害提升{},且会爆炸三次,分别对1/2.5/4范围内的敌人造成伤害,重叠范围内的敌人会受到多次伤害。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[802506] = {name = "爆破榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "发射榴弹对1/2.5/4范围内的敌人分别造成{}/{}/{}倍的伤害。",vals = "1.8,2.1,2.4,2.7,3,3.3,3.6,3.9,4.2,4.5;0.7,0.8,0.9,1.1,1.2,1.3,1.4,1.7,1.8,1.8;0.4,0.5,0.5,0.6,0.7,0.7,0.8,0.9,0.9,1"},
	[802601] = {name = "火力专注N",code = "nightpowBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),持续{}秒。",vals = "120%,129%,138%,147%,156%,164%,173%,182%,191%,200%;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;3.5,3.8,4.1,4.3,4.6,4.9,5.2,5.4,5.7,6"},
	[802602] = {name = "信念",code = "AS VALmod",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "自身每受到一次伤害的技能增益(包含妖精前缀)时,赋予自身必中效果,持续{}秒。",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"},
	[802701] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "3.2,3.6,3.9,4.3,4.7,5,5.4,5.8,6.1,6.5;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
	[802708] = {name = "燃烧弹",code = "Napalm",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷燃烧弹对半径1.5范围内的敌人造成{}倍的爆炸伤害,并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6;0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1;2,2.4,2.7,3,3.4,3.7,4,4.3,4.7,5"},
	[802710] = {name = "灼烧链接",code = "UZImod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "燃烧弹每隔1.5秒对被引燃过的敌人造成{}倍的额外伤害;\n燃烧范围会蔓延至被引燃过的敌人附近,使其半径1范围内成为新的燃烧区域,持续至燃烧弹效果结束;\n每组敌人的引燃伤害均会对极小范围内的其他敌人生效。",vals = "0.4,0.44,0.49,0.53,0.58,0.62,0.67,0.71,0.76,0.8"},
	[802801] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5"},
	[802802] = {name = "白鸮轰鸣",code = "ump9mod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "若闪光弹主目标未被眩晕或者已死亡,提升同排友方单位{}点护盾和{}回避,持续{}秒。若闪光弹主目标被眩晕,提升同排友方单位{}伤害,持续{}秒。",vals = "16,18,19,21,22,24,25,27,28,30;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[802901] = {name = "杀伤榴弹",code = "RifleGrenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "发射榴弹对半径1.5范围内的敌人造成{}倍的伤害。",vals = "6.5,7.6,8.6,9.7,10.7,11.8,12.8,13.9,14.9,16"},
	[802902] = {name = "寄生榴弹",code = "416mods",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "杀伤榴弹击杀主目标后,对半径4范围内的敌人造成{}倍伤害;若未击杀主目标,每0.33秒对其造成{}倍伤害,并附加{}易伤,持续3秒。",vals = "1.5,1.72,1.94,2.17,2.39,2.61,2.83,3.06,3.28,3.5;0.3,0.33,0.37,0.4,0.43,0.47,0.5,0.53,0.57,0.6;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[803001] = {name = "火力专注N",code = "nightpowBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "夜间作战时,提升自身伤害{}(昼间衰减至{}),提升自身移速500%,持续{}秒。",vals = "55%,60%,65%,70%,75%,80%,85%,90%,95%,100%;18%,20%,22%,24%,26%,27%,29%,31%,33%,35%;3.5,3.8,4.1,4.3,4.6,4.9,5.2,5.4,5.7,6"},
	[803003] = {name = "全能战术",code = "88typemods",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "开启火力专注N时,若血量最高的敌方为装甲单位,发射导弹对目标造成{}倍伤害,并对半径2范围内敌人造成{}倍计算护甲的伤害;\n若血量最高的敌方为非装甲单位,投掷集束手雷,连续造成7次1范围{}倍的伤害,若同一单位受到多次手雷的伤害,超过1次的手雷伤害衰减至{}倍,手雷的伤害可被回避且计算护甲。\n技能持续期间,攻击获得贯穿效果,对穿透的敌人造成1倍的伤害。若正前方有敌人单位,切换为大刀攻击模式,每次攻击对正前方敌人造成1倍伤害。",vals = "0.6,0.7,0.8,0.9,1,1.1,1.2,1.3,1.4,1.5;0.2,0.23,0.27,0.3,0.33,0.37,0.4,0.43,0.47,0.5;0.2,0.23,0.27,0.3,0.33,0.37,0.4,0.43,0.47,0.5;0.1,0.115,0.135,0.15,0.165,0.185,0.2,0.215,0.235,0.25"},
	[803101] = {name = "狂猎燃魂",code = "AimAttackCurrentTarge",cd_time = "390,378,363,351,336,324,309,297,282,270",start_cd_time = 210,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加7层。点击技能进行1.5秒的瞄准,优先选择可能被击杀的血量最高的敌方单位(受编制保护影响),若没有可被击杀的目标,优先选择血量最高的敌方单位,根据蓄力层数对目标造成{}倍至{}倍穿透护盾的伤害并解除蓄力。",vals = "2.7,3,3.3,3.5,3.8,4,4.3,4.5,4.8,5;5,5.6,6.2,6.7,7.3,7.8,8.4,8.9,9.5,10"},
	[803105] = {name = "连锁反应",code = "ntw20",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "狂猎燃魂击杀目标时额外触发一次狂猎燃魂并叠加3层蓄力,最多额外触发3次。额外触发的狂猎燃魂无需瞄准时间,不享受蓄力加成效果,对血量最低的目标造成计算回避的{}倍伤害。\n普攻和技能对50%血量以上敌方单位造成的伤害提升10%。",vals = "2.5,2.7,2.9,3,3.2,3.4,3.5,3.7,3.9,4"},
	[803201] = {name = "锁链冲击",code = "comboBuffSelf",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "技能期间使用双枪攻击,造成两次伤害且必定暴击,持续{}秒。",vals = "4,4.4,4.9,5.3,5.8,6.2,6.7,7.1,7.6,8"},
	[803205] = {name = "双星守护",code = "Gsh18icon",cd_time = "-1,-1,-1,-1,-1,-1,-1,-1,-1,-1",start_cd_time = 0,desc = "每次攻击有概率赋予影响格上友方单位1点护盾,概率等同于自身暴击率,护盾持续60秒,无叠加上限;开启技能期间,额外提升自身暴击伤害{}。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[803301] = {name = "防护专注",code = "armorBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 300,desc = "提升自身护甲{},持续{}秒。",vals = "40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[803302] = {name = "狩猎直觉",code = "m500icon",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 1,desc = "自身受到伤害/射速/回避/命中/暴击/护甲的技能(包含妖精前缀)增益时,若同排存在其他友方单位,赋予自身及同排友方单位{}点护盾值,持续{}秒,最高叠加3层。",vals = "16,18,19,21,22,24,25,27,28,30;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[803412] = {name = "突击号令",code = "rateBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体射速{},持续{}秒。",vals = "16%,17%,19%,20%,21%,23%,24%,25%,27%,28%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[803413] = {name = "灵魂LIVE!",code = "m950aicon",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "位于我方占领点位时,接敌后在我方阵型前4范围生成减速区域,降低范围内敌方单位{}移速和回避,持续{}秒;\n位于非我方占领点位时,开场后提升全体射速{},持续{}秒。同时增加冲锋枪/步枪/突击步枪/机枪/霰弹枪移速3/8/5/11/9点,持续{}秒。",vals = "10%,12%,14%,17%,19%,21%,23%,26%,28%,30%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6;3%,3%,3%,4%,4%,4%,4%,5%,5%,5%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;30,33.3,36.7,40,43.3,46.7,50,53.3,56.7,60"},
	[803501] = {name = "心智威慑",code = "powDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 90,desc = "降低敌方全体火力{}和命中{},并提升自身回避{},持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5%,5.5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,10%;40%,43%,47%,50%,53%,57%,60%,63%,67%,70%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[803502] = {name = "正义审判",code = "romod",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "每次受到低于自身单编制生命值的伤害时,有{}概率触发一次额外的回避判定,判定成功则免疫本次伤害;攻击自身的单位每拥有一层伤害/命中/射速/移速减益或伸冤者印记,额外回避的触发概率都将增加{}。\n开启心智威慑技能期间,自身攻击会对目标附加伸冤者印记。",vals = "10%,11%,12%,13%,14%,15%,16%,17%,18%,20%;5%,5.5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,10%"},
	[803601] = {name = "精确压制+",code = "hitDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 120,desc = "降低敌方全体命中{},持续{}秒。同时增加全体友方马卡洛夫单编血量{}的护盾值。",vals = "24%,25%,27%,28%,29%,31%,32%,33%,35%,36%;4,4,4,5,5,5,5,6,6,6;30%,35%,40%,45%,50%,55%,60%,65%,70%,75%"},
	[803604] = {name = "星守印记",code = "ma",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "技能持续期间,增加影响格上命中最低单位命中值、回避最低单位回避值,增加值为马卡洛夫与目标对应属性差值的{}。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%"},
	[803701] = {name = "中枢震荡",code = "Shotgun",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "进行一次额外的攻击,攻击造成{}倍伤害,造成{}码的击退效果,并附加{}易伤,持续{}秒。",vals = "1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[803702] = {name = "钟摆壁垒",code = "RMB",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "梯队中友方换弹时赋予自身减少{}点伤害的效果,持续{}秒,最多叠加3层。",vals = "1,2,2,2,2,3,3,3,3,4;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[803801] = {name = "夜袭专注",code = "nightrateBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "夜间作战时,提升自身射速{}(昼间衰减至{}),并优先攻击血量最低敌方单位,持续{}秒。",vals = "60%,66%,71%,77%,82%,88%,93%,99%,104%,110%;20%,22%,23%,25%,27%,28%,30%,32%,33%,35%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[803802] = {name = "白色幽灵",code = "xm3",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "技能持续期间,对目标的第一次攻击必定命中,并增加该次攻击暴击伤害{}(昼间无爆伤效果)。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%"},
	[803901] = {name = "蓄势待发",code = "comboBuffSelf",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "提升自身伤害{},持续{}秒,并将该轮射击的装弹量增加{}发。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8;3,4,4,4,4,5,5,5,5,6"},
	[803904] = {name = "鬼屋之锤",code = "mg4",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "优先使用额外获得的弹量进行攻击,对目标额外造成溢出穿甲值{}的伤害,并提升自身伤害{},持续18秒,最多叠加8层(装备\"Mk4 SLAP\"后,MG4的攻击会弹射并造成0.1倍的伤害,最多弹射3次;同时降低被命中目标的伤害1点,最多叠加8层,持续6秒)。",vals = "10%,12%,13%,15%,17%,18%,20%,22%,23%,25%;2%,2%,3%,3%,3%,4%,4%,4%,5%,5%"},
	[804001] = {name = "猩红回响",code = "powBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "对于技能发动时位于自身影响格上的队友,其伤害、射速和命中全部提升{},持续{}秒。",vals = "18%,19%,21%,22%,23%,25%,26%,27%,29%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[804002] = {name = "机械纵波",code = "LBLLMOD",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "\"猩红回响\"发动时,赋予影响格上的友方人形\"回音\"效果。\n回音:提升突击步枪人形{}伤害和命中,提升冲锋枪人形{}回避和减伤,最高叠加3层,拥有回音的单位会在2秒后赋予自身前后左右一格人形\"回音\"效果。\"回音\"效果持续6秒。该效果无法触发其他人形技能效果。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;10%,10.6%,11.1%,11.7%,12.2%,12.8%,13.3%,13.9%,14.4%,15%"},
	[804101] = {name = "歼灭号令",code = "critBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体伤害{}和暴击率{},持续{}秒。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;5,6,6,6,7,7,7,8,8,8"},
	[804102] = {name = "惩戒余威",code = "ppkmod",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 1,desc = "梯队累积击杀3个敌方时,提升全体伤害{},持续{}秒。\n梯队累积击杀6个敌方时,提升全体射速{},持续{}秒。\n梯队累积击杀9个敌方时,再次获得上述效果{}秒。\n梯队累积击杀15个敌方时,永久获得伤害和射速提升效果。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[804201] = {name = "掩护专注",code = "dodgeBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身回避{},持续{}秒。赋予自身{}点护盾值,不可叠加。若由自身添加的护盾未被击破,降低35%受到的伤害。技能持续期间,不会获得负面效果。",vals = "90%,100%,110%,120%,130%,140%,150%,160%,170%,180%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;70,81,91,102,112,123,133,144,154,165"},
	[804203] = {name = "雪原幽灵",code = "kp31mod",cd_time = "120,120,120,120,120,120,120,120,120,120",start_cd_time = 120,desc = "每次攻击随机攻击敌方目标并增加目标一点寒冷值。每隔4秒对有寒冷值的敌方造成当前血量{}的伤害(不超过100000),降低{}回避、射速和移速,并清除所有寒冷值,每1点寒冷值使上述效果增加0.5%并赋予索米自身4点护盾,负面效果持续15秒,最多叠加3层。",vals = "5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,9.5%,10%;5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,9.5%,10%"},
	[900214] = {name = "震荡冲击弹",code = "KVSKShoot",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力,对目标身后2范围内敌方造成0.5倍伤害,降低范围内敌方命中和射速{},持续{}秒。",vals = "1.2,1.3,1.4,1.5,1.6,1.6,1.7,1.8,1.9,2;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900215] = {name = "乱石崩云",code = "88sniper",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 120,desc = "主动:技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加4层。点击技能进行1秒的瞄准,根据蓄力层数对血量最高的目标造成{}倍至{}倍的伤害并解除蓄力,并对目标半径1.5范围内敌人造成{}倍爆炸伤害。\n被动:对同一目标攻击2次后,下一次攻击对该目标极小范围内敌人额外造成{}倍爆炸伤害。",vals = "1.8,1.9,2,2,2.1,2.2,2.3,2.3,2.4,2.5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;0.8,0.88,0.96,1.03,1.11,1.19,1.27,1.34,1.42,1.5;0.8,0.88,0.96,1.03,1.11,1.19,1.27,1.34,1.42,1.5"},
	[900216] = {name = "贯通射击",code = "AimAttackDistanceTarge",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 120,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加4层。点击技能进行1.5秒的瞄准,向最远的目标射出具有贯通效果的子弹,根据蓄力层数对路径上的单位造成{}倍至{}倍的伤害,对目标造成等量额外伤害,并解除蓄力。",vals = "0.5,0.5,0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9;0.8,0.9,1,1.1,1.2,1.4,1.5,1.6,1.7,1.8"},
	[900217] = {name = "贯通射击",code = "AimAttackDistanceTarge",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 120,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加4层。点击技能进行1.5秒的瞄准,向最远的目标射出具有贯通效果的子弹,根据蓄力层数对路径上的单位造成{}倍至{}倍的伤害,对目标造成等量额外伤害,并解除蓄力。",vals = "0.6,0.6,0.7,0.7,0.8,0.8,0.9,0.9,1,1;0.9,1,1.1,1.3,1.4,1.5,1.6,1.8,1.9,2"},
	[900218] = {name = "枫华萤火",code = "AimAttackDistanceTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "被动:蓄力层数叠满5层后,TAC的无人机会标记随机敌人(每秒刷新一次)。主动:技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对血量最高的敌人造成{}倍至{}倍可以暴击的狙击伤害,并解除蓄力,场上存在被标记敌人时,优先攻击被标记的敌人。",vals = "1.5,1.6,1.7,1.7,1.8,1.9,2,2,2.1,2.2;2.5,2.7,2.9,3.2,3.4,3.6,3.8,4.1,4.3,4.5"},
	[900225] = {name = "力场盾",code = "Invincible",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "给自身增加9999点偏转力场以抵挡伤害,持续{}秒。",vals = "2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[900252] = {name = "制裁冲击",code = "Wen4",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "开启技能期间,每次普攻会对目标造成4次独立的{}倍的伤害,持续{}秒。(装备\"战术防卫盾\"后,制裁冲击前置冷却时间缩短为4秒,并且技能期间攻击必定暴击。)",vals = "0.3,0.32,0.34,0.37,0.39,0.41,0.43,0.46,0.48,0.5;6,6.2,6.4,6.7,6.9,7.1,7.3,7.6,7.8,8"},
	[900255] = {name = "次元仇焰",code = "hkcaws",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:当身上存在护盾时,停止普通攻击并每隔1.5秒获得一层蓄力,最高叠加3层。蓄力叠满或护盾消失时触发一次特殊攻击并清空蓄力层数。蓄力一层时,对自身前方3范围内敌人造成{}倍必中伤害。蓄力二层时,额外对自身前方5范围内敌人造成{}倍必中伤害。蓄力满层时,额外对自身前方8范围内敌人造成{}倍必中伤害。主动:获得{}点护盾,持续5秒。",vals = "3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;3,3.3,3.6,3.8,4.1,4.4,4.7,4.9,5.2,5.5;22,24,26,28,30,32,34,36,38,40"},
	[900266] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。",vals = "2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4"},
	[900267] = {name = "绯焰追击",code = "Napalm",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "一技能发动时,额外投掷燃烧弹,对半径2.5范围内的敌人造成{}倍的爆炸伤害并引燃敌人,每0.33秒造成{}倍的持续伤害,持续{}秒。",vals = "1.4,1.56,1.71,1.87,2.02,2.18,2.33,2.49,2.64,2.8;0.3,0.33,0.37,0.4,0.43,0.47,0.5,0.53,0.57,0.6;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[900269] = {name = "夜空引领者",code = "c96",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "照明弹发动时会额外提升我方全体暴击伤害{},并获得{}发额外弹量,持续{}秒",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;1,1,1,1,1,2,2,2,2,2;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[900270] = {name = "突击号令",code = "rateBuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "提升我方全体射速{}(装备\"APS专用枪托\"后额外提升全体伤害4%),持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[900274] = {name = "短板敲击乐",code = "APS",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "一技能发动时额外提升自身伤害{}和暴击率{},持续{}秒,短板敲击乐持续时间内优先索敌生命值最低的敌方单位,对生命值低于30%的单位,降低其{}的回避,持续{}秒。",vals = "15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;20%,23%,27%,30%,33%,37%,40%,43%,47%,50%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[900287] = {name = "兰蝶遗音",code = "c93",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "被动: 开场立刻获得3只兰蝶。当我方队友拥有属性降低的效果时,该单位射速提升{},持续4秒,上限1层,该提升不可触发其他人形的联动效果同时3秒内不可作用于同一个单位;当自身拥有属性降低的效果时,为自身施加一次被动效果并额外获得1只兰蝶。兰蝶最高储存6只。\n主动: 我方全体火力提升{},持续{}秒,同时消耗自身全部兰蝶,每只兰蝶将给予我方一个单位射速提升{},持续4秒,上限2层且可与被动叠加,优先寻找未受到兰蝶影响的单位,若有剩余兰蝶,将选择输出占比最高的单位;技能结束后博查特重新补充3只兰蝶。",vals = "3%,4%,4%,5%,5%,6%,6%,7%,7%,8%;8%,9%,10%,11%,12%,14%,15%,16%,17%,18%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;3%,4%,4%,5%,5%,6%,6%,7%,7%,8%"},
	[900294] = {name = "D-守护",code = "KAC",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "清除自身所有负面状态并赋予自己满额力场盾,力场盾持续1秒。力场盾结束后提升自身回避{},持续{}秒。",vals = "30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900401] = {name = "遥光海波",code = "SL8S",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身射速{},并根据自身影响格上友方单位的枪种数量使自身获得增益,影响格上每多一个枪种,伤害额外提升{},上限3层。持续{}秒。(装备\".223竞赛弹\"后,开场影响格上每多一个枪种,射速额外提升10%,上限3层,持续至本场战斗结束)",vals = "35%,38%,41%,43%,46%,49%,52%,54%,57%,60%;3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900411] = {name = "银狐的狡黠",code = "RPK-16",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 240,desc = "被动:弹链耗尽时自动切换至AR模式,射速降低40%,命中提升{},移速提升150%。\n主动:换弹并切换至MG模式,换弹时间固定为1秒,换弹结束后清除AR模式下自身的属性变化,同时提升自身火力{},持续{}秒。",vals = "50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900418] = {name = "白獒之瞳",code = "AK15",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:攻击有15%的概率点燃怒火,持续3秒,持续时间内每次普攻将造成一次40%的额外伤害。\n主动:激活白獒之瞳监视敌方全体,攻击被监视的单位时提升自身{}火力,命中和暴击率,被监视目标攻击时提升自身{}闪避,监视持续6秒。技能持续时间内每两秒增加自身五层负荷,场上的每组被监视单位每两秒会增加自身一层负荷,达到{}层时白獒之瞳效能下降并清除负荷层数,自身射速,命中下降20%,持续5秒,该减益可与监视增益共存,但效能下降持续时间内无法再次激活白獒之瞳。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;18,18,18,20,20,20,22,22,22,24"},
	[900518] = {name = "钢蓝定音",code = "powBuff",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "对于技能发动时位于自身影响格上的队友,其伤害、射速和命中全部提升{},持续{}秒。",vals = "12%,13%,14%,15%,16%,18%,19%,20%,21%,22%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900622] = {name = "震荡爆破弹",code = "ksvkicon",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "敌方任一单位拥有负面状态时,普通攻击切换为常规震荡爆破弹模式,优先攻击拥有负面状态的最近敌方单位,并额外对目标身后2范围内敌方单位造成{}倍溅射伤害。",vals = "0.15,0.17,0.18,0.2,0.22,0.23,0.25,0.27,0.28,0.3"},
	[900623] = {name = "震荡冲击弹",code = "KVSKShoot",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 120,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对最近目标造成{}倍至{}倍的伤害并解除蓄力,对目标身后2范围内敌方造成0.5倍伤害,降低范围内敌方命中和射速{},持续{}秒。",vals = "1.25,1.4,1.55,1.7,1.85,2,2.15,2.3,2.45,2.6;2.3,2.6,2.9,3.2,3.5,3.8,4.1,4.4,4.7,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900626] = {name = "对称性调节",code = "TBE",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身火力{},持续{}秒;技能持续时间内优先索敌距离自己5以内的单位,并对距离5以内的单位额外造成{}的伤害。",vals = "32%,35%,37%,40%,42%,45%,47%,50%,52%,55%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%"},
	[900628] = {name = "暴走伴奏",code = "FNbrowning",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "被动:敌方单位拥有负面状态/处于夜战状态时,获得{}易伤;我方单位拥有负面状态/处于夜战状态时,获得{}减伤。主动:赋予敌方全体{}易伤,持续{}秒。",vals = "4%,4%,5%,5%,6%,6%,7%,7%,8%,8%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;9%,10%,11%,12%,13%,14%,15%,16%,17%,18%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[900680] = {name = "月轮守护人",code = "Henrietta",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "被动:战斗开始时获得10点护盾,持续8秒;若护盾持续存在,每间隔2秒获得一层伤害印记,提升自身伤害{},持续{}秒,最大叠加3层;若后续战斗中护盾不存在,每间隔2秒获得一层闪避印记,提升自身闪避{},持续{}秒,最大叠加3层。主动:获得10点护盾,持续8秒;每有一层伤害印记,自身射速提升{};每有一层闪避印记,额外获得{}点护盾。增益持续{}秒。",vals = "15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;6,7,8,9,10,11,12,13,14,15;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900692] = {name = "提希丰之塔",code = "rico",cd_time = "360,354,348,339,333,327,321,312,306,300",start_cd_time = 120,desc = "被动:每攻击3次获得一个塔罗标记,每层塔罗标记提升自身伤害{},上限3层,持续{}秒。主动:消耗所有当前的塔罗标记,对最远目标造成{}倍可暴击必中伤害。同时以目标为中心追加一次范围为1的伤害,伤害倍率为消耗塔罗标记层数的{}倍,最大造成{}倍伤害。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;0.3,0.32,0.34,0.37,0.39,0.41,0.43,0.46,0.48,0.5;0.9,0.96,1.02,1.11,1.17,1.23,1.29,1.38,1.44,1.5"},
	[900704] = {name = "木偶把戏",code = "Triela",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:当自身2范围内存在敌方单位时,使用短刀对最近的一个目标造成2倍的伤害,不消耗弹量并提升自身射速{}(该被动效果不与独头弹、鸟弹效果同时生效);若自身2范围内没有敌方单位,霰弹的目标单位+1。主动:提升自身伤害{},增加自身移动速度{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;30%,36%,41%,47%,52%,58%,63%,69%,74%,80%;3,3,3,4,4,4,5,5,5,6;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[900713] = {name = "沉思者之钥",code = "claes",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 0,desc = "被动:该单位无法执行普通攻击并在战斗开始后每间隔2秒进行一次蓄力,每次蓄力将提升自身伤害{},最大叠加5层。主动:进入攻击状态,并在结束攻击换弹后移除所有在蓄力状态下的伤害加成。\n当装备平光镜时,蓄力状态将额外给予面前单位8点护盾,持续5秒,最大叠加3层。当装备天外陨石时,蓄力状态将额外提升我方全体伤害5%,持续5秒,最大叠加3层,该提升不可触发其他人形的联动效果。当装备记时腕表时,蓄力状态将额外使自身获得一发弹量。",vals = "16%,17%,18%,19%,20%,21%,22%,23%,24%,25%"},
	[900721] = {name = "极限射击",code = "Angelica",cd_time = "480,468,453,441,426,414,399,387,372,360",start_cd_time = 120,desc = "被动:战斗开始时提升自身伤害12%,之后的战斗中每2秒降低4%的伤害提升,在第6秒时提升移除。该被动间隔10秒后重新刷新。主动:以自身命中{}为代价,提升射速至150,持续{}秒。",vals = "40%,36%,31%,27%,22%,18%,13%,9%,4%,0%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900763] = {name = "夜焰爆破",code = "WKp",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "被动:对攻击目标极小范围内敌人额外造成{}倍的编制伤害。主动:夜间作战时优先攻击未攻击过的单位,索敌持续{}秒,并降低受到其伤害的敌人{}的回避,最大1层,持续{}秒。",vals = "0.1,0.11,0.12,0.13,0.15,0.16,0.17,0.18,0.19,0.2;3,3.2,3.5,3.7,3.9,4.2,4.4,4.6,4.8,5;65%,67%,70%,73%,76%,78%,81%,84%,87%,90%;2,2.1,2.2,2.3,2.5,2.6,2.7,2.8,2.9,3"},
	[900801] = {name = "曙光狂欢颂",code = "sacr",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:该单位每拥有1种属性降低的效果,最终伤害提升{};多种属性降低时,伤害提升加算。\n主动:切换至专注模式,降低自身射速{},移速{},闪避{},提升自身火力{},命中{},暴击伤害{},持续{}秒。",vals = "3%,3.2%,3.5%,3.7%,3.9%,4.2%,4.4%,4.6%,4.8%,5%;30%,29%,28%,27%,26%,25%,24%,23%,22%,20%;50%,48%,46%,44%,42%,39%,37%,35%,32%,30%;50%,48%,46%,44%,42%,39%,37%,35%,32%,30%;15%,17%,20%,22%,24%,27%,29%,31%,33%,35%;25%,29%,33%,37%,40%,44%,48%,52%,56%,60%;30%,32%,35%,37%,39%,42%,44%,46%,48%,50%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900811] = {name = "战术嘲讽",code = "Lusa128",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 120,desc = "被动:每损失20%的最大生命值,自身获得护盾{}点。主动:减伤{},并在持续时间内给予自身嘲讽效果,持续{}秒。\n嘲讽:拥有该状态的单位在敌方索敌范围之内时,敌方的常规攻击和强化常规攻击将优先锁定该单位。",vals = "12,14,16,17,19,21,23,24,26,28;10%,11%,12%,13%,15%,16%,17%,18%,19%,20%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[900815] = {name = "交叉支援",code = "rex",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "队长位上的人形获得{}点护盾,同时提升全体成员位上的人形伤害{},持续{}秒。",vals = "6,10,15,19,23,28,32,36,41,45;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[900823] = {name = "析构入侵",code = "VHS",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "被动:每秒获得1层析构度,每层析构度提高自身最终伤害{},上限10层。\n主动:消耗全部析构度,分别获得敌方最高伤害,最高命中和最高射速单位相应属性同等数值加成,加成最高不超过自身伤害属性的{},自身命中属性的{},自身射速属性的{},持续{}秒,期间不能获得析构度。",vals = "1.6%,1.7%,1.8%,1.9%,2%,2.1%,2.2%,2.3%,2.4%,2.5%;25%,27%,30%,32%,34%,36%,39%,41%,43%,45%;50%,53%,56%,59%,62%,65%,68%,72%,76%,80%;20%,22%,24%,26%,28%,30%,32%,34%,37%,40%;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[900845] = {name = "强击专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "提升自身伤害{},射速{}和命中{},持续{}秒。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;12%,14%,16%,18%,20%,22%,24%,26%,28%,30%;30%,36%,41%,47%,52%,58%,63%,69%,74%,80%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900850] = {name = "同仇敌忾",code = "Liu",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "被动:战斗开始后增援入场3队三编制支援人形,移动至我方梯队后侧开始攻击。继承刘氏步枪{}的火力属性,{}的射速属性和{}的命中属性,每编制拥有5点生命值,其余属性及攻击模式与刘氏步枪保持一致。\n主动:点击技能在不同的常驻状态间进行切换,普通模式(默认):降低自身射速10%,提升伤害20%,优先攻击距离自己最远的敌方单位。/自动模式:降低自身伤害10%,提升自身射速20%,优先攻击距离自己最近的敌方单位。",vals = "20%,21%,22%,23%,25%,27%,29%,31%,33%,35%;45%,46%,47%,48%,50%,52%,54%,56%,58%,60%;25%,26%,27%,28%,30%,32%,34%,36%,38%,40%"},
	[900860] = {name = "必胜信念",code = "m190",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "被动:若自身位于队长位,则在战斗中永久降低自身射速35%,增加除自己外步枪人形暴击率{},暴击伤害{}。\n(装备\"陈旧的迷彩服\"后,位于队长位时不会降低自身射速)\n主动:提升技能发动时位于自身影响格上的队友火力{}和射速{},持续{}秒。",vals = "10%,11%,12%,13%,14%,15%,16%,17%,18%,20%;5%,5.5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,10%;10%,10.5%,11%,11.5%,12%,12.5%,13%,13.5%,14%,15%;6%,6.5%,7%,7.5%,8%,8.5%,9%,10%,11%,12%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[900866] = {name = "杀意弥散",code = "PM1910",cd_time = "540,540,540,540,540,540,540,540,540,540",start_cd_time = 90,desc = "被动:换弹期间影响格上友方单位闪避提升{},非影响格上友方单位伤害提升{}。\n主动:将该轮弹链增加12发,使用额外弹量时提高自身命中{},并使下一次换弹后的被动效果持续时间延长4秒。",vals = "10%,11%,12%,13%,15%,16%,17%,18%,19%,20%;5%,5.5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,10%;50%,53%,56%,59%,62%,65%,68%,72%,76%,80%"},
	[900880] = {name = "瞄准射击",code = "AimAttackSpecificTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行1秒的瞄准,根据蓄力层数对敌方当前血量最高的单位造成{}倍至{}倍的伤害并解除蓄力。",vals = "1.8,1.9,2,2.1,2.2,2.4,2.5,2.6,2.7,2.8;3,3.3,3.7,4,4.3,4.7,5,5.3,5.7,6"},
	[900882] = {name = "后发狙击",code = "ssmod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "当瞄准射击未击杀目标时,根据蓄力层数对该目标进行对应次数的后发狙击直到目标死亡或狙击次数用完,后发狙击为强化普攻,可对目标造成1倍计算护甲的必中可暴击伤害。\n普攻和技能对50%血量以下敌方单位造成的伤害提升{}。",vals = "5%,5.5%,6%,6.5%,7%,7.5%,8%,8.5%,9%,10%"},
	[900886] = {name = "火力专注SG",code = "powBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "提升自身伤害{}和命中{},且攻击目标数暂时増至5,持续8秒(不与独头弹、鸟弹效果叠加)。",vals = "30%,40%,50%,60%,70%,80%,90%,100%,110%,120%;10%,11%,12%,13%,14%,15%,16%,17%,18%,20%"},
	[900887] = {name = "防爆特攻",code = "97xmod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "攻击命中敌人后降低其{}的移速,持续1秒。",vals = "20%,22%,24%,26%,30%,34%,38%,42%,46%,50%"},
	[900893] = {name = "突击者之眼",code = "comboBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "每次攻击会对目标造成{}次伤害,持续{}秒。",vals = "2,2,2,2,2,2,2,2,3,3;3.5,3.7,3.8,4,4.2,4.3,4.5,4.7,4.8,5"},
	[900894] = {name = "突击者姿态",code = "g11mod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "每对同一目标造成3次伤害,额外造成敌方最大生命值{}的伤害,该伤害计算护甲但无视护盾,最大不超过自身火力的{}。",vals = "1%,1.1%,1.2%,1.3%,1.4%,1.6%,1.7%,1.8%,1.9%,2%;120%,140%,160%,180%,200%,220%,240%,260%,280%,300%"},
	[900910] = {name = "快速射击",code = "AimAttackSpecificTarge",cd_time = "450,438,423,411,396,384,369,357,342,330",start_cd_time = 150,desc = "技能冷却结束后开始蓄力,蓄力层数每1秒叠加1层,最多叠加5层。点击技能进行三次0.5秒的瞄准,根据蓄力层数每次对当前目标造成{}倍至{}倍的伤害,并解除蓄力。",vals = "0.8,0.9,1,1.1,1.2,1.3,1.4,1.5,1.6,1.7;1.6,1.7,1.8,2,2.2,2.4,2.6,2.8,3,3.2"},
	[900971] = {name = "旋转弹仓",code = "Seele",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "触发技能后的两次换弹无换弹时间,使用第一次换弹后的弹链进行攻击时伤害提升{},使用第二次换弹后的弹链进行攻击时命中提升{}。",vals = "65%,67%,69%,72%,75%,78%,81%,84%,87%,90%;90%,96%,102%,108%,115%,122%,129%,136%,143%,150%"},
	[900991] = {name = "机动掩体",code = "AgVec",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "在身前放置一个机动掩体,该掩体具有释放者最大生命值{}的独立血量,生成后具有嘲讽效果,持续存在{}秒。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[901011] = {name = "黏性炸弹",code = "Ag416",cd_time = "120,120,120,120,120,120,120,120,120,120",start_cd_time = 90,desc = "每间隔{}秒自动向敌方血量最高的单位安置黏性炸弹,触发技能时将引爆场上所有的黏性炸弹,造成1.5范围的{}倍编制必中伤害。黏弹在同一个单位身上最多叠加3个,若有多个黏弹同时触发,将造成多倍的伤害。",vals = "10,9.8,9.6,9.3,9.1,8.9,8.7,8.4,8.2,8;3,3.22,3.44,3.67,3.89,4.11,4.33,4.56,4.78,5"},
	[901051] = {name = "尖锋射击",code = "X95",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 120,desc = "被动:若自身周围近距离存在敌方单位,切换至匕首模式,每次攻击对最近目标造成4段{}倍的必中伤害。\n主动:连续对当前目标进行4次射击,每发造成{}倍必中无视护盾的伤害,每次射击瞄准1秒。",vals = "0.2,0.21,0.21,0.22,0.22,0.23,0.23,0.24,0.24,0.25;4,4.2,4.4,4.6,4.8,5,5.2,5.4,5.7,6"},
	[901056] = {name = "异类相斥",code = "LTLX7",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "被动:自身正前方的敌方单位对该人形造成的伤害降低{}。\n主动:触发一次不造成伤害的攻击,强制击退自身面前150度半径为6的扇形区域内,可移动的敌方单位5距离,并清除受击目标身上护盾及增益效果,每击退一个敌方单位,自身护甲提升{},上限5层;同时降低自身伤害{},持续{}秒。",vals = "10%,11%,12%,13%,14%,15%,16%,17%,18%,20%;10%,11%,12%,13%,14%,15%,16%,17%,18%,20%;30%,27%,24%,21%,18%,15%,12%,8%,4%,0%;6,6.2,6.4,6.6,6.8,7,7.2,7.4,7.7,8"},
	[901061] = {name = "生存优先",code = "Vpm5",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 240,desc = "被动:移动时增加9点移速,并在9秒内快速衰减。\n主动:开启技能时获得额外回避,增加护甲属性{}倍的回避属性,持续{}秒。",vals = "0.3,0.35,0.4,0.45,0.5,0.55,0.6,0.65,0.7,0.8;3,3.1,3.2,3.3,3.4,3.5,3.6,3.7,3.8,4"},
	[901070] = {name = "血火适性",code = "M6ASW",cd_time = "720,708,693,681,666,654,639,627,612,600",start_cd_time = 150,desc = "被动:首次攻击将消耗全部弹量造成4段伤害;任何时候弹链耗尽将自动切换至RF模式,优先攻击距离自己最远的敌方单体单位,自身回避降低{},射速/伤害提升{},命中提升{},穿甲增加100点。\n主动:换弹并切换至SG模式,给予自身嘲讽效果直至SG模式结束;换弹时间固定为2秒,在换弹结束后清除RF模式下自身的属性变化同时获得护盾{}点,持续{}秒。(独头弹、鸟弹仅对SG模式下的常规攻击生效)",vals = "35%,32%,30%,27%,24%,21%,18%,15%,12%,10%;50%,55%,60%,65%,70%,76%,82%,88%,94%,100%;150%,155%,160%,165%,170%,176%,182%,188%,194%,200%;40,46,51,57,62,68,73,79,84,90;3,3.2,3.4,3.6,3.8,4,4.2,4.4,4.7,5"},
	[901075] = {name = "燃情维度",code = "HK512",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 180,desc = "被动:换弹时,减少同排包括自身的霰弹人形当前剩余冷却时间{}。\n主动:技能触发时队伍中每存在一组霰弹人形,自身护甲和回避提升{},持续{}秒。",vals = "10%,11%,12%,13%,14%,15%,16%,17%,18%,20%;10%,11%,12%,13%,14%,15%,16%,17%,18%,20%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[901298] = {name = "考试系统",code = "exam",cd_time = "180,174,168,159,153,147,141,132,126,120",start_cd_time = 90,desc = "温习模式: 每次攻击提升自身1点专注度,专注度上限18点,累积满18点后自动切换进入满分模式。温习模式下主动技能,消耗自身6点专注度,提升自身伤害{},射速{},持续4秒,若不足6点则消耗当前所有专注度。\n满分模式: 每次攻击消耗自身1点专注度,当18点专注度被完全消耗后自动切换进入温习模式。满分模式下攻击血量最高单位,对同一目标的伤害每次提升{},最多叠加3层。该模式下主动技能,提升自身伤害{},射速{},命中{},同时自身受到的伤害提升30%,移速降低30%,持续6秒。",vals = "15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;5%,6%,6%,7%,7%,8%,8%,9%,9%,10%;15%,17%,18%,20%,22%,23%,25%,27%,28%,30%;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%;30%,33%,37%,40%,43%,47%,50%,53%,57%,60%"},
	[902130] = {name = "精确专注",code = "hitBuffSelf",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "提升自身命中{},持续{}秒。",vals = "235%,270%,305%,340%,375%,410%,445%,480%,515%,550%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15"},
	[902132] = {name = "鹰眼觉醒",code = "jialier",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "当自身命中高于敌方单位闪避,多出部分的命中数值将有{}额外增加自身的暴击率,最多将暴击率提升至100%。\n影响格上所有的突击步枪/冲锋枪人形获得加利尔{}的命中属性。之后影响格上每有一个突击步枪/冲锋枪单位,加利尔命中降低20%。",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;5%,5.5%,6%,6.5%,7%,8%,8.5%,9%,9.5%,10%"},
	[902137] = {name = "手榴弹",code = "Grenade",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 90,desc = "投掷手雷对半径2.5范围内的敌人造成{}倍的伤害。",vals = "3,3.5,4,4.5,5,5.5,6,6.5,7,7.5"},
	[902138] = {name = "最后的荣光",code = "sub2000",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "己方场上每有一把二/三星人形,增加全队二/三星人形火力,射速,命中,回避和护甲{},持续{}秒。场上二/三星人形越多加成越高,最高为{}。",vals = "3%,3.2%,3.4%,3.6%,3.8%,4%,4.2%,4.4%,4.7%,5%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;15%,16%,17%,18%,19%,20%,21%,22%,23.5%,25%"},
	[902142] = {name = "爆发扫除",code = "97fbd",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "场上每有一个单位执行一次换弹动作,M1897都将额外获得一枚飞镖弹;\n该单位在拥有飞镖弹的情况下将优先消耗飞镖弹,每发飞镖弹造成1次20段无击退效果的{}倍伤害,多段伤害将随机分配给攻击范围内的敌方单位,对同一个敌人造成的伤害每次都将降低30%,最低造成原倍率10%的伤害。",vals = "0.6,0.64,0.69,0.73,0.78,0.82,0.87,0.91,0.96,1"},
	[902148] = {name = "野性本能",code = "pp192",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "一技能将额外为受到伤害的单位添加标记,若场上仍有获得标记的单位未被击杀,剩余编制将依次提供一颗手榴弹攻击被标记单位,对半径2.5范围内的敌人造成{}倍的伤害。(装备\"pt-3后托\"后每隔6秒进行一次判定。若自身为同排生命值最高的单位,提升自身伤害10%,否则提升自身闪避10%,持续15秒,可叠加。)",vals = "1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3"},
	[902155] = {name = "群蛇狩猎",code = "FX05",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 60,desc = "提升自身伤害{},持续{}秒。技能持续期间内,每获得一层伤害增益效果,将提升自身的射速{},最多叠加8层,持续至技能结束。",vals = "20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;9,9.7,10.3,11,11.7,12.3,13,13.7,14.3,15;3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%"},
	[902158] = {name = "复合改装",code = "AR57",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 90,desc = "技能发动时,若自身影响格上单位数大于2,则提升自身和影响格上队友伤害{},持续{}秒;反之则提升自身和影响格上队友回避{},持续{}秒。",vals = "5%,6%,7%,8%,9%,11%,12%,13%,14%,15%;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%;1,1.1,1.2,1.3,1.4,1.6,1.7,1.8,1.9,2"},
	[902223] = {name = "甘糖响应",code = "SVch",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "被动:变更攻击目标时提升自身伤害{},持续{}秒,最大叠加4层。\n主动:技能持续{}秒时间内,每编攻击附带固定{}点的伤害,无视敌方回避,护甲,护盾的防御属性;对多编敌人效果翻倍。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5;60,70,80,90,100,110,120,130,140,150"},
	[902233] = {name = "荣耀解脱",code = "56mod",cd_time = "0,0,0,0,0,0,0,0,0,0",start_cd_time = 0,desc = "优先攻击编制更低的单位,目标每比五编缺失一个编制的单位,暴击伤害提升{}。同时在移动后的下一发伤害将翻倍,每3秒可触发一次。",vals = "4%,5%,5%,6%,7%,7%,8%,9%,9%,10%"},
	[902234] = {name = "烟雾弹!",code = "Smoke",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 30,desc = "投掷烟雾弹对半径2.5范围内的敌人,降低其{}的攻击速度和{}的移动速度,并额外降低目标30%的命中,持续{}秒。",vals = "25%,27%,28%,30%,32%,33%,35%,37%,38%,40%;30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;2.5,2.7,2.8,3,3.2,3.3,3.5,3.7,3.8,4"},
	[902235] = {name = "大闹一场!",code = "F1mod",cd_time = "99999,99999,99999,99999,99999,99999,99999,99999,99999,99999",start_cd_time = 0,desc = "位于非我方占领点位时,战斗开始后永久增加我方全体移速{},提升我方全体伤害{}。",vals = "2,2,2,3,3,3,4,4,4,5;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%"},
	[902236] = {name = "火力掩护",code = "powBuffSelf",cd_time = "540,519,501,480,459,441,420,399,381,360",start_cd_time = 240,desc = "被动:每次切换攻击目标时,对新目标的首发子弹伤害提升{}。\n主动:提升自身伤害{},持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;25%,30%,35%,40%,45%,50%,55%,60%,65%,70%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6"},
	[902237] = {name = "阵地强化",code = "80mod",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 0,desc = "自身影响格上MG/SG单位获得阵地强化,在影响格区域内,移动速度增加10点。80式一技能持续期间内MG/SG单位获得的阵地效果增强:伤害提升{},每次换弹将获得10点护盾,护盾持续6秒。",vals = "8%,9%,11%,12%,13%,15%,16%,17%,19%,20%"},
	[902241] = {name = "精确指示",code = "hitDebuff",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 180,desc = "降低敌方全体命中{},伤害{}。持续{}秒。(装备\"特种行动包\"后,获得被动:自身射速提升30%,同时降低30%攻击目标对自身的伤害)",vals = "30%,32%,33%,35%,37%,38%,40%,42%,43%,45%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;4,4,4,5,5,5,5,6,6,6"},
	[902243] = {name = "防爆护盾",code = "werdun",cd_time = "240,240,240,240,240,240,240,240,240,240",start_cd_time = 0,desc = "自身受到伤害时将在身前放置一个防爆盾,处于防爆盾后的单位无敌直至防爆盾退场。防爆盾拥有{}点生命值并只能受到1点伤害,继承维尔德30%的闪避,同时免疫维尔德单编最大生命值{}以下的伤害,持续{}秒,冷却8秒。",vals = "6,7,8,9,10,11,12,13,14,15;12%,14%,16%,18%,20%,22%,24%,26%,28%,30%;2,2.2,2.4,2.7,2.9,3.1,3.3,3.6,3.8,4"},
	[902294] = {name = "蜂鸟共鸣",code = "Fbird",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 15,desc = "被动:每间隔2秒获得1只蜂鸟,若开场同排如果没有其他友方单位,可立刻获得3只蜂鸟,最多同时存在9只蜂鸟。该单位每拥有一只蜂鸟,自身攻击附带一次额外的1倍伤害。\n主动:消耗已有的全部蜂鸟赋予全队增益效果,消耗1/2/3只蜂鸟,全队伤害提升{}/{}/{};消耗4/5/6只蜂鸟,在已有效果上提升全队射速{}/{}/{};消耗7/8/9只蜂鸟,在已有效果上增加全队暴击率{}/{}/{},持续{}秒。效果持续期间将不会获得蜂鸟。",vals = "5%,5.4%,5.9%,6.3%,6.8%,7.2%,7.7%,8.1%,8.6%,9%;10%,10.7%,11.3%,12%,12.7%,13.3%,14%,14.7%,15.3%,16%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;3%,3.2%,3.4%,3.7%,3.9%,4.1%,4.3%,4.6%,4.8%,5%;5%,5.8%,6.6%,7.3%,8.1%,8.9%,9.7%,10.4%,11.2%,12%;15%,16%,17%,18%,19%,21%,22%,23%,24%,25%;10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;25%,28%,31%,33%,36%,39%,42%,44%,47%,50%;50%,56%,61%,67%,72%,78%,83%,89%,94%,100%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[902299] = {name = "隐秘杀伤",code = "DLJ",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 150,desc = "被动:常规攻击发射2枚子弹造成两次0.5倍的伤害,若两颗子弹同时命中,则额外造成该单位已损失血量{}伤害。(最高不超过自身伤害的5倍)\n主动:2枚子弹造成的伤害提升至{}倍,同时额外伤害提升至已损失血量{}的伤害(最高不超过自身伤害的5倍);技能持续时间内必定命中血量低于50%的目标,持续{}秒。",vals = "3%,3%,3%,4%,4%,4%,4%,5%,5%,5%;0.7,0.73,0.77,0.8,0.83,0.87,0.9,0.93,0.97,1;6%,6%,7%,7%,8%,8%,9%,9%,10%,10%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[902304] = {name = "狩猎时刻",code = "Sav99",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:开场随机选择敌方单位为猎物,参与击杀猎物则永久提升自身伤害{},增加命中{}点。猎物死亡则随机选取存活敌方单位为猎物。\n主动:开启狩猎时刻,立刻刷新猎物为场上血量最高的敌方单位,并锁定攻击该单位直至该单位死亡。技能持续时间每次攻击提升自身伤害{},最大叠加5层,持续至当前猎物死亡或狩猎时刻结束,狩猎时刻持续{}秒。",vals = "30%,32%,33%,35%,37%,38%,40%,42%,43%,45%;4,4.2,4.4,4.7,4.9,5.1,5.3,5.6,5.8,6;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[902312] = {name = "适应性压制",code = "vp1915",cd_time = "30,30,30,30,30,30,30,30,30,30",start_cd_time = 30,desc = "被动:自身对敌方单位的伤害附加{}的易伤效果,持续{}秒,最高叠加5层,6秒后自身对敌方赋予的易伤效果翻倍。\n主动:点击技能在不同攻击模式间进行切换:扫射模式(默认):对两名敌方目标攻击,造成{}倍的伤害,优先攻击未攻击过的单位。\n稳定模式:对同一敌人造成两次{}倍的伤害,其中第一次伤害必中。",vals = "1%,1.2%,1.4%,1.7%,1.9%,2.1%,2.3%,2.6%,2.8%,3%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8;0.5,0.58,0.66,0.73,0.81,0.89,0.97,1.04,1.12,1.2;0.5,0.58,0.66,0.73,0.81,0.89,0.97,1.04,1.12,1.2"},
	[902315] = {name = "套娃式战术",code = "FDLF",cd_time = "150,150,150,150,150,150,150,150,150,150",start_cd_time = 0,desc = "被动:自身受到伤害/射速/回避/命中/暴击的技能(包含妖精前缀)增益时,当前冷却时间缩减20%,每次技能冷却期间最多触发1次。\n主动:永久提升自身伤害{}。第三次释放技能时追加提升{}的射速,第五次释放时追加提升{}的命中。该技能最多使用6次。",vals = "5%,5.6%,6.1%,6.7%,7.2%,7.8%,8.3%,8.9%,9.4%,10%;5%,6.1%,7.2%,8.3%,9.4%,10.6%,11.7%,12.8%,13.9%,15%;10%,12.2%,14.4%,16.7%,18.9%,21.1%,23.3%,25.6%,27.8%,30%"},
	[902390] = {name = "闪光弹",code = "Flashbomb",cd_time = "600,588,573,561,546,534,519,507,492,480",start_cd_time = 150,desc = "投掷闪光弹对半径2.5范围内的敌人造成持续{}秒的眩晕。(装备“高性能迷彩骨骼”后,受该单位闪光弹影响被眩晕的单位,将失去自身所有增益/护盾效果)",vals = "1.8,2,2.1,2.3,2.4,2.6,2.7,2.9,3,3.2"},
	[902395] = {name = "火力联合",code = "ppd40",cd_time = "450,441,429,420,411,399,390,381,369,360",start_cd_time = 120,desc = "被动:同排每有一个友方单位,自身伤害和命中提升{},上限2层。\n主动:提升我方全体火力{},持续{}秒。",vals = "6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;10%,11%,13%,14%,15%,17%,18%,19%,21%,22%;5,5.3,5.7,6,6.3,6.7,7,7.3,7.7,8"},
	[902403] = {name = "电击警备",code = "sigmcx",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 0,desc = "被动:该单位对有负面状态的目标伤害提升{},常规攻击优先攻击有负面状态的敌方单位。同时战斗开始时获得3发电击枪子弹,每10秒额外增加1发,最多储存5发。\n主动:消耗一发电击枪子弹,使用电击枪对最近的敌方目标造成{}倍必中伤害,并对该目标及其身后单位造成影响:眩晕{}秒,降低射速和移速{},持续6秒。(精英单位持续时间减半)",vals = "10%,11%,12%,13%,14%,16%,17%,18%,19%,20%;1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3;2,2.1,2.2,2.3,2.4,2.6,2.7,2.8,2.9,3;12%,14%,16%,18%,20%,22%,24%,26%,28%,30%"},
	[902418] = {name = "无声标记",code = "delier",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 180,desc = "被动:每编单位每次暴击将对目标单位附加一层标记,最多15层。累计达到15层后清除敌方护盾,清除闪避和护甲提升效果,同时降低该单位闪避和护甲{},持续5秒。该效果对同一目标仅能生效一次。\n主动:提升我方全体暴击率{},同时场上每层标记将赋予该目标{}的易伤,持续{}秒。",vals = "30%,32%,34%,37%,39%,41%,43%,46%,48%,50%;6%,7%,8%,9%,10%,11%,12%,13%,14%,15%;1%,1.5%,1.5%,2%,2%,2%,2.5%,2.5%,3%,3%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[902425] = {name = "熊熊阵线",code = "rpk203",cd_time = "90,90,90,90,90,90,90,90,90,90",start_cd_time = 0,desc = "被动:自身影响格上SG单位获得阵地效果:单位受伤时会在其身前摆放一个熊玩偶并吸引索敌,每个单位每隔15秒可触发一次,继承该单位5%的最大生命值,50%的闪避和护甲,持续5秒。\n主动:点击技能在不同攻击模式间进行切换。持续模式(默认):降低自身伤害和命中{},增加自身攻击间隔{},该模式下无需换弹。\n爆发模式:提升自身{}的暴击率和{}的暴击伤害,攻击敌方血量最高的目标,同时每3发后的下一发子弹必定造成双倍伤害。",vals = "30%,28%,26%,23%,21%,19%,17%,14%,12%,10%;50%,50%,40%,40%,30%,30%,20%,20%,10%,10%;10%,11%,12%,13.5%,14.5%,15.5%,16.5%,18%,19%,20%;20%,22%,24%,27%,29%,31%,33%,36%,38%,40%"},
	[992232] = {name = "游击专注",code = "powBuffSelf",cd_time = "300,294,288,279,273,267,261,252,246,240",start_cd_time = 150,desc = "提升自身伤害{},并额外增加自身移速5点,持续{}秒。",vals = "40%,43%,46%,48%,51%,54%,57%,59%,62%,65%;3,3.2,3.4,3.7,3.9,4.1,4.3,4.6,4.8,5"},
	[1000302] = {name = "连珠终结",code = "comboBuffSelf",cd_time = "1,1,1,1,1,1,1,1,1,1",start_cd_time = 0,desc = "被动技能,每攻击3次,下一次攻击的伤害变为{}倍。(装备\"特制PR导轨\"后,连珠终结的强化攻击伤害必中且必定暴击。)",vals = "1.5,1.7,1.8,2,2.2,2.3,2.5,2.7,2.8,3"}
}
return data